Search found 7 matches
- Fri May 20, 2016 6:48 am
- Forum: Development
- Topic: [FEEDBACK] On The Times Involved in Keep Sieges
- Replies: 139
- Views: 41165
Re: [FEEDBACK] On The Times Involved in Keep Sieges
Two days ago in T3 (yes, there is life in T3!), we took Talabecland keep without Ram (Ram doesnt work on this keep). There was a hard assault from order with oil on us, replacing the oil over and over after the 3min countdown. At first, everyone in front of the door (lets say 10 people) died. Then ...
- Thu May 19, 2016 6:34 am
- Forum: Development
- Topic: Is it possible to extract the Banner Logos?
- Replies: 11
- Views: 6047
Re: Is it possible to extract the Banner Logos?
Hey,
even by opening the file, it will not give you the resolution to print it. Texture files are 256/256px 72dpi, or if you're lucky 512/512, which anyway is not enough for print.
But I'll see if I can find it.
even by opening the file, it will not give you the resolution to print it. Texture files are 256/256px 72dpi, or if you're lucky 512/512, which anyway is not enough for print.
But I'll see if I can find it.
- Thu May 19, 2016 6:32 am
- Forum: Development
- Topic: Charmesh to OBJ
- Replies: 54
- Views: 45711
Re: Charmesh to OBJ
thanks for your answer.
How do you know? What's the solution...? There should be a solution... there is always a solution!
How do you know? What's the solution...? There should be a solution... there is always a solution!

- Wed May 18, 2016 7:24 pm
- Forum: Development
- Topic: Charmesh to OBJ
- Replies: 54
- Views: 45711
Re: Charmesh to OBJ
okey guys, we must keep this thread alive! I'm also keen to update visual stuff of the game. I asked on another forum how to open .myp file, and work on .dds files. It works! I can open textures into photoshop and rework then. The thing is: when I save my .dds file from photoshop with Nvidia plugin ...
- Fri May 13, 2016 9:05 am
- Forum: Development
- Topic: Future Plans - Cosmetic Gear
- Replies: 515
- Views: 266693
Re: Future Plans - Cosmetic Gear
you made my day Nid, thank's for your reply. I'll check this out and see what can be done.
Merci beaucoup
Merci beaucoup

- Fri May 13, 2016 8:17 am
- Forum: Development
- Topic: Future Plans - Cosmetic Gear
- Replies: 515
- Views: 266693
Re: Future Plans - Cosmetic Gear
this is why I would love to open the art.myp file and rework some textures... But I don't know how to unzip it, and rezip it.mdillard wrote:Those armor sets were made in a Jr high school computer graphics class weren't they...
- Wed May 11, 2016 10:11 am
- Forum: Development
- Topic: Future Plans - Cosmetic Gear
- Replies: 515
- Views: 266693
Re: Future Plans - Cosmetic Gear
By the way, how can we open .myp files? I would like to try to re-work some texture for my own (I guess it should work?)
thanks
thanks