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by Tankbeardz
Fri Jan 22, 2021 1:15 am
Forum: General Discussion
Topic: Poll for 24h lockout to combat xrealming
Replies: 80
Views: 3747

Re: Poll for 24h lockout to combat xrealming

Honestly, I hope it happens so that people can whine about something else. It's always anecdotal BS that I really doubt has as big of an impact as people claim.
by Tankbeardz
Thu Jan 21, 2021 9:34 pm
Forum: Suggestions & Feedback
Topic: [SH] Ranged knock down has to go
Replies: 195
Views: 9020

Re: [SH] Ranged knock down has to go

1.15 sec, sorry, my perception of time is not that acute. Difference is SH Big Shooting tree keeps you rooted in place for way too long. Ever since run away the tactic nerf you cannot "catch" a dot and have speed buff to relocate. Quick shooting is all 65ft (80 buffed) - dots, debuffs, burst. SWs S...
by Tankbeardz
Thu Jan 21, 2021 9:18 pm
Forum: Suggestions & Feedback
Topic: [SH] Ranged knock down has to go
Replies: 195
Views: 9020

Re: [SH] Ranged knock down has to go

GCD is 1.15sec To keep your oh so good SW mobility as you want to do it, you can cast 4 skills, then have to stance swap, that's 20% of your time not interacting with enemies. So you take your damage, remove 20% of it, and then realize you are doing a disservice to everybody doing it, and stop. Whi...
by Tankbeardz
Tue Dec 29, 2020 1:49 pm
Forum: Suggestions & Feedback
Topic: Run Away!
Replies: 40
Views: 2135

Re: Run Away!

AMs with speedbuff :mrgreen: :mrgreen: Sure, why not? Or, maybe, give it something to make heal spec more viable. The current state of forum whine leading to crappy class changes is basically Cancel Culture. An angry mob make unsubstantiated claims and have classes deleted. agreed on cancel culture...
by Tankbeardz
Tue Dec 29, 2020 1:04 pm
Forum: Suggestions & Feedback
Topic: Run Away!
Replies: 40
Views: 2135

Re: Run Away!

Stopp trying to adjust one aspect of a class (in this case solo players) with "global" changes to, in this case, classes which inevitably will affect other aspects of said classes. If you have issues with solo goblins you already have several options without destroying the class (yes, removing a cl...
by Tankbeardz
Tue Dec 29, 2020 1:01 pm
Forum: Suggestions & Feedback
Topic: Run Away!
Replies: 40
Views: 2135

Re: Run Away!

So much forum whining about a tactic that really didn't impact much outside of 1v1 fights and small-scale encounters. Sure, it made a solo DPS build stronger...but it also nerfed the best part (survivability) of the least effective burst healer in the game. Grats!
by Tankbeardz
Mon Dec 07, 2020 2:53 pm
Forum: General Discussion
Topic: AM in City Instance not worth playing
Replies: 73
Views: 3703

Re: AM in City Instance not worth playing

Please. Show me 1 SS of an AM/Sham top healer in a city organized group. It can be done as long as you have a BO/Choppa decreasing your cooldowns. The issue I have with this thread is the bs though...In city, the survivability aint that great if you are slotting things like insta rez and aoe cleans...
by Tankbeardz
Thu Dec 03, 2020 4:44 pm
Forum: Changelogs
Topic: Patch Notes 03/12/2020
Replies: 195
Views: 14463

Re: Patch Notes 03/12/2020

Few good changes for the SH, ranged finisher back at 100 ft, Not So Fast castable on the move, Gas Squig and Run Away core. Props.

If I'm being honest, it might be a bit too strong...but we'll just have to see.
by Tankbeardz
Thu Dec 03, 2020 2:21 pm
Forum: Suggestions & Feedback
Topic: SH proposal
Replies: 95
Views: 8265

Re: SH proposal

i think it's good that explodin arrer , poison arrer and tatctics is so high in bs. I think you lost most rSH before this point. But this point really just drove the nail in deep. Removing the only true finisher in the BS tree and making it 65ft range and replacing it with an AOE KB (immunity bomb)...
by Tankbeardz
Tue Dec 01, 2020 11:00 pm
Forum: General Discussion
Topic: Open RvR misery
Replies: 30
Views: 2358

Re: Open RvR misery

Twyxx wrote:
Tue Dec 01, 2020 10:15 pm
I thought this was supposed to be a troll thread? Why did it devolve into serious conversation?
Stop being Toxic. :evil: