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The 3 major issues of the game

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IVendettaI
Posts: 93

The 3 major issues of the game

Post#1 » Tue Aug 01, 2023 4:16 pm

1) Order classes are better designed.

This is something that is often overlooked but it is a real fact: Order classes are better designed. Order is the defensive realm, and Destruction is the offensive realm, and the game clearly favors defense. Order players won't have trouble playing a full tank because that's when they will be at their full potential, while on Destruction, there is a proliferation of "dps" tanks because the design of Destruction favors this kind of build, which is not optimal in general. It's not that an offtank is useless, the problem is that an offtank doesn't fulfill its role as a tank 100%. And since playing an offtank is somewhat viable, there are clearly fewer tanks, which skews the group trinity.

I'm talking about tanks, but it's the same for healers; they play as dps because it's clearly possible, but it skews the trinity even more than for tanks, as healing is the most important aspect of the game but probably the least appreciated.

You might think that with this kind of meta, dps are full dps? Hahahahahahahaha, of course not. DPS are going defense spec instead of favoring glass cannon builds, so people don't specialize in anything. We have tanks who tank halfway and do dps halfway, DPS who are more resistant but don't do enough damage, and healers who don't heal. All of this is due to the realm design that favors hybrid builds. Versatility is a problem in general, whether in the game or in life, because versatility means the absence of specialization. Being able to do everything in a mediocre way is not as valuable as excellence in one area.

This is no secret; Destruction has been feeling it for quite some time. People are not skilled enough in their roles; they feel like they are stagnating, which leads us to:

2) The Xrealm.

Yes, it's not an urban legend; Destruction is really suffering from the Xrealm because it is not efficient enough. The possibility of making hybrid builds is a good thing when people know how to play, but that's not the case. 90% of players refuse to do anything other than PvP to optimize themselves further, which means that 90% of people don't have the proper gear to be good at PvP. Allowing bad players to make hybrid builds leads to a significant loss of efficiency. This is less of a problem on the Order side because people play their roles. For the same effort, people will prefer to play on the Order side because they will be more effective. The Xrealm exists because it's cool to play Destruction, but it's quickly caught up by the reality that is: People prefer to win, which leads us to:

3) The absence of sanctions.

For me, Xrealmers should be sanctioned. Some think of harsher sanctions than others; I am personally among those who don't want people to receive heavy sanctions. People have the right to have characters in both realms, but it should not be as simple to switch between realms. I have seen some ideas on the forums that could deter Xrealm:

.1 Inability to change faction for 1 day.
.2 Inability to change faction for 1 week.
.3 Daily rewards from RvR/SCs/dungeons are valid for only one faction.

The least restrictive is the first one, and I think it would help a lot. The third one will never prevent Xrealm because of reason : 1).

The biggest problem for Destruction is the Xrealm. That the realm is less efficient is part of the game. It's annoying, but it can be fixed with playing hours, but not the Xrealm. It is truly a scourge, and RvR is no longer legitimate because of it.

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Aethilmar
Posts: 636

Re: The 3 major issues of the game

Post#2 » Tue Aug 01, 2023 4:28 pm

Image

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IVendettaI
Posts: 93

Re: The 3 major issues of the game

Post#3 » Tue Aug 01, 2023 4:54 pm

I wait hahaha

lemao
Posts: 300

Re: The 3 major issues of the game

Post#4 » Tue Aug 01, 2023 5:10 pm

I stopped reading after i saw the first headline

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CyunUnderis
Posts: 492
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Re: The 3 major issues of the game

Post#5 » Tue Aug 01, 2023 5:19 pm

Nice troll Patrik, nice troll

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Culexus
Posts: 107

Re: The 3 major issues of the game

Post#6 » Tue Aug 01, 2023 5:22 pm

Just a quick reply.

1)
- S&B tanks are best for RvR, 2handed are best for scenarios. Exception is BG that is best 2handed in both.

- Glasscannon dps are not optimal, you need to take defensive stats into account as well. Can't kill if you're dead.

- DPS heals, while annoying, are a pug and solo problem that organised groups don't have to deal with.

2&3)
Switching to the winning side to farm zones is mainly done by pugs that will just as quickly switch to the other side if the tide turns. They are in it for the loot, not the fight. Organised warbands are what makes the difference in RvR and they generally either stick to one faction or switch to the losing side to farm aao. Xreamling is really only a problem when these organised warbands switch to the already dominant side, or switch sides to farm the pugs they've been leading on the dominant side in forts.
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wildwindblows
Posts: 427

Re: The 3 major issues of the game

Post#7 » Tue Aug 01, 2023 6:32 pm

IVendettaI wrote: Tue Aug 01, 2023 4:16 pm 1) Order classes are better designed.

This is something that is often overlooked but it is a real fact: Order classes are better designed. Order is the defensive realm, and Destruction is the offensive realm, and the game clearly favors defense. Order players won't have trouble playing a full tank because that's when they will be at their full potential, while on Destruction, there is a proliferation of "dps" tanks because the design of Destruction favors this kind of build, which is not optimal in general. It's not that an offtank is useless, the problem is that an offtank doesn't fulfill its role as a tank 100%. And since playing an offtank is somewhat viable, there are clearly fewer tanks, which skews the group trinity.

I'm talking about tanks, but it's the same for healers; they play as dps because it's clearly possible, but it skews the trinity even more than for tanks, as healing is the most important aspect of the game but probably the least appreciated.

You might think that with this kind of meta, dps are full dps? Hahahahahahahaha, of course not. DPS are going defense spec instead of favoring glass cannon builds, so people don't specialize in anything. We have tanks who tank halfway and do dps halfway, DPS who are more resistant but don't do enough damage, and healers who don't heal. All of this is due to the realm design that favors hybrid builds. Versatility is a problem in general, whether in the game or in life, because versatility means the absence of specialization. Being able to do everything in a mediocre way is not as valuable as excellence in one area.

This is no secret; Destruction has been feeling it for quite some time. People are not skilled enough in their roles; they feel like they are stagnating, which leads us to:

2) The Xrealm.

Yes, it's not an urban legend; Destruction is really suffering from the Xrealm because it is not efficient enough. The possibility of making hybrid builds is a good thing when people know how to play, but that's not the case. 90% of players refuse to do anything other than PvP to optimize themselves further, which means that 90% of people don't have the proper gear to be good at PvP. Allowing bad players to make hybrid builds leads to a significant loss of efficiency. This is less of a problem on the Order side because people play their roles. For the same effort, people will prefer to play on the Order side because they will be more effective. The Xrealm exists because it's cool to play Destruction, but it's quickly caught up by the reality that is: People prefer to win, which leads us to:

3) The absence of sanctions.

For me, Xrealmers should be sanctioned. Some think of harsher sanctions than others; I am personally among those who don't want people to receive heavy sanctions. People have the right to have characters in both realms, but it should not be as simple to switch between realms. I have seen some ideas on the forums that could deter Xrealm:

.1 Inability to change faction for 1 day.
.2 Inability to change faction for 1 week.
.3 Daily rewards from RvR/SCs/dungeons are valid for only one faction.

The least restrictive is the first one, and I think it would help a lot. The third one will never prevent Xrealm because of reason : 1).

The biggest problem for Destruction is the Xrealm. That the realm is less efficient is part of the game. It's annoying, but it can be fixed with playing hours, but not the Xrealm. It is truly a scourge, and RvR is no longer legitimate because of it.
This is damage of defensive order and offensive destro below in last 6.5 week. There are 3 order class at top 4. No point to play destro dps.

https://imgur.com/Z2LMdaf

Zxul
Posts: 1396

Re: The 3 major issues of the game

Post#8 » Tue Aug 01, 2023 6:40 pm

IVendettaI wrote: Tue Aug 01, 2023 4:16 pm Versatility is a problem in general, whether in the game or in life, because versatility means the absence of specialization. Being able to do everything in a mediocre way is not as valuable as excellence in one area.
As someone who solo roams a lot, this is the point when I started laughing.

Not to mention, full glass cannon dps will only survive as a part of premade vs pug.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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bw10
Posts: 266

Re: The 3 major issues of the game

Post#9 » Tue Aug 01, 2023 9:10 pm

IVendettaI wrote: Tue Aug 01, 2023 4:16 pm 1) Order classes are better designed.

This is something that is often overlooked but it is a real fact: Order classes are better designed. Order is the defensive realm, and Destruction is the offensive realm, and the game clearly favors defense. Order players won't have trouble playing a full tank because that's when they will be at their full potential, while on Destruction, there is a proliferation of "dps" tanks because the design of Destruction favors this kind of build, which is not optimal in general. It's not that an offtank is useless, the problem is that an offtank doesn't fulfill its role as a tank 100%. And since playing an offtank is somewhat viable, there are clearly fewer tanks, which skews the group trinity.

I'm talking about tanks, but it's the same for healers; they play as dps because it's clearly possible, but it skews the trinity even more than for tanks, as healing is the most important aspect of the game but probably the least appreciated.

You might think that with this kind of meta, dps are full dps? Hahahahahahahaha, of course not. DPS are going defense spec instead of favoring glass cannon builds, so people don't specialize in anything. We have tanks who tank halfway and do dps halfway, DPS who are more resistant but don't do enough damage, and healers who don't heal. All of this is due to the realm design that favors hybrid builds. Versatility is a problem in general, whether in the game or in life, because versatility means the absence of specialization. Being able to do everything in a mediocre way is not as valuable as excellence in one area.

This is no secret; Destruction has been feeling it for quite some time. People are not skilled enough in their roles; they feel like they are stagnating, which leads us to:

2) The Xrealm.

Yes, it's not an urban legend; Destruction is really suffering from the Xrealm because it is not efficient enough. The possibility of making hybrid builds is a good thing when people know how to play, but that's not the case. 90% of players refuse to do anything other than PvP to optimize themselves further, which means that 90% of people don't have the proper gear to be good at PvP. Allowing bad players to make hybrid builds leads to a significant loss of efficiency. This is less of a problem on the Order side because people play their roles. For the same effort, people will prefer to play on the Order side because they will be more effective. The Xrealm exists because it's cool to play Destruction, but it's quickly caught up by the reality that is: People prefer to win, which leads us to:

3) The absence of sanctions.

For me, Xrealmers should be sanctioned. Some think of harsher sanctions than others; I am personally among those who don't want people to receive heavy sanctions. People have the right to have characters in both realms, but it should not be as simple to switch between realms. I have seen some ideas on the forums that could deter Xrealm:

.1 Inability to change faction for 1 day.
.2 Inability to change faction for 1 week.
.3 Daily rewards from RvR/SCs/dungeons are valid for only one faction.

The least restrictive is the first one, and I think it would help a lot. The third one will never prevent Xrealm because of reason : 1).

The biggest problem for Destruction is the Xrealm. That the realm is less efficient is part of the game. It's annoying, but it can be fixed with playing hours, but not the Xrealm. It is truly a scourge, and RvR is no longer legitimate because of it.
The assertion that Order classes are better designed while Destruction classes suffer from a lack of specialization is a subjective opinion. Warhammer Return of Reckoning is designed to have distinct factions with unique strengths and weaknesses, contributing to the game's diversity and strategic depth. Both Order and Destruction classes offer a wide range of viable builds, allowing players to choose their preferred playstyle. The idea that Destruction favors hybrid builds is not inherently negative, as it grants players the freedom to experiment and tailor their characters to suit their preferences.
While the original post suggests that Destruction has fewer dedicated tanks due to the design, it is essential to acknowledge that the variety of tanking options in Destruction can enhance tactical choices during battles. Hybrid tanks can still fulfill their roles effectively and provide different utility to their groups. Likewise, healers being able to adopt alternative roles doesn't necessarily diminish the importance of healing; it allows them to adapt to different situations, which can be a valuable asset in RvR scenarios.

The claim that Destruction suffers significantly from Xrealm is a generalized assumption that may not reflect the actual player population accurately. Xrealm is a common challenge in games with multiple factions, affecting both sides to some extent. Addressing Xrealm requires game developers to implement solutions that encourage faction loyalty and incentivize players to remain committed to their chosen side. Instead of focusing on sanctions, fostering a sense of community and camaraderie within each faction can help mitigate Xrealm-related issues.
Regarding optimization, it is not accurate to assume that 90% of Destruction players refuse to participate in other activities beyond PvP. Players have different playstyles and preferences, and while some may prioritize PvP, others might enjoy exploring different aspects of the game, such as PvE or crafting. Such diversity enriches the game's ecosystem and should be embraced rather than penalized.

Proposing sanctions as a solution to combat Xrealm might not be the most effective approach. Imposing restrictions on faction switching might discourage new players from exploring different sides of the game or hinder players who genuinely wish to experience both factions. Instead, game developers could focus on promoting faction pride and loyalty through unique rewards, achievements, or faction-specific events.
Dealing with Xrealm concerns can be addressed by implementing measures to detect and discourage exploitative or disruptive behavior, rather than penalizing players based on their faction choices. A robust reporting system, supported by active moderation, could help maintain a fair and enjoyable gaming environment for all players.

In conclusion, Warhammer Return of Reckoning embraces the diversity of its factions and encourages players to explore different playstyles. The strengths and weaknesses of each faction contribute to the game's overall balance and strategic depth. Instead of focusing on sanctions, developers should focus on community-building initiatives and fostering a positive gaming environment for all players, regardless of their faction choices. Addressing Xrealm concerns through incentivization and fair play can lead to a more enjoyable experience for everyone involved.

Lilje
Posts: 11

Re: The 3 major issues of the game

Post#10 » Tue Aug 01, 2023 9:23 pm

I only see 1 problem in this game: Evil.

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