That´s good to hear, really.
Exactly. Try to outrun a lion in real life
That´s good to hear, really.
Exactly. Try to outrun a lion in real life
To be honest since it's a BUG, I assume it's going be fixed, and will not stack in future, but by you assuming Im Order only, would show also Your Bias to a certain degree, and in context of that Procs, i assume you are furious that order classes, can gain this (Bugged) effect in ST and small scale content? (WL in aoe spec can’t afford to go for ST outgoing HD)akisnaakkeli wrote: ↑Fri Feb 16, 2024 9:17 am: D you play only order? Those who have only played 1 side for whatever reasons are always biased and that comment about converting all outgoing HDs to incoming just for order side gave your heavy bias away. And fudge no for removing any procs ffs they should bring back procs that used to exist like taunt proc for tanks in epic quest wpns and Boost IV-VI (critical dmg/critical amount increase procs) and Manipulaton which has 10% chance on hit to increase cast times by 50% but change it to 05s so it will work on melee abilities as well. Engi/Magus/RP/Zealot had Manipulation proc which makes sense.Ruin wrote: ↑Fri Feb 16, 2024 8:28 amThe fix is preaty easy in my view, just remove the weapon procs and make them regular 2h procs like 110 wounds, pilfer, speedbuff, absorb, slow or dmg proc, and just convert all order Outgoing HD abilites to incoming. Then we can think about their position in the mastery afterwards.leftayparxoun wrote: ↑Thu Feb 15, 2024 9:29 pm
Unlike other 25% Heal Debuffs, the fortress proc seems to be currently bugged and stacking with other HDs:
https://bugs.returnofreckoning.com/view.php?id=22289
This Fortress proc is Order side exclusive I should add (Slayer, IB, WP and White Lion)
Funny of you to ignore the Order exclusive 25% HD proc (Stacks) in Subjugator,Fort and even in T4 epic wpns : D Slayer,IB,WP and WL all can debuff healer healing himself by 75% with this proc. Just give this proc to DoK and not in fudging shield and actually shield dok/wp should never get armour debuff or HD proc in shield. They get armour debuff atm(dok at least in 1 shield) but not in Sword. Shield dok/wp is super OP in smallscale and reason nothing dies. Block is too powerful stat for wp and dok to have.
Would be fun to see if aoe cap is changed back to 9 how fast shields would get removed from wp/dok=) Remove morale dmg cap as well and we can have fun in lakes again with 6-12 vs24+ and not insta die to brainless aoe spam=)
There will always be inequalities because there are no true mirrors in the game and that is a good thing. WP used to be only class that gets 10% Parry strikethru using 2hander because obvious melee healer reasons. Yes dw 10% Parry bonus is nice but for example now WL and SM if they use 2h and Discerning Offense gets 20% Strikethru. And SM can get this to 40% if using Poised Attacks and Blinding Strike : D Also you speaking about how its annoying that there is more aoe on some classes than others is clear indication that 24 aoe cap only makes people care about brainless aoe spam... because more dps will win the fight always because tanks and heals were not designed to heal or take this insane amount of dmg of 24ae cap. Make it 9 and bring aoe HD's to 50% and it will become more single target and skill based.Ruin wrote: ↑Fri Feb 16, 2024 9:57 amTo be honest since it's a BUG, I assume it's going be fixed, and will not stack in future, but by you assuming Im Order only, would show also Your Bias to a certain degree, and in context of that Procs, i assume you are furious that order classes, can gain this (Bugged) effect in ST and small scale content? (WL in aoe spec can’t afford to go for ST outgoing HD)akisnaakkeli wrote: ↑Fri Feb 16, 2024 9:17 am: D you play only order? Those who have only played 1 side for whatever reasons are always biased and that comment about converting all outgoing HDs to incoming just for order side gave your heavy bias away. And fudge no for removing any procs ffs they should bring back procs that used to exist like taunt proc for tanks in epic quest wpns and Boost IV-VI (critical dmg/critical amount increase procs) and Manipulaton which has 10% chance on hit to increase cast times by 50% but change it to 05s so it will work on melee abilities as well. Engi/Magus/RP/Zealot had Manipulation proc which makes sense.Ruin wrote: ↑Fri Feb 16, 2024 8:28 am
The fix is preaty easy in my view, just remove the weapon procs and make them regular 2h procs like 110 wounds, pilfer, speedbuff, absorb, slow or dmg proc, and just convert all order Outgoing HD abilites to incoming. Then we can think about their position in the mastery afterwards.
Funny of you to ignore the Order exclusive 25% HD proc (Stacks) in Subjugator,Fort and even in T4 epic wpns : D Slayer,IB,WP and WL all can debuff healer healing himself by 75% with this proc. Just give this proc to DoK and not in fudging shield and actually shield dok/wp should never get armour debuff or HD proc in shield. They get armour debuff atm(dok at least in 1 shield) but not in Sword. Shield dok/wp is super OP in smallscale and reason nothing dies. Block is too powerful stat for wp and dok to have.
Would be fun to see if aoe cap is changed back to 9 how fast shields would get removed from wp/dok=) Remove morale dmg cap as well and we can have fun in lakes again with 6-12 vs24+ and not insta die to brainless aoe spam=)
I say I’m also bit ANOYED that IB can't have nice AOE dps Spec like BG, or SM can’t so easily get his aoe support dmg as BO. But that’s haw realm balance is.
Or WL as mdps not having any inc HD at all, unlike ALL destro MDPS classes.
Also I think that some procs should stay bind to the weapon/armor type. Example would be 2H only weapons should get some procs and they should not be avaible for 1h weapons, like zeal having access to woulds/lifesteal/spead procs in offhand, those are 2h specific procs, or WL/WP not being able to get 2 damge procs on weapons unlike dual wielding classes.
The 10% parry buff form dual wielding was also not fair (untill the stat change patch, dont have an opinion on that change yet).
On the other subject its pretty anoint that some changes are being hidden from players, like Sweaping Disgourment and Concussive Runes change for exampe (becoming ability debuff instead of tactic one).
So Yes there are inequalities in this game, and we learn to deal with them. And mentioning them and saying that because something is BUGED atm. then it should be change is kind of Childish. Unless it’s not a Bug but a deliberate change, then this is worthy of a Suggestion post.
Dackjanielz wrote: ↑Sat Feb 17, 2024 12:02 pm I still question if Vauls tempering is working or not, sometimes i get snared then use it and im still snared afterwards [ bugged? ].
I don't mean any disrespect but I think you don't know IB very well. "Oathstone" the maximum I've done with this skill is about 1356hp/tick ...I think you can say it's a skill that does damage. well I'm not saying you shouldn't add a group skill, I'm just saying you should put it in place of "Avenging the Debt". finally, the proposed "blood of grimnir" skill is inferior to that of the BO for the same number of points. so why should the BG have the equivalent of WW and be easier to access? (not the same mechanics as the SM) is it balance? no its not. and why dont nerf BG damage?Dackjanielz wrote: ↑Sat Feb 17, 2024 12:02 pm More tank stuff? Cool.
Lets see...
Redirected force for SM could probably just be replaced with something, currently its a bit of a nothing burger.....Personally id love to see wall of darting steel actually defend your guard target [ adjust the stats accordingly ] - this would be amazing 2h utility.
I still question if Vauls tempering is working or not, sometimes i get snared then use it and im still snared afterwards [ bugged? ].
Personally i'm happy with new IB ability i think its pretty sweet to have something that helps the team out.....Maybe look into Oathstone as ability, nothing wrong with it as such...the x4 block is great but the damage output is so minimal i wonder if there's any point to it really?
IB isn't known for being a porcupine like Knight so perhaps have it do something else?
Mostly a knit pick though tbh it wouldn't be end of the world if it stayed same really.
Not sure i can think of anything for knights, mostly good tbh.
:
This segment is a pipe dream....
Id like to see Grace priests become a more official tank build, we are always in short supply of tanks so simply adding another to the roster would just be great + fun.
Replace shielding grace with Guard, maybe give them Challenge? PVE Threat?
the heal on strikes needs to go and be replaced if you ask me, there's so many problems that come with that mechanic, divine strike and radiance are so easily shut off and it creates this "stressful" style gameplay where you cant press any other buttons but spam them to keep everyone going.
Divine assault could go to Wrath as that's basically what everyones doing already, might aswell make it official.
Maybe Grace could be a good canidate location for Grumble n mutter to go perhaps?
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