Search found 116 matches
- Sat Feb 15, 2025 2:42 pm
- Forum: Suggestions & Feedback
- Topic: Make SLAYER great again !!!
- Replies: 40
- Views: 10287
Re: Make SLAYER great again !!!
Reading all these comments tells me that basically all people want is slayer to be OP again if not stronger than it was. There should be pros and cons when playing each class and each class should offer a playstyle that appeals to players and fullfils a role within each group.
- Fri Feb 14, 2025 9:13 am
- Forum: Suggestions & Feedback
- Topic: Make SLAYER great again !!!
- Replies: 40
- Views: 10287
Re: Make SLAYER great again !!!
No. Rampage needed sorting. I had always proposed a consequence to using it which was if you can ignore that much armour etc then the damage you take should match the damage you could simplynjust dole out to people. End of the day, it's, and as much as I hate to say it, a team game.
- Sun Jan 19, 2025 11:02 am
- Forum: Chaos
- Topic: [Magus] - Surging Violet Fire Spam Build Viability?
- Replies: 6
- Views: 2902
Re: [Magus] - Surging Violet Fire Spam Build Viability?
I can't remember what gear I used on live when I used this build. But here I think the gear that might support this build would be 7pc sov and 2pc triumph (boots and gem) tactics I feel should be self heal (obviously) but I think demonic withering, chaos unleashed and finally surging power to try to ...
- Sun Jan 19, 2025 10:04 am
- Forum: Chaos
- Topic: [Magus] - Surging Violet Fire Spam Build Viability?
- Replies: 6
- Views: 2902
Re: [Magus] - Surging Violet Fire Spam Build Viability?
Ah, that build, I ran that on live to see if it would work. You would actually need 3 tactics minimum to get the best out of it. First swift winds, next surging power, then either the increased crit chance of path of havoc or the one that enables it to hit one additional person. I did alright damage ...
- Wed Oct 02, 2024 7:36 pm
- Forum: Changelogs
- Topic: Patch Notes 02/10/2024
- Replies: 71
- Views: 62137
Re: Patch Notes 02/10/2024
That was something I suggested years ago, causing the BO flags to buff the door and reduce ram damage.
- Fri Jul 01, 2022 8:02 am
- Forum: General Discussion
- Topic: What could we do to change the lack of balance between factions?
- Replies: 64
- Views: 23025
Re: What could we do to change the lack of balance between factions?
Ah this again, I suggested a a number of things such as a champ buff when defending BO's and enabling players to become the keep lord themselves, also if one side controlled all the BO's this reduced the damage to the keep lord and keep door. Other ideas brace the gate so players in a Lord of the ...
- Sat Mar 26, 2022 8:33 am
- Forum: Changelogs
- Topic: Patch Notes 16/03/2022
- Replies: 68
- Views: 30005
Re: Patch Notes 16/03/2022
Like this very much with the new currency, would however ask is it possible with regards to the guild coin to have an opposite conversion and you trade 2 genesis crest for a guild coin? As an apothecary I would like a better way to buy master ampoules as I find grinding the PQ uses up all my game ...
- Mon Feb 07, 2022 7:31 pm
- Forum: Suggestions & Feedback
- Topic: Motivating defenders to fight against the odds (Keep sieges, Forts, Cities)
- Replies: 29
- Views: 9076
Re: Motivating defenders to fight against the odds (Keep sieges, Forts, Cities)
Agree totally with what you said about moral, a way round this, would be to have such a buff only available in the keep or 30 feet of an objective flag.
- Thu Jan 06, 2022 5:46 pm
- Forum: Suggestions & Feedback
- Topic: Motivating defenders to fight against the odds (Keep sieges, Forts, Cities)
- Replies: 29
- Views: 9076
Re: Motivating defenders to fight against the odds (Keep sieges, Forts, Cities)
Thinking about AAO the buff should perhaps once over a certain threshold it increases the damage that players do. The aim of this would be to dissuade one side from simply zerging as there would be a chance that the outnumbered side could get a good number of kills make a small difference and with ...
- Tue Dec 28, 2021 6:11 pm
- Forum: Suggestions & Feedback
- Topic: Motivating defenders to fight against the odds (Keep sieges, Forts, Cities)
- Replies: 29
- Views: 9076
Re: Motivating defenders to fight against the odds (Keep sieges, Forts, Cities)
A simple idea that could be introduced to support with defenders is provide them with better tools for defending a fort/keep. For instance players could place claymores, these would be similar to engi mines but do large dot damage with a snare. The war machines do more damage and the more AAO the ...