Search found 43 matches

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by Bloodlet
Mon Feb 03, 2020 2:04 pm
Forum: Game support
Topic: Repop too fast!
Replies: 56
Views: 5768

Re: Repop too fast!

Sounds like some of your issues are more related to double/multiple spawns of mobs. It's a known problem of the way the game is rebuild. Maybe try to report those very dense populated areas on the bug-tracker. I'm not sure if it's possible to see if something is wrong with the spawns in code 😅 Did ...
by Bloodlet
Sun Feb 02, 2020 6:27 pm
Forum: Game support
Topic: Repop too fast!
Replies: 56
Views: 5768

Re: Repop too fast!

I leveled chars on all pairings and never had a problem with mobs respawn, the only exception was a on a Sorc but thats mostly because the tendency of blowing yourself up. Healers have issues with leveling simpy because you can't kill stuff fast enough, but thats supposed to happen. The game should...
by Bloodlet
Sat Feb 01, 2020 7:47 pm
Forum: Game support
Topic: Repop too fast!
Replies: 56
Views: 5768

Re: Repop too fast!

its being discussed internally and no absolute decision has been made on it. Though there is a possibility ofc that it will stay in this way Ok thank you. I think the positives outweigh any negatives for changing it to how it was or at least closer to how it was and I and I am sure others look forw...
by Bloodlet
Sat Feb 01, 2020 3:33 pm
Forum: Game support
Topic: Repop too fast!
Replies: 56
Views: 5768

Re: Repop too fast!

Another patch, and the NPC respawn is still 3x faster than live making questing tedious and impossible in some areas. Is this being discussed by the team at all to change?
by Bloodlet
Sun Jan 26, 2020 4:20 pm
Forum: Game support
Topic: Repop too fast!
Replies: 56
Views: 5768

Re: Repop too fast!

Yeah i figured that someone will jump into this and starting to cry about farming mats will not be easy when respawn times will be increased. Blaming that PvE is easy and then wanting easy mat farming is kinda weird :). We all know that questing isn't the main thing in this game but its sometimes n...
by Bloodlet
Sun Jan 26, 2020 12:02 am
Forum: Game support
Topic: Repop too fast!
Replies: 56
Views: 5768

Re: Repop too fast!

Farming butchering mats is already a pain in the crotchal region. Especially when you're dealing with limited spawns like Caledor bats. I remember being pretty annoyed at the Annihilation epic quest in particular on shaman and zealot; but nothing I would consider a problem. Open world pve in RoR is...
by Bloodlet
Sat Jan 25, 2020 8:53 pm
Forum: Game support
Topic: Repop too fast!
Replies: 56
Views: 5768

Re: Repop too fast!

This is not an isolated case, if you want I can point out some other places where the mob density is so big that is literally impossible to kill them before they respawn again, so advancing in such places is nearly impossible unless that you have way bigger level than the mobs. I can even point you...
by Bloodlet
Sat Jan 25, 2020 7:25 pm
Forum: Game support
Topic: Repop too fast!
Replies: 56
Views: 5768

Re: Repop too fast!

Yeah we aren't asking for PQ's to be soloable and am not sure why that was brought up. Since it was though I will say that on live I could solo a handful of easy PQs. But again whether people can solo champs or heroes is different that regular world mobs spawning 3 times faster than they did on live...
by Bloodlet
Thu Jan 23, 2020 4:35 pm
Forum: Game support
Topic: Repop too fast!
Replies: 56
Views: 5768

Re: Repop too fast!

so the base respawn where its not set in DB for the specific spawn is 50000 + level * 1000 milliseconds. This is furtehr modified if the creature is a champion, hero or lord. So it that to say that as it related to the example I provided above with the spiders it would be 50,000 plus 37 (spider lev...
by Bloodlet
Thu Jan 23, 2020 4:25 pm
Forum: Game support
Topic: Repop too fast!
Replies: 56
Views: 5768

Re: Repop too fast!

so the base respawn where its not set in DB for the specific spawn is 50000 + level * 1000 milliseconds. This is furtehr modified if the creature is a champion, hero or lord. So it that to say that as it related to the example I provided above with the spiders it would be 50,000 plus 37 (spider lev...