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by Nekkma
Thu Nov 20, 2025 1:49 pm
Forum: Development Discussions
Topic: [PTS] Patch Notes 19/11/2025 - Matchmaking
Replies: 88
Views: 15398

Re: [PTS] Patch Notes 19/11/2025 - Matchmaking






I strongly disagree with this take. If the majority of people queueing sc's were solo players, discordant sc's would pop non-stop, but they don't.



Matchmaking never was the biggest issue with scenarios. Scenarios have been systematically destroyed on this server by a bunch of bad changes ...
by Nekkma
Thu Nov 20, 2025 1:16 pm
Forum: Development Discussions
Topic: [PTS] Patch Notes 19/11/2025 - Matchmaking
Replies: 88
Views: 15398

Re: [PTS] Patch Notes 19/11/2025 - Matchmaking



Vast majority of players are solo queuers. They don't mind archetype disparity, they will accept total randomness, sometimes you dont have any healers, sometimes you have a perfect comp. It's all right as long as they have a chance. They would do scs even if it gave zero renown. Most people want ...
by Nekkma
Thu Nov 20, 2025 8:34 am
Forum: Development Discussions
Topic: [PTS] Patch Notes 19/11/2025 - Matchmaking
Replies: 88
Views: 15398

Re: [PTS] Patch Notes 19/11/2025 - Matchmaking

As someone previously wrote that the incentive was a renown bonus I would suggest to replace that, or add, a bonus to crests instead. Renown is very rarely the limiting factor and kind of a uninteresting bonus imo.
by Nekkma
Wed Nov 19, 2025 5:05 pm
Forum: Development Discussions
Topic: [PTS] Patch Notes 19/11/2025 - Matchmaking
Replies: 88
Views: 15398

Re: [PTS] Patch Notes 19/11/2025 - Matchmaking

We have been down the enforced 2/2/2 setup road before. It will mean endless ques for all in low pop hours and pretty much always for dps.

Also, scenarios are not bad mainly because of matchmaking. There are plenty of more pressing issues which make scenarios a terrible experience in general ...
by Nekkma
Fri Nov 07, 2025 10:49 am
Forum: Suggestions & Feedback
Topic: [Suggestion] Strikethrough
Replies: 52
Views: 12702

Re: [Suggestion] Strikethrough

The main problem with the proposed idea is that this will very much effect tanks as avoidance of guard damage will also be reduced. Personally, I think guard damage beeing effected by strike through is one of the worst changes made on RoR compared to AoR. I think guard should be decoupled from ...
by Nekkma
Sat Oct 18, 2025 8:51 am
Forum: News
Topic: PvE and Dungeons Roadmap: October Update
Replies: 44
Views: 14355

Re: PvE & Dungeons Roadmap: October Update


The team is working now on itemization for Tier 4, so they'll be reviewing all the end-game sets soon and adjusting any outliers. In some cases, some sets or armor pieces have far more or fewer stats than they should - Lost Vale is on the mark, so you can use that as a general litmus test to see ...
by Nekkma
Fri Oct 17, 2025 8:02 am
Forum: General Discussion
Topic: This attack strikes a direct blow to your mind
Replies: 48
Views: 22956

Re: This attack strikes a direct blow to your mind



Additional request: investigate the armor debuff effect on ASW / MSH, since something seems off in how it's being applied making these characters squishy.


As far as I recall the debuff is applied before stance buff. Basically resulting in double debuff in practice. It is intended behaviour ...
by Nekkma
Thu Oct 16, 2025 8:27 am
Forum: General Discussion
Topic: This attack strikes a direct blow to your mind
Replies: 48
Views: 22956

Re: This attack strikes a direct blow to your mind

AA beeing such a substantial part of damage is in my opinion a boring design philosophy. Ideally it would be toned down and any damage loss shifted to actual abilites.
by Nekkma
Tue Oct 14, 2025 2:22 pm
Forum: General Discussion
Topic: Isle of The Dead
Replies: 7
Views: 4524

Re: Isle of The Dead

There are portals in south dragonwake if i recall correctly (docks).
by Nekkma
Mon Oct 06, 2025 2:37 pm
Forum: General Discussion
Topic: Current guard mechanics
Replies: 16
Views: 7075

Re: Current guard mechanics




I can verify that guard avoidance checks are affected by the original attacker's strikethrough.

I have confirmation both from a member of the balance team and from an actual in-game experiment (N~1000 hits).

Basically this means that if the attacker has parry strikethrough = SP% and block ...