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WE situation.

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Zxul
Posts: 1397

Re: WE situation.

Post#11 » Thu Mar 14, 2024 11:43 pm

reynor007 wrote: Thu Mar 14, 2024 10:53 pm as you would expect, you didn’t even read what I wrote about, but you already wrote some kind of nonsense frenzied mayhem works for Witchbrew 5 tactics, what nerf are you talking about, why 5 tactics WH is bad, but 5 tactics for WE is ok, this is hypocrisy
Here is a challenge for you. Find something in which WH is better than WE, lets see if you are capable of saying it.

And how bug with Witchbrew has anything to do with topic about what happens if WEs will have to spec without Witchbrew? No Witchbrew= no bug.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

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Panzer80
Posts: 132

Re: WE situation.

Post#12 » Fri Mar 15, 2024 3:21 am

WE should have 5ft range on finishers. The class is stronger than WH. Daggers don't hit 30 feet. Stop the senseless mirroring.
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Zxul
Posts: 1397

Re: WE situation.

Post#13 » Fri Mar 15, 2024 5:14 am

Panzer80 wrote: Fri Mar 15, 2024 3:21 am WE should have 5ft range on finishers. The class is stronger than WH. Daggers don't hit 30 feet. Stop the senseless mirroring.
And WH should have to use ballistic for pistol attacks/finishers, in addition to having to use str for rapier. You shoot with pistol, not smash with it. Stop the senseless mirroring.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

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reynor007
Posts: 523

Re: WE situation.

Post#14 » Fri Mar 15, 2024 8:32 am

Zxul wrote: Thu Mar 14, 2024 11:43 pm
reynor007 wrote: Thu Mar 14, 2024 10:53 pm as you would expect, you didn’t even read what I wrote about, but you already wrote some kind of nonsense frenzied mayhem works for Witchbrew 5 tactics, what nerf are you talking about, why 5 tactics WH is bad, but 5 tactics for WE is ok, this is hypocrisy
Here is a challenge for you. Find something in which WH is better than WE, lets see if you are capable of saying it.

And how bug with Witchbrew has anything to do with topic about what happens if WEs will have to spec without Witchbrew? No Witchbrew= no bug.
man, you're the best, the ability is broken and does 25% more damage than it should, the lads are asking for it to be weakened because it's simply impossible to play
zxul: this is the only ability that deals damage, there is no need to weaken anything (760 damage ignoring armor and stamina)
WH - mdpv 80+
WE - Witchrage 80+

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Fenris78
Posts: 788

Re: WE situation.

Post#15 » Fri Mar 15, 2024 8:55 am

To fix Witchbrew :
- Scale it with STR, like all other skills
- Make it not proccing on dagger throw
- Make it not proccing on other finisher attacks like RA (otherwise it's like a WH with bullet proc on every TBP shot, imagine that), or give WB an ICD of 1-2 seconds.
- Scale other finishers to be equal in terms of burst and/or DPS to make them viable, and allowing 3 viable specs at least. Add other components to them if necessary (buffs, debuffs, for example).

To fix WE in general, and regen build specificly :
- Get rid of too many dmg increase tactics and replace them by utility/group ones,
- Halve the value of absorb tactic wich is currently more than the SM speccable one (about 600 absorb is just insane for a DPS),
- Make Prowling cast being able to break on each attack, not only upon damage taken (i.e. even under absorb, channel got a 40% chance to be interrupted by direct damaging attack). Do the same for WH's Incognito.

reynor007
Posts: 523

Re: WE situation.

Post#16 » Fri Mar 15, 2024 9:10 am

Fenris78 wrote: Fri Mar 15, 2024 8:55 am To fix Witchbrew :
- Scale it with STR, like all other skills
- Make it not proccing on dagger throw
- Make it not proccing on other finisher attacks like RA (otherwise it's like a WH with bullet proc on every TBP shot, imagine that), or give WB an ICD of 1-2 seconds.
- Scale other finishers to be equal in terms of burst and/or DPS to make them viable, and allowing 3 viable specs at least. Add other components to them if necessary (buffs, debuffs, for example).

To fix WE in general, and regen build specificly :
- Get rid of too many dmg increase tactics and replace them by utility/group ones,
- Halve the value of absorb tactic wich is currently more than the SM speccable one (about 600 absorb is just insane for a DPS),
- Make Prowling cast being able to break on each attack, not only upon damage taken (i.e. even under absorb, channel got a 40% chance to be interrupted by direct damaging attack). Do the same for WH's Incognito.
you can simply fix the bug that makes witchbrew 25% stronger than it should be, and then no nerfs are even needed, WE will stop doing insane damage, that will be enough and regarding invisibility, they have already done everything you wrote
WH - mdpv 80+
WE - Witchrage 80+

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leftayparxoun
Posts: 40

Re: WE situation.

Post#17 » Fri Mar 15, 2024 9:46 am

Reminder that, after the most recent patch, any damage procs (by definition: things that apply damage as a result of another AA, ability) will not be affected by (non-gear) +dmg% modifiers.
This means that Witchbrew should not be affected by Frenzied Mayhem, Flanking, Taste of Blood or Masterful Treachery (after all bugs have been fixed)
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Zxul
Posts: 1397

Re: WE situation.

Post#18 » Fri Mar 15, 2024 9:56 am

reynor007 wrote: Fri Mar 15, 2024 8:32 am
Zxul wrote: Thu Mar 14, 2024 11:43 pm
reynor007 wrote: Thu Mar 14, 2024 10:53 pm as you would expect, you didn’t even read what I wrote about, but you already wrote some kind of nonsense frenzied mayhem works for Witchbrew 5 tactics, what nerf are you talking about, why 5 tactics WH is bad, but 5 tactics for WE is ok, this is hypocrisy
Here is a challenge for you. Find something in which WH is better than WE, lets see if you are capable of saying it.

And how bug with Witchbrew has anything to do with topic about what happens if WEs will have to spec without Witchbrew? No Witchbrew= no bug.
man, you're the best, the ability is broken and does 25% more damage than it should, the lads are asking for it to be weakened because it's simply impossible to play
zxul: this is the only ability that deals damage, there is no need to weaken anything (760 damage ignoring armor and stamina)
Funny, and you are the one claiming I didn't even read what you wrote about. Where did you see me saying bug shouldn't be fixed? The thread is about the likely situation in which Witchbrew is eventually nerfed and not just bug fixed.
Fenris78 wrote: Fri Mar 15, 2024 8:55 am To fix WE in general, and regen build specificly :
- Get rid of too many dmg increase tactics and replace them by utility/group ones,
- Halve the value of absorb tactic wich is currently more than the SM speccable one (about 600 absorb is just insane for a DPS),
- You do remember that WE is a class centered about single target dmg right? Not to mention, WH has several dmg increase tactics as well- same +15% from sides or rear, +35% one on disrupt which WE don't get, as well as several synergy tactics like Flowing Accusation or +25% crit chance on spammable finisher- which again WE don't get.
- Interestingly enough WH has a 375 absorb tactic on same 3 sec cd, however unlike WE one, WH one doesn't requires the WH to be critted. So if you half the WE absorb value does it also means that you remove the to be critted requirement?
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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Pahakukka
Posts: 168

Re: WE situation.

Post#19 » Fri Mar 15, 2024 10:36 am

leftayparxoun wrote: Fri Mar 15, 2024 9:46 am Reminder that, after the most recent patch, any damage procs (by definition: things that apply damage as a result of another AA, ability) will not be affected by (non-gear) +dmg% modifiers.
This means that Witchbrew should not be affected by Frenzied Mayhem, Flanking, Taste of Blood or Masterful Treachery (after all bugs have been fixed)
I dont think it has Been affected by dmg modifiers earlier either. usually it really is just flat 450dmg extra. Tho i dont know how this stuff Works.
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Zxul
Posts: 1397

Re: WE situation.

Post#20 » Fri Mar 15, 2024 11:36 am

Pahakukka wrote: Fri Mar 15, 2024 10:36 am
leftayparxoun wrote: Fri Mar 15, 2024 9:46 am Reminder that, after the most recent patch, any damage procs (by definition: things that apply damage as a result of another AA, ability) will not be affected by (non-gear) +dmg% modifiers.
This means that Witchbrew should not be affected by Frenzied Mayhem, Flanking, Taste of Blood or Masterful Treachery (after all bugs have been fixed)
I dont think it has Been affected by dmg modifiers earlier either. usually it really is just flat 450dmg extra. Tho i dont know how this stuff Works.
Personally beside some experimenting I never used Witchbrew on WE, however if I remember correctly first it was affected by all dmg modifiers, then after complains Frenzied Mayhem was nerfed to not affect it- don't remember if it was ever reversed before the abilities patch, and there was also the period when no dmg modifiers affected any procs which was reversed eventually.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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