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Cone Of FIre

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dalen
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Posts: 620

Re: Cone Of FIre

Post#31 » Sat Dec 23, 2023 10:04 am

ShadowWar wrote: Tue Dec 19, 2023 6:46 pm
dalen wrote: Tue Dec 19, 2023 5:32 pm it is a 180 degree cone, which is not affected by strafing direction. So when you strafe you can fire on someone 180 degrees behind you, but not 181 degrees behind you, then you would need to face the other way so that player is 179 degrees behind you instead.
I'm not sure if this is a strange joke or something else. :D

If someone is MORE than 180 degrees behind you (i.e. 181 degrees from the right), then they are LESS than 180 degrees from the other direction (left), or in this exact example, 179 degrees to the left.


Yeah, that's why I wrote that in that case you have to turn the other way and use the other strafe button to be able to shoot at them.


dalen wrote: Tue Dec 19, 2023 5:32 pm then you would need to face the other way so that player is 179 degrees behind you instead
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Akalukz
Posts: 1588

Re: Cone Of FIre

Post#32 » Sat Dec 23, 2023 1:30 pm

what happened to autoface?
-= Agony =-

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Tastykate
Posts: 18

Re: Cone Of FIre

Post#33 » Sat Dec 23, 2023 11:23 pm

Akalukz wrote: Sat Dec 23, 2023 1:30 pm what happened to autoface?
Pretty sure you can't be moving for that to work

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dwyur
Posts: 86
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Re: Cone Of FIre

Post#34 » Sun Dec 24, 2023 5:00 am

Just doesn't seem like the Infernal Wave cone is what it used to be at all, or there has been major changes to how it hits only on even plane because it seems to not hit many people unless they are all within a tightened cone on the exact same ground level, which rarely happens.
Last edited by dwyur on Mon Dec 25, 2023 2:01 pm, edited 1 time in total.
Dirkfunk - 82 Runepriest
Dwyur - 81 Sorc | Deloused - 70 DoK | Durtknap- 64 Choppa

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Tesq
Posts: 5704

Re: Cone Of FIre

Post#35 » Mon Dec 25, 2023 1:15 am

Tastykate wrote: Sat Dec 23, 2023 11:23 pm
Akalukz wrote: Sat Dec 23, 2023 1:30 pm what happened to autoface?
Pretty sure you can't be moving for that to work
exatly this is my bug report, i alredy report there is something wrong between camera controll and auto facing, something not working, auto facing + moving should mean in melee you always hit anyone if in range, other wise latency or simple response time between server / client killing the whole combat system. Something different from before ( and is making the fight chunky).

simple test, auto facing on statit target work but if you hold camer and attack something instead fire it also turn the character, before it did not....so basically auto facing not working with camera holding/controll or something like that and when you move coding warp **** of sort happen.
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Akalukz
Posts: 1588

Re: Cone Of FIre

Post#36 » Mon Dec 25, 2023 1:35 pm

like in champiion's challenge, if you aren't facing the caster when you are hit, you can't turn and face them.
-= Agony =-

IrkulixAenDeith
Posts: 13

Re: Cone Of FIre

Post#37 » Mon Dec 25, 2023 5:34 pm

dwyur wrote: Sun Dec 24, 2023 5:00 am Just doesn't seem like the Infernal Wave cone is what it used to be at all, or there has been major changes to how it hits only on even plane because it seems to not hit many people unless they are all within a tightened cone on the exact same ground level, which rarely happens.
There is no change in Barrage, maybe because it's 40 ft range? Anyway, this appears to be intentional ninja nerf.

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Repulsion
Posts: 70

Re: Cone Of FIre

Post#38 » Wed Dec 27, 2023 11:38 am

IrkulixAenDeith wrote: Mon Dec 25, 2023 5:34 pm
dwyur wrote: Sun Dec 24, 2023 5:00 am Just doesn't seem like the Infernal Wave cone is what it used to be at all, or there has been major changes to how it hits only on even plane because it seems to not hit many people unless they are all within a tightened cone on the exact same ground level, which rarely happens.
There is no change in Barrage, maybe because it's 40 ft range? Anyway, this appears to be intentional ninja nerf.
It's only normal it was nerfed, these ranged WBs have been too strong for too long.

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