Increasing the rewards of Scenarios is a good step in the right direction.
Not sure if this will be enough of an incentive for players to queue, but its good to see some efford and that voices are heard! <3
Good changes all in all, good patch, thank you
Search found 163 matches
- Thu May 14, 2026 8:09 am
- Forum: Changelogs
- Topic: Patch Notes 14/05/2026
- Replies: 37
- Views: 3081
- Sat May 09, 2026 11:16 pm
- Forum: Suggestions & Feedback
- Topic: Gender Swap for Character at Barber
- Replies: 10
- Views: 1444
Re: Gender Swap for Character at Barber
Emissary wrote: Sat May 09, 2026 8:43 pm For our knowledge it is not right now as the genders do not have the same 1 to 1 changeover when it comes to hair, skin color, etc etc ... i have one on dev that when i gender swapped my white male kotbs turned him to a her and she looks like She Hulk now
Screenshot please xD
- Thu May 07, 2026 11:53 am
- Forum: Suggestions & Feedback
- Topic: SC system needs a change
- Replies: 23
- Views: 3723
Re: SC system needs a change
The System itself is very fine imo. The matchmaker works and improved the qualitiy of battles. Also the new Lobby is a great new feature, and that you can see the the people who are in current queue. I think it improved the base for Scenarios in a very good way.
The only problem left is, that there ...
The only problem left is, that there ...
- Mon May 04, 2026 2:01 pm
- Forum: General Discussion
- Topic: New Player Experience: Reward Scenarios
- Replies: 11
- Views: 1995
Re: New Player Experience: Reward Scenarios
1.The simple truth is that the population on RoR isn't large enough to support both good matchmaking and quick pops. So, our choice is better balanced fights or quick pops, we can't have both. We've been through this before, and im sure we will again, as the community changes its mind on what is ...
- Mon Apr 27, 2026 5:12 pm
- Forum: New Player Toolkit
- Topic: Party composition and picking classes as a group
- Replies: 3
- Views: 1176
Re: Party composition and picking classes as a group
If you can get a 6man group together, sure.
But if there are only four of you, you’ll probably have to plan on the basis of a core group of four.
So you want to have a core wich works fine, even without random fillers
Since there are many small guilds, its pretty common to play groups < 6man ...
But if there are only four of you, you’ll probably have to plan on the basis of a core group of four.
So you want to have a core wich works fine, even without random fillers
Since there are many small guilds, its pretty common to play groups < 6man ...
- Mon Apr 27, 2026 8:00 am
- Forum: Empire
- Topic: [Kotbs] need help with a pve tank spec
- Replies: 2
- Views: 1089
Re: [Kotbs] need help with a pve tank spec
With renown points, go for Futile Strikes, wich lowers the chance to get critical hits. Thats a must have for pve tanks. Rest of the point you can put in block.
you dont need toughness in PvE, so if you go for an extra pve armor set, use wounds Talismans, or Ini if you are on softcap allready.
you dont need toughness in PvE, so if you go for an extra pve armor set, use wounds Talismans, or Ini if you are on softcap allready.
- Mon Apr 27, 2026 7:48 am
- Forum: New Player Toolkit
- Topic: Party composition and picking classes as a group
- Replies: 3
- Views: 1176
Re: Party composition and picking classes as a group
Best class to play is always the one you like most. A knight is always good for a group, and it is playable in off spec, even though hes not as strong as he was in the past. But still playable, dont overerstimate the tears of others.
But for a 3man +1 situation, when you have 1-1-1 allready, the ...
But for a 3man +1 situation, when you have 1-1-1 allready, the ...
- Sat Apr 18, 2026 8:28 am
- Forum: Suggestions & Feedback
- Topic: SCs dying
- Replies: 38
- Views: 9293
Re: SCs dying
What SC system needs most is an incentive system - the so called "carrot".
Originial Reward for Scenarios were SC-token weapons, wich were BiS. So it was worth it to perma queue for scenario, to farm the tokens - to get a BiS weapon.
But since the token system was simplified / unified, and there ...
Originial Reward for Scenarios were SC-token weapons, wich were BiS. So it was worth it to perma queue for scenario, to farm the tokens - to get a BiS weapon.
But since the token system was simplified / unified, and there ...
- Tue Apr 07, 2026 10:57 am
- Forum: Suggestions & Feedback
- Topic: Same subjugator weapon but destro side is stonger
- Replies: 12
- Views: 2346
Re: Same subjugator weapon but destro side is stonger
Its not about proper comparison, but rather pinpoint of procs "weight" that is incredibly subjective, build dependant and at the moment not properly accounted and highely likely will be not in future. RP would love their proc to stay for oRvR heal but get rid of it for DPS and on the opposite get ...
- Tue Apr 07, 2026 8:47 am
- Forum: Suggestions & Feedback
- Topic: Same subjugator weapon but destro side is stonger
- Replies: 12
- Views: 2346
Re: Same subjugator weapon but destro side is stonger
What part of "You are comparing a heal weapon with a dps weapon" you didnt get?
They are the same on both sides. Instead of comparing a RP heal staff with a Magus dps staff, better check AM and Shaman Staff. They have the same amount of statpoints like the RP heal staff, and the same proc.
yes ...
They are the same on both sides. Instead of comparing a RP heal staff with a Magus dps staff, better check AM and Shaman Staff. They have the same amount of statpoints like the RP heal staff, and the same proc.
yes ...



