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  • 01/04 Class Rework & Pending Changes.
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    Before we start with the main portion of this scenario. I would like to announce the opening of Thanquol's Stand: Ratnarök, our Skaven themed scenario!

    In this scenario you will compete against your opposing realm to defend your base from waves of Skaven.

    If a Skaven makes it past your defences your opposing realm will be granted 1 point. You will need to defend all 5 lanes from exponentially increasing amounts of Skaven in each wave. The first team to get 500 points and thereby the opposing realm having conceed 500 Skaven will win the scenario.

    Now, onto the meat.

    We have discussed this internally and have decided that it's time to release some upcoming changes that will be coming to classes within Return of Reckoning. As you know we have been working hard on the Ability Rework in the background and are ready to reveal some of our ideas for new balance changes. We do not yet have a release date for these changes but our best guess is around 2 weeks time.

    Although we do appreciate your input on the balance changes highlighted in this thread we will not be changing any of these regardless of player feedback as collectively as a team we are confident in our ability to balance the game without your input. But we do thank you for trying.

    Please see below the changes:

    Swordmaster
    Spoiler:
    Swordmaster will no longer use the 2h sword as their main weapon, but instead will use two swords similar to the current iteration of the Disciple of Khaine.

    We felt that Swordmasters just didn't have the flair that the name of the class demanded and thus we have decided to add more swords to it's arsenal to compensate.
    White Lion
    Spoiler:
    The White Lion class now has the Loner tactic as a default and will subsequently lose the White Lion as a companion. Instead, the White Lion can now mount it's old companion and a new set of mounted abilities have been added.

    The Lion was always negligible so we've given it a purpose bringing the attention back to the main character.
    Shadow Warrior
    Spoiler:
    The Shadow Warrior can now stealth during night time (Altdorf Time). Stealth works similar to the current iteration of WH/WE and will drain resources whilst cloaked.

    Similar to that of the Swordmaster, we felt the 'Shadow' Warrior really didn't live up to it's name. We've now added a new fun and engaging stealth mechanic to compensate.
    Archmage
    Spoiler:
    Archmage cast times have now been tripled (on average) for any damage spells used and healing spells have had their cast times halved. Also, if the Archmage casts a damaging ability, they take damage equal to the amount given ensuring they utilise their entire arsenal.

    Archmage survivability via kiting was getting a bit much so we're hopeful this should make them a little more dangerous to play whilst also rewarding the players who use this healing class as a healer.
    Knight of the Blazing Sun
    Spoiler:
    Knights will once again have to twist their auras.

    We felt that having the auras permanent created an imbalance and made KotBS too powerful.
    Witch Hunter
    Spoiler:
    The Witch Hunter now deals 300% damage to Witch Elves.

    I don't think an explanation is needed on this one. However we do hope that this slight buff to the damage will help balance the Witch Elf change found below.
    Bright Wizard
    Spoiler:
    Bright Wizards have received a new ability called Blind. They are able to channel the power of fire to ignite blinding lights across the battlefield, rendering all player characters unable to act, or see their screen, for a period of time.

    Bright Wizard has not had a very healthy history in Return of Reckoning. And we also felt they lacked the CC abilities necessary to fulfil the role of the ranged DPS correctly.
    Warrior Priest
    Spoiler:
    Warrior Priests now have access to the /praymore emote. This emote causes the Warrior Priest to levitate significantly and allows them to fly for a short duration.

    Warrior Priests were often the brunt of crowd control and focus in the battlefield and we hope this change will give them some much needed mobility.
    Ironbreaker
    Spoiler:
    We have made a tough decision to delete the Dwarves race from the game. While we know this may upset some players who love playing as Dwarves, we believe this will greatly improve game balance and performance.
    Slayer
    Spoiler:
    We have made a tough decision to delete the Dwarves race from the game. While we know this may upset some players who love playing as Dwarves, we believe this will greatly improve game balance and performance.
    Engineer
    Spoiler:
    We have made a tough decision to delete the Dwarves race from the game. While we know this may upset some players who love playing as Dwarves, we believe this will greatly improve game balance and performance.
    Runepriest
    Spoiler:
    We have made a tough decision to delete the Dwarves race from the game. While we know this may upset some players who love playing as Dwarves, we believe this will greatly improve game balance and performance.
    Blackguard
    Spoiler:
    Blackguards have been promoted and will now be known as Lords of Oblivion. With this change a new Dragon mount has become available.

    The Blackguards have been working hard in Return of Reckoning for a while and we felt it was time they deserved some recognition for their service.
    Witch Elf
    Spoiler:
    Witch Elf has been reworked into a tank/dps hybrid class. They have additional regenerative abilities and now have 50% built in lifesteal across their kit.

    We didn't think it was fair that Witch Elves had to work for their regen builds, we hope this change opens more avenues for WE players.
    Sorceress
    Spoiler:
    Sorceress' no longer have a passive ability and are free to cast abilities without risk of backlashing themselves. In addition to this we have increased overall damage output by 80%.

    We want Sorc's to be a glass cannon, but not because of their passive - more so because of their damage and lack of survivability. So we've buffed them slightly.
    Disciple of Khaine
    Spoiler:
    Disciples of Khaine now have a new weapon and skillset. They can use a halberd.

    We felt that Shield, DW and Chalice was limiting their playstyle and wanted individuals to have more options when playing this class.
    Chosen
    Spoiler:
    Unfortunately, you wasn't... Chosen... in this patch. So there's no changes here.

    Marauder
    Spoiler:
    Marauders can now wield similar weapons to that found in the 40k universe. As such they can now wield a large amount of weapon systems, including nose-mounted, movable turrets with Twin-linked Lascannons, rear turret-mounted Twin-linked Heavy Bolters, dorsal-mounted Twin-linked Heavy Bolters, 12 200 kilogram High Explosive Bombs in an internal bomb bay, and up to 6 400 kilogram Heavy Bombs on an external bomb rack.

    We just wanted to try something new here.
    Magus
    Spoiler:
    Magus' no longer have to use a disc as a mount. Instead, they can now wield the disc as a weapon which comes with a new ability; Frisbee.

    The lore around this didn't make much sense so we have made a much request change.
    Zealot
    Spoiler:
    We have completely reworked Zealot and they now come with much requested DPS capabilities. All of their healing abilities, and values have been reworked to be offensive abilities. Similarly all of their offensive abilities are now healing skills.

    This was a highly contested topic so this may be reverted in the future.
    Black Orc
    Spoiler:
    The Black Orc has had their model reduced by 75%.

    We felt that their ability to body block in sieges was too high with their old model and have such made changes to alleviate the stalwart nature of this class without changing much of it's arsenal.
    Choppa
    Spoiler:
    Choppa's now have access to the Slayer ability Rampage.

    We listened to your feedback surrounding Rampage and felt it was fair to keep the ability in the game since the removal of the Dwarven race. We understand this ability is a lot of fun to use and as a result haven't made any changes to it's original form.
    Squig Herder
    Spoiler:
    The Squig Herder class has lost all offensive capabilities. Instead there are now Squigs roaming the world that this class can hunt and catch. They are able to battle with their new found Squigs throughout the world. There are also new quests in each zone which prove challenging and will reward badges specific to each region.

    We wanted to make the SH class more viable in its own way with this change and hope players of this class will be happy with this rework.
    Shaman
    Spoiler:
    Shamans can now drop a totem that will act as their main source of output. The totem will continue to cast all spells the Shaman would normally cast without a range limitation. In addition to this, Shamans will no longer have to concern themselves with running away whilst using their abilities.

    Kiting was never fun so we've made it easier to attack from afar. In fact, a different zone entirely. Time to hone your macro expertise.
    We thank you for your understanding as we step into this next exciting innovative next-generation A without the AA phase of our project.
    Sat Apr 01, 2023 9:29 am View the latest post
  • Patch Notes 30/03/2023
    Highlights
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    Realm versus Realm
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    Scenarios

    - The extra emblem rewarded to losing side in Tier 2+ is now only rewarded if it took 6 or more minutes.

    - The additional extra emblem emblem in Tier 4 is now only rewarded if it was not a surrender vote.

    - A barrier has been added into the Temple of Isha to prevent players attacking Order within their spawn.



    Combat and Careers
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    General Changes and Fixes

    The "Corrosive" armor debuff proc that appears on various armor sets has had its values lowered.

    New values match the "Bracing" armor buff proc and are:

    - Mayhem: 510

    - Devastator: 545

    - Beastlord: 563

    - Redeye: 598

    - Onslaught: 950

    - Vale-Walker: 1038



    Contents
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    Live Events

    - Live Event Quest and Merchant NPCs can also be found in the Shining Guard Hall of Karaz-a-Karak and the Uthorin Embassy in Karak Eight Peaks, to address the issue of not being able to turn in a timed quest during city sieges.

    - Winterheart Berries have been fixed. Apologies to those Slaaneshites who wanted to take more damage.

    - Fixed Live Event item typos in the Wild Hunt.
    Thu Mar 30, 2023 12:43 pm View the latest post
  • Patch Notes 17/03/2023
    Highlights
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    Live Event: Wild Hunt
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    Every year Orion's rebirth in the Wood Elf realm of Athel Loren marks the start of Spring. With Orion's rebirth the Wild Hunt begins, as elves across Athel Loren join the King in the Woods in riding forth and purging the forest of its enemies. This is all done as an offering to the elven God of the Hunt, Kurnous. Enemies of Kurnous beware, for you may become an offering during the Wild Hunt.

    Travel to Ellyrion, the kingdom beloved by Kurnous, and find the Vale Vines to his inner sanctum, the Hunter's Vale. During the Wild Hunt, some may be lucky enough to catch sight of the White Stag as it wanders along the southern coast and ranges of Ulthuan. Join the Wild Hunt in honour of Kurnous and prove to the Lord of the Hunt if you are worthy of being a hunter, or the prey.

    This event will run between noon March 17th and noon March 27th Altdorf (Server) time.

    Rewards
    Basic: [Stag Skull Trophy]
    Advanced: [Bleeding Hart Charm] (Check the armoury for other variants)
    Elite: [Blessed Hide of Kurnous] Preview here, or the Deepwood Cloak at the top of the gallery here

    Quest Rewards: The Stag of Kurnous or the Stag of Isha (or the Daemonwood Disc for the Magus), live-event themed limited time mounts. You can preview the Mounts here and Magus Disc here. ( Note: The Magus disc is temporarily bugged and its appearance will be fixed soon!)

    We would like to thank our artists for their continued contributions to RoR. Thanks to their efforts we were able to introduce a new magus disc designed around the live event theme, a new Stag of Isha mount along with its saddle, a newly textured trophy for Order (based on an untextured asset), a new cloak, and new icons.


    Dungeon: Hunter's Vale

    The time of year has come when all the young hunters of Ulthuan travel to the Annulii Mountains to prove their worth in the eyes of Kurnous, the Lord of the Hunt. As the High Elves prepare to slay mighty beasts in offering to Kurnous, the Dark Elves begin their own hunt. The druchii do so not to please Kurnous, but to show who reigns as the top predator in Ulthuan.

    In response to player feedback, the RoR team wanted to use the Wild Hunt as an opportunity to give a slight update to the Hunter's Vale dungeon, or rather the Vale-Walker set in particular.

    - Vale-Walker Gear can now be acquired in 4 runs of the Dungeon, instead of the previous 7-step timed quest. If you have the old quest chain, please abandon it and take the new quests.

    - Vale-Walker Gear quests are now repeatable, just in case you destroy or lose your existing pieces. Quests are located outside the dungeon entrance.

    - Vale-Walker Gear has had stats and set bonuses improved for a number of classes. Click Spoiler tag for more details:
    Spoiler:
    - Tank sets have had Block changed into Parry/Dodge/Disrupt on pieces, and Block changed into Parry on the Set Bonus
    - Tank gloves have slightly less stats than before, Tank belt has +2 toughness (balanced these with the other classes)
    - Tank 7-piece armor shred has increased (Note: We might adjust this armor shred value down a bit, it's pretty high)

    - MDPS has had the Parry Stikethrough changed into Melee Crit
    - MDPS and WP/DoK 7-piece bonus is now: On Defense, 25% chance to increase parry, dodge, disrupt by 10% for 10s

    - RDPS has had the Dodge strikethrough changed into Ranged Crit

    - Magic RDPS 6-piece bonus is now: On Hit: 25% chance to reduce targets Willpower by 118 while increasing your Intelligence by 118 for 10s

    - All: The HP regen on the ring has been removed, the ring now has 1% crit reduction for all classes, and the ring can now be placed into any slot

    - The Vale-Walker accessory item no longer has HP Regen, but it can now be placed in any accessory slot, and has no restriction.

    Live Event Quests

    This year's Wild Hunt includes new quests to acquire your sacred-stag mounts. These quests are broken up into four brackets based on your character level and have different tasks accordingly. Make sure to read any text in all-caps. Additionally, there is a repeatable quest requiring players to beat the Hunter's Vale, with unique limited-time prizes. All quests are available from Live-Event related NPCs: Hethoac Evertrue in the Altdorf Market Square, or Karalith Raemari in the Inevitable City Apex.


    Live Event Shoppe & New Dyes

    Ah beautiful colors, what would the world be without beautiful colors? Better without blinding yellow no doubt. This Wild Hunt we are happy to introduce 32 new colors to RoR, two of which are spec-tacular dyes which may make a leprechaun out of a dwarf. Ten of these new dyes are added permanently in the game as drops from the Hunter's Vale bosses; four new optional heroes have been added to Hunter's Vale for those seeking to expand their dye pursuits. The remaining dyes, along with some unique items, are available at the live event vendor. Trophies are displayed in this link for your convenience. In the spirit of the Wood Elves, all good things are fleeting, cherish them while you can. Order players can find Thealyn Rosethorn in the Altdorf Market. Destruction players can find Rakaan Savageblood in the Inevitable City Apex.

    Dye previews are available here towards the bottom, but please be aware that the colors may apply differently on different base armor colors. We recommend to use an addon such as Pocket Palette to see how this dye will look on your armor, but please note it may take a few days before the add-on is updated. These colors were inspired largely from official publications, such as the Wood Elf 8th Ed. army book.


    Weekend Warfront: Isha's Sorrow

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    The once tranquil grounds of the Temple of Isha are soaked in the blood of WAR. Once again the armies of Malekith have amassed upon the Lost Temple of Isha. In years long past two brothers, Tyrion and Teclis, forced their enemies from the temple. Tyrion it was who slew Poisonblade, the Witch King's champion, while Teclis accomplished a feat matched by no hero then or since.

    The Lost Temple of Isha scenario is open again for characters of all levels! Should the forces of Destruction complete all of their tasks and successfully desecrate the Temple of Isha they will be awarded with the title of "Sorrowmonger" while those amongst the armies of Order who manage to successfully defend the temple and complete their tasks will find themselves dubbed as "Isha's Champion".

    This weekend Isha's Sorrow will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Lost Temple of Isha scenario, and extra rewards and titles from completing the event tasks.


    Twitch Drops:

    The drop campaigns are scheduled for the following times:

    Day One: Friday 17/03 - 11:00AM UTC to Saturday 18/03 - 11AM UTC
    Day Two: Saturday 18/03 - 11:00AM UTC to Sunday 19/03 - 11AM UTC
    Day Three: Sunday 19/03 - 11:00AM UTC to Monday 20/03 - 11AM UTC
    Day Four: Friday 24/03 - 11:00AM UTC to Saturday 25/03 - 11AM UTC
    Day Five: Saturday 25/03 - 11:00AM UTC to Sunday 26/03 - 11AM UTC
    Day Six: Sunday 26/03 - 11:00AM UTC to Monday 27/03 - 11AM UTC

    Rewards:


    Everyday, you will be able to claim up to 4 rewards by watching one or more eligible streamers for a cumulative total of up to 2 hours.

    If you'd like to read more about Twitch Drops and how they work, please checkout this thread.

    Green Reward box - 15 Minutes Watch Time
    Spoiler:
    This box will drop everyday, will contain only 1 reward based on RNG.

    -10 gold
    -5 Altdorf/IC guild scrolls
    -10 fireworks
    Blue Reward Box - 30 Minutes Watch Time
    Spoiler:
    This box will drop everyday, will contain only 1 reward based on RNG.

    -72h renown potion
    -beastial token
    -"The Vale Watcher" Title
    Orange Reward Box - 60 Minutes Watch Time
    Spoiler:
    This box will drop everyday, will contain only 1 reward based on RNG
    -10 War Crests
    -20 gold
    -Crate of Fresh liniments (Contains 2 Liniments)
    Day-Specific Rewards - 60 minutes watch time (120m total)
    Spoiler:
    17/3 - No 4th Reward
    18/3 - Bag of 50 Gold
    19/3 - 60 War Crests
    24/3 - 30 day Aegis
    25/3 - Stalwart Soulstone
    26/3 - Forgotten box of Talisman
    To claim your rewards, please visit https://returnofreckoning.com/account/social/twitch.


    New Survey: Night of Murder

    Most players will have the opportunity to participate in a Survey regarding our recent Night of Murder Live Event as you enter your capital city.

    We'll combine responses from the feedback thread and the in-game survey together, so we appreciate your thoughts on what you liked, any things you didn't like, and any other comments you'd like to share with us.



    Content
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    Lairs

    - The respawn timer of Kamilla the Decayed, Renatta Betz, and Lady Alisha have been lowered from 2 hours to 30 minutes in order to be more player-friendly for the changed Hunter-armor-set quests. Remember, kill credit goes to the party, so party up!


    Misc

    - Minor note from a guilty git - when the armor appearance rework was done back in 2020, someone forgot to update Hunter and include it in the appearance guide. That someone has fixed this, though Tracker now shares an appearance with T1 sets despite being a Tier 2 set. When we look into Tier 2 armor sets, this will be fixed.


    Dye Vendor

    - Chainmail Grey, Fortress Grey, Graveyard Earth, Bone Brown, and Bestial Brown now sell for 5 silver in the dye vendor interface. This is in response to player feedback that the lack of any cheap dye options made it hard for new players to begin their colorful journey. They may not be the prettiest colors, but looking fabulous always comes at a cost.



    Items
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    Tier 1 Update - Phase 1: Armor Set Rework

    We've fully reworked tier 1 armor sets to improve the new player experience, and to better prepare players for fights after level 15. This process took two observations into mind: First, the T2+ PvP experience is often coupled with mixing sets for different combinations of set bonuses. To teach players earlier that they can mix sets to get multiple set bonuses, we've increased T1 sets to 3-pieces. Decimator and Braggart now have a belt, while Hunter and Carnage have gloves. The new pieces are not part of the ward system at this time.

    Second, we've observed that many new players join RoR due to an interest in the Warhammer Fantasy universe, but are perhaps PvP-shy players and prefer to PvE until they feel daring enough to try PvP. Unfortunately, most PvE rewards make these players ill-suited to face better geared players using RvR sets, making their PvP experience more difficult and making it unlikely that they will continue to try PvP.

    Until now, PvE rewards were vastly inferior to PvP rewards - we aim to change this going forward. We've now finished updating Tier 1 influence rewards, and have begun analyzing Tier 1 quests in order to improve their rewards, but this will take some time. For now, we've increased the item level and stats of Carnage, and fixed any item level discrepancies in Tier 1 sets (along with irregularities where some classes had more/fewer stats than others). Below are the changes:

    - Decimator remains an item-level 11 set. Its boots have had their armor slightly increased, along with minor stat adjustments. The 2-piece set bonus as been increased from +14 to +18.

    - Braggart remains an item-level 11 set. Its boots have had their armor slightly increased, along with minor stat adjustments. The 2-piece set bonus has been increased from +14 to +18.

    - Hunter has been increased from an item-level of 8 to 10, resulting in increased stats on the boots and a decrease in stats on the chest piece, as it was far too strong for its level. The quest to acquire Hunter gear has been reworked to make this set more accessible. (More on this in the Quest section.) Hunter gear is no longer salvageable due to the nature of the new quest.

    - Carnage has been increased from an item-level of 5 to 9. This has resulted in stat and armor increases. As Carnage was likely to be one of the first sets a player acquired, we have removed the 'power' stats from these sets to keep things straightforward for new players.

    Analyzing and improving the Tier 1 Armor sets and Chapter Influence rewards concludes Phase 1 of our Tier-1 Update. As mentioned above, we hope to continue on to Phase 2 or 3 with our revised quest rewards, but this will take some time as there are hundreds of quests in Tier 1. Phase 2 or 3? Yes, because we have some other plans for the Tier 1 PvE experience we hope to unveil this year. We will of course carry on this work into higher tiers with time, but our database team are very sleep-deprived and need a little break.

    We understand that the majority of RoR's community are here for the PvP, and we believe that to grow our population it's in everyone's best interest to improve the PvE experience, especially in the lower tiers. Players who come for the PvE and try the PvP can learn to love PvP, but PvPing in your white +3 strength chest with a +2 talisman is not the best way to be competitive.


    Quests

    - Quests to acquire Hunter Gear have been improved, as the low intensity of fights in some zones made these quests hard to complete. To make this set more accessible, we've made a new repeatable quest for the Hunter set pieces obtainable from NPCs in each race's Tier 1 warcamp. These quests now require killing enemies of a particular race in Tier 1 maps (including scenarios Nordenwatch, Gates of Ekrund, and Khaine's Embrace), and a Tier 1 lair boss. Details on the new quests to get Hunter Gear can be found by clicking the spoiler tag:
    Spoiler:
    --- New quest "Hunters of the Blighted Isle" can be acquired from Canra Scarblade (D) in the Cynathai Span warcamp, or Sora Lightedpath (O) in the Tor Aendris warcamp in the Blighted Isle. This quest rewards the Hunter's chest piece.

    --- New quest "Hunters of the Dragonback Mountains" can be acquired from Crooktoof da Wise (D) in the Screeb's Stunty Killin' Camp warcamp in Mount Bloodhorn, or Gaul Grimbeard (O) in the Grudgekeg's Guard warcamp in Ekrund. This quest rewards the Hunter's boots.

    --- New T1 quest "Hunters of the Sea of Claws" can be acquired from Brada Ravenhelm (D) in the Blessed Gathering warcamp, or Quintin Hess (O) in the Arnholdt's Company warcamp in Nordland. This quest rewards the Hunter's gloves.
    - The repeatable Destruction quests in Mount Gunbad ("Dat so-and-so's Threat") have had their dye rewards updated.

    - The 7-step "The Hunter's Vale" questline has had its first step deactivated. You can still complete the other steps if you have them, but you can no longer start this quest.


    Tier 1 Influence Re-work

    Dwarf and Greenskin Chapters 1-4 Influence Rewards have been fully upgraded! You can now get both main spec and off-spec gear for Chapter influence, as well as Blue Rarity gear for Elite rewards and a new Purple Rarity Helm in Chapter 4.


    Additionally, Empire and Chaos Chapter 1-4 Influence Rewards have had their stats increased slightly to match the newly updated Elf and Dwarf/Greenskin rewards.

    This completes the T1 Influence Re-work which we began last year. If community feedback is positive, we may continue to upgrade further Chapter rewards down the line.



    Bug Fixes
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    - The Night of Murder portals into Cities within T4 warcamps are now properly gone... at least until next year.

    - The Hunter set has been added to the armory page in the Tome of Knowledge.

    - Challenger Gear now properly requires the Recruit ward to equip.

    [20722] - The Vines in the Hunter's Vale Dungeon will now properly destroy and raise again.

    [20732] - The "Portal of Rage" quest in Bastion Stair now allows Order players to get the same jewelry pieces as Destruction players.

    [20737] - Bandit's Pummelers for Marauder now properly appear as gloves instead of boots.

    [20738] - Grim Pummelers for Marauder now properly appear as gloves instead of boots.

    [20739] - Pummelers of Treachery for Marauder now properly appear as gloves instead of boots.

    [20740] - Pummelers of the Wisp for Marauder now properly appear as gloves instead of boots.

    [20766] - The quest "Grip of Darkness" is now properly accessible only to Order players.

    [20767] - The quest "Bloom of Hope" is now properly accessible only to Order players.

    [20769] - Additional guard has been added to Order Chapter 19 camp.

    [20770] - Fixed out-of-map terrain issue within Bastion Stair.

    [20784] - HP Potions given for the RR80 Milestone quests will now immediately stack into your inventory, instead of needing to update themselves after 30 seconds.

    [20788] - Chosen's Rare Fortune Chestpiece now properly displays.

    [20790] - Public Quest "Bloody Savages" in the Badlands now properly gives War Tokens, and correct crafting rewards.
    Fri Mar 17, 2023 7:39 am View the latest post
  • Patch Notes 24/02/2023
    Highlights
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    Weekend Warfront: Battlemarsh

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    Things have degenerated in the Marshes of Madness. As both sides struggle for dominance of the crucial battlefield, unable to establish control, veterans of the battles at the ruins of Mourkain conflict return to the site to once again take up arms for the cause. The heroes of Order and the champions of Destruction have but one goal: take control of the Mourkain Temple, once and for all!

    This weekend Battlemarsh will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Mourkain Temple scenario, and extra rewards from completing the event tasks.

    Complete all tasks to earn the title "Marshreaper".



    Realm versus Realm
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    Scenarios

    - Discordant Skirmish is no longer able to be queued by a party of two players. This is intended to curb some of the intentional or unintentional queue grouping. Please note that we do have bigger scenario changes in the works for the future and this will in no way be a final state.

    - Battle For Praag, Howling Gorge & Gromril Crossing will no longer immediatly open the next flag for capture and instead wait 30 seconds before opening.


    Foretresses

    - Experience and Renown gained in a Fortress battle has been increased.



    Content
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    Tier 1 Influence Re-work

    High Elf and Dark Elf Chapters 1-4 have had their influence rewards fully upgraded as part of our ongoing T1 Influence rework. Both realms can now acquire much stronger gear for both Main and Off-specs for their class as early as Chapter 1-2, as well as belts with Talisman Slots and blue rarity weapons.

    Chapter 4 now grants a new, special Purple rarity cape. These capes are quite powerful for Tier 1, and will grant protection from either melee or magical attacks - but you'll have to decide which to choose.

    Next, we'll move onto the final T1 Influence Re-work for Dwarf and Greenskin chapters. You'll also see a slight stat increase for Chaos/Empire influence items, so stay tuned!


    Lairs

    - The Lair for Feculesh the Defiler is now active within Ostland, and defeating the boss drops tradable items with Disrupt chance. (Note: The original version of this lair on live required first finding 14 Gravestones in the world, which is not currently required.)


    World Building: Voice Lines

    - Grand Theogonist Volkmar now has idle Voice-over lines and will sporadically speak within the Temple of Sigmar.

    - High King Thorgrim Grudgebearer also now has idle voice-over lines within Karaz-a-karak.

    - Engra Deathsword now has idle Voice-over lines and will sporadically speak in the Sacellum Arena, and Lycithas the Harridan Seer now has an idle Voice-over line within the Monolith.

    - High Elf Chapter 1 now has new NPC dialogue for Calumel Survivors, and voiced lines added for Galoran Surewind.



    Items
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    - Bankers should no longer have empty slot which you cannot use if that slot previously had a discontinued item.



    Bug Fixes
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    [20725] - The Marauder Harbinger Pummelers are now actually Pummelers, with icon and in-game model fixed. No more putting boots on your hands, even if it is funny.

    [20726] - Fixed a clipping issue that allowed players to go through the wall in IC.

    [20704] - "It ain't Bad in Da Gudlands" quest for Destro has been improved to require 20 kills from anywhere within the Badlands, instead of requiring kills at a specific BO.

    [20728] - The Bestial Token vendor in Karaz Eight Peaks now works properly.

    [20705] - A portal was added for sneaky destro to leave the Bright Wizard College.

    [20735] - The Essence of Khaine can now be worn by everyone with questionable taste in trophies and aromatic products.

    [20571] - Goblin Green Dyes existed with three IDs preventing them from stacking. Two of these now decay into the lowest value ID so after decaying they will stack. Not a pretty solution, but it is a workaround of sorts.
    Fri Feb 24, 2023 1:42 pm View the latest post
  • Patch Notes 09/02/2023
    Highlights
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    Live Event: Night of Murder

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    Preview the Live Event on YouTube

    As darkness falls on the Night of Murder, the worshippers of death bathe the land in blood, all intent on proving their devotion to the Elven god Khaine. It is a time that the forces of Destruction are all too willing to exploit. Assassins infiltrate the cities, while on the battlefield the differences between Good and Evil fade beneath the crimson haze of bloodlust. None are immune to the will of Khaine during this dark holiday.

    The Night of Murder event is active from 12:00 Friday February 10th until 12:00 Monday February 20th. Earn influence by gaining blessings from the Shrines of Khaine found in the RvR lakes of the world and taking part in the 'Marked for Death' quest.

    You get +50% XP and Renown in the Khaine's Embrace scenario, and extra rewards from completing the event tasks.

    Additionally, in the spirit of glorious murder, Khaine has decided that each player you slaughter in his honor will have double the chance to drop War Crests.

    Rewards

    This Night of Murder we are proud to introduce new saddles for the Pegasus (an Order and Destruction variant), along with a brand new Dark Pegasus along with a corresponding Dark Pegasus Disc for our Magus community. We whole-heartedly thank our modelers and texture artists for their continued contribution to RoR. Magus Disc Previews here (scroll to the bottom).

    - Basic: Well-Mounted Skull Places a pike next to the body of a fallen foe, topped with their head.

    - Advanced: Khaine’s Caress Event-slot item with career specific stats

    - Elite: Cloak of Isha's Tear or Har Ganeth Cloak or Harvest Cloak Unique cloaks for both Order and Destruction, along with one generic cloak for both realms. Preview here (scroll down to Night of Murder 2022). Alternatively, players can choose a Night-of-Murder themed trophy, such as the Murder Fang for Order, the Screaming Skull for Destruction, or either realm can claim the Essence of Khaine. Trophy Previews here

    - World Drop: Lobbin’ Noggin There is nothing quite so demoralizing to your enemy as tossing around the skulls of their fallen allies.
    - World Drop: Thoroughly Lobbed Nog Send your fallen enemies severed head back to its former owner!

    - Quest Reward: Vendetta Vial Mark your enemy target for death with the contents of this vial.
    - Quest Reward: Pegasus for Order, Dark Pegasus or Dark Pegasus Disc for Destruction. Additionally, the Habiliment of Khaine for Destruction players who complete a designated section of the Infiltration Questline, or the Crest of the Ravenslayer for Order players.

    There are also several hidden extra tasks that will unlock titles to players participating in this murderous holiday.

    Infiltration Quest

    During the Night of Murder players will get a chance at a new experience - prowling the streets of the enemy's capital during peacetime. This quest is a timed quest that requires you to stealthily navigate the streets of the opposing realm's capital (Altdorf or the Inevitable City will have to do absent true elven capitals), while avoiding roaming guards who are sniffing out enemy infiltrators.

    This quest is divided into four brackets, ranks 16-40; renown rank 40-renown rank 79; renown rank 80-83; and renown ranks 84+. Each bracket ends with access to this live event's mount - the pegasus. The first bracket rewards a 30-day pegasus, followed by 60-day, 90-day, and 120-day pegasi for players who push on in the questline. Do use caution - you'll have a choice between claiming a mount or pushing for a longer-duration one, but the tasks only get harder! For those fearing anarchy in the peace-time streets of these capitals, don't worry, Karaz-a-Karak and Karak Eight Peaks are still safe from intruders... for now.

    To begin your Infiltration Quest, Destruction players can head to Yasmir at the Outcrop in the Inevitable City (the beastman camp towards the Sacellum) and pick up the 'Hand of Khaine' quest; Order players can speak too Magnus Felberg in the Market Square and pick up the 'Hunting Season' quest.

    Live Event Shoppe & Dyes

    This Night of Murder visit two new vendors in the Altdorf Palace up the left stairs just after entering the Palace grounds) or the Outcrop in the Inevitable City, to see what limited-time dyes await you.

    It wouldn't be a new live event without some new themed dyes. We are happy to introduce 22 new dyes related to the blood-crazed Dark Elves. Three of these dyes (Murderous Rage Red, Rephallim Shimmer Red, and Har Ganeth Steel) are unique in that they replace the specular dyes of your gear (for gear that uses specular dyes); these may only appear if your graphics settings are high enough. Please note that these dyes are only available for purchase during this Live Event, however some dyes may be added to loot tables in the future.

    Dye previews are available here towards the bottom, but please be aware that the colors may apply differently on different base armor colors. We recommend to use an addon such as Pocket Palette to see how this dye will look on your armor. These colors were drawn largely from Citadel Paints and Games Workshop publications. We hope to continue to introduce new dyes based on inspiration from the source material in the Live Events to come.

    Weekend Warfront: Deadly Embrace

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    The broken land of the Blighted Isle bears the scars of history, scars that divide the elven race to this day. It was here at the Shrine of Khaine that the God of Murder claimed his most powerful soul, the first Phoenix King Aenarion. Though the Sword of Khaine was returned to its shrine, thousands of years later it calls out for its next victim.

    This weekend Deadly Embrace will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Khaine’s Embrace scenario, and extra rewards from completing the event tasks.


    Realm versus Realm
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    Scenarios

    - Thunder Valley

    New Guards have arrived on the cliffsides of both the Order and Destruction warcamps. Players on teams who spawn camp and try to pounce into the enemy warcamp will now be vaporized by these guards, as is tradition.

    - Reikland Factory

    Guards for both Order and Destruction have been pulled back slightly to open up more of this map to fighting. The Guards watching over the side paths (allowing players to make a run for back flags) remain.

    - The Old Dwarf Road

    This scenario now has magical barriers at each spawn, to prevent enemy players getting into the spawn area.

    -Tor Anroc

    Destruction's Guards have been moved forward a few feet in this Scenario to provide parity with the guards at Order's spawn. AOE the siege weapons at your own risk!


    Realm vs Realm

    - Praag

    There was an arched roof near the Order Warcamp that was very difficult to get to, and allowed Ranged players to attack others while also being able to LOS to prevent being hit back. Barriers have been added to prevent this. Similar areas that offer paths to counter-attack remain as-is, and will not be impacted by this change.


    Fortresses

    Following reports of invaders killing those respawning during sieges while they load, fortresses for both factions have increased their defending guards near the third floor respawn areas. Defenders are still advised to remain vigilant, as even this increase will not protect the top floor entirely.



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    Emotes

    New text emotes have been added to the game for immediate use. They are:

    /sorry - For those times when something went wrong or other players interrupted your nice 1v1.
    /peck - For those times when the power of the poultry fills your bones. (Used in an upcoming quest.)
    /karen - For those times when you really want to speak to the manager.



    Bugfixes
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    [20249] - The Hunter's Boots and Chestpiece will now properly unlock in the Tome of Knowledge Armory, and also now properly grant the Recruit Ward.
    Thu Feb 09, 2023 1:52 pm View the latest post