Search found 614 matches
- Fri Jan 22, 2021 1:15 am
- Forum: General Discussion
- Topic: Poll for 24h lockout to combat xrealming
- Replies: 80
- Views: 3747
Re: Poll for 24h lockout to combat xrealming
Honestly, I hope it happens so that people can whine about something else. It's always anecdotal BS that I really doubt has as big of an impact as people claim.
- Thu Jan 21, 2021 9:34 pm
- Forum: Suggestions & Feedback
- Topic: [SH] Ranged knock down has to go
- Replies: 195
- Views: 9020
Re: [SH] Ranged knock down has to go
1.15 sec, sorry, my perception of time is not that acute. Difference is SH Big Shooting tree keeps you rooted in place for way too long. Ever since run away the tactic nerf you cannot "catch" a dot and have speed buff to relocate. Quick shooting is all 65ft (80 buffed) - dots, debuffs, burst. SWs S...
- Thu Jan 21, 2021 9:18 pm
- Forum: Suggestions & Feedback
- Topic: [SH] Ranged knock down has to go
- Replies: 195
- Views: 9020
Re: [SH] Ranged knock down has to go
GCD is 1.15sec To keep your oh so good SW mobility as you want to do it, you can cast 4 skills, then have to stance swap, that's 20% of your time not interacting with enemies. So you take your damage, remove 20% of it, and then realize you are doing a disservice to everybody doing it, and stop. Whi...
- Tue Dec 29, 2020 1:49 pm
- Forum: Suggestions & Feedback
- Topic: Run Away!
- Replies: 40
- Views: 2135
Re: Run Away!
AMs with speedbuff :mrgreen: :mrgreen: Sure, why not? Or, maybe, give it something to make heal spec more viable. The current state of forum whine leading to crappy class changes is basically Cancel Culture. An angry mob make unsubstantiated claims and have classes deleted. agreed on cancel culture...
- Tue Dec 29, 2020 1:04 pm
- Forum: Suggestions & Feedback
- Topic: Run Away!
- Replies: 40
- Views: 2135
Re: Run Away!
Stopp trying to adjust one aspect of a class (in this case solo players) with "global" changes to, in this case, classes which inevitably will affect other aspects of said classes. If you have issues with solo goblins you already have several options without destroying the class (yes, removing a cl...
- Tue Dec 29, 2020 1:01 pm
- Forum: Suggestions & Feedback
- Topic: Run Away!
- Replies: 40
- Views: 2135
Re: Run Away!
So much forum whining about a tactic that really didn't impact much outside of 1v1 fights and small-scale encounters. Sure, it made a solo DPS build stronger...but it also nerfed the best part (survivability) of the least effective burst healer in the game. Grats!
- Mon Dec 07, 2020 2:53 pm
- Forum: General Discussion
- Topic: AM in City Instance not worth playing
- Replies: 73
- Views: 3703
Re: AM in City Instance not worth playing
Please. Show me 1 SS of an AM/Sham top healer in a city organized group. It can be done as long as you have a BO/Choppa decreasing your cooldowns. The issue I have with this thread is the bs though...In city, the survivability aint that great if you are slotting things like insta rez and aoe cleans...
- Thu Dec 03, 2020 4:44 pm
- Forum: Changelogs
- Topic: Patch Notes 03/12/2020
- Replies: 195
- Views: 14463
Re: Patch Notes 03/12/2020
Few good changes for the SH, ranged finisher back at 100 ft, Not So Fast castable on the move, Gas Squig and Run Away core. Props.
If I'm being honest, it might be a bit too strong...but we'll just have to see.
If I'm being honest, it might be a bit too strong...but we'll just have to see.
- Thu Dec 03, 2020 2:21 pm
- Forum: Suggestions & Feedback
- Topic: SH proposal
- Replies: 95
- Views: 8265
Re: SH proposal
i think it's good that explodin arrer , poison arrer and tatctics is so high in bs. I think you lost most rSH before this point. But this point really just drove the nail in deep. Removing the only true finisher in the BS tree and making it 65ft range and replacing it with an AOE KB (immunity bomb)...
- Tue Dec 01, 2020 11:00 pm
- Forum: General Discussion
- Topic: Open RvR misery
- Replies: 30
- Views: 2358