Search found 116 matches

>
by Koryu199X
Sat Feb 15, 2025 2:42 pm
Forum: Suggestions & Feedback
Topic: Make SLAYER great again !!!
Replies: 40
Views: 10287

Re: Make SLAYER great again !!!

Reading all these comments tells me that basically all people want is slayer to be OP again if not stronger than it was. There should be pros and cons when playing each class and each class should offer a playstyle that appeals to players and fullfils a role within each group.
by Koryu199X
Fri Feb 14, 2025 9:13 am
Forum: Suggestions & Feedback
Topic: Make SLAYER great again !!!
Replies: 40
Views: 10287

Re: Make SLAYER great again !!!

No. Rampage needed sorting. I had always proposed a consequence to using it which was if you can ignore that much armour etc then the damage you take should match the damage you could simplynjust dole out to people. End of the day, it's, and as much as I hate to say it, a team game.
by Koryu199X
Sun Jan 19, 2025 11:02 am
Forum: Chaos
Topic: [Magus] - Surging Violet Fire Spam Build Viability?
Replies: 6
Views: 2902

Re: [Magus] - Surging Violet Fire Spam Build Viability?

I can't remember what gear I used on live when I used this build. But here I think the gear that might support this build would be 7pc sov and 2pc triumph (boots and gem) tactics I feel should be self heal (obviously) but I think demonic withering, chaos unleashed and finally surging power to try to ...
by Koryu199X
Sun Jan 19, 2025 10:04 am
Forum: Chaos
Topic: [Magus] - Surging Violet Fire Spam Build Viability?
Replies: 6
Views: 2902

Re: [Magus] - Surging Violet Fire Spam Build Viability?

Ah, that build, I ran that on live to see if it would work. You would actually need 3 tactics minimum to get the best out of it. First swift winds, next surging power, then either the increased crit chance of path of havoc or the one that enables it to hit one additional person. I did alright damage ...
by Koryu199X
Wed Oct 02, 2024 7:36 pm
Forum: Changelogs
Topic: Patch Notes 02/10/2024
Replies: 71
Views: 62137

Re: Patch Notes 02/10/2024

That was something I suggested years ago, causing the BO flags to buff the door and reduce ram damage.
by Koryu199X
Fri Jul 01, 2022 8:02 am
Forum: General Discussion
Topic: What could we do to change the lack of balance between factions?
Replies: 64
Views: 23025

Re: What could we do to change the lack of balance between factions?

Ah this again, I suggested a a number of things such as a champ buff when defending BO's and enabling players to become the keep lord themselves, also if one side controlled all the BO's this reduced the damage to the keep lord and keep door. Other ideas brace the gate so players in a Lord of the ...
by Koryu199X
Sat Mar 26, 2022 8:33 am
Forum: Changelogs
Topic: Patch Notes 16/03/2022
Replies: 68
Views: 30005

Re: Patch Notes 16/03/2022

Like this very much with the new currency, would however ask is it possible with regards to the guild coin to have an opposite conversion and you trade 2 genesis crest for a guild coin? As an apothecary I would like a better way to buy master ampoules as I find grinding the PQ uses up all my game ...
by Koryu199X
Mon Feb 07, 2022 7:31 pm
Forum: Suggestions & Feedback
Topic: Motivating defenders to fight against the odds (Keep sieges, Forts, Cities)
Replies: 29
Views: 9076

Re: Motivating defenders to fight against the odds (Keep sieges, Forts, Cities)

Agree totally with what you said about moral, a way round this, would be to have such a buff only available in the keep or 30 feet of an objective flag.
by Koryu199X
Thu Jan 06, 2022 5:46 pm
Forum: Suggestions & Feedback
Topic: Motivating defenders to fight against the odds (Keep sieges, Forts, Cities)
Replies: 29
Views: 9076

Re: Motivating defenders to fight against the odds (Keep sieges, Forts, Cities)

Thinking about AAO the buff should perhaps once over a certain threshold it increases the damage that players do. The aim of this would be to dissuade one side from simply zerging as there would be a chance that the outnumbered side could get a good number of kills make a small difference and with ...
by Koryu199X
Tue Dec 28, 2021 6:11 pm
Forum: Suggestions & Feedback
Topic: Motivating defenders to fight against the odds (Keep sieges, Forts, Cities)
Replies: 29
Views: 9076

Re: Motivating defenders to fight against the odds (Keep sieges, Forts, Cities)

A simple idea that could be introduced to support with defenders is provide them with better tools for defending a fort/keep. For instance players could place claymores, these would be similar to engi mines but do large dot damage with a snare. The war machines do more damage and the more AAO the ...