Search found 286 matches

by RuffRyder
Sun Nov 15, 2020 5:58 pm
Forum: General Discussion
Topic: Should it be easier/faster for fresh 40s to gear up?
Replies: 60
Views: 3601

Re: Should it be easier/faster for fresh 40s to gear up?

I’d like to add that what I assume is many (both new and old ones leveling alts) players’ problem is: After Vanq the other sets are not anymore what you would call “on demand”, you can’t just do usual RvR which is active more or less all the time, but have to either be able to play a lot longer sess...
by RuffRyder
Sat Nov 14, 2020 7:45 pm
Forum: General Discussion
Topic: Should it be easier/faster for fresh 40s to gear up?
Replies: 60
Views: 3601

Re: Should it be easier/faster for fresh 40s to gear up?

I think it’s best to get to RR51 before hitting CR40, you’re flexible to choose between Vanq (with bag drops) or Conq (by conversion) depending on class from this point, and collect RR within end-30 levels. My last char hitting 40/51 was SW and after roughly 10 EU evenings (30hr playtime) I had full...
by RuffRyder
Sun Nov 08, 2020 1:41 pm
Forum: Technical support
Topic: Old characters deleted?
Replies: 3
Views: 393

Re: Old characters deleted?

Hello, I played Warhammer RoR about 5 years ago. I had some characters with a level maybe beetween 20 and 35. Today I tried to launch the game after a long period of innactivity, and I had the bad surprise to see that all my characters have been deleted. Did a global wipe occurred some years ago? O...
by RuffRyder
Thu Nov 05, 2020 11:50 am
Forum: Changelogs
Topic: Patch Notes 05/11/2020
Replies: 295
Views: 13577

Re: Patch Notes 05/11/2020

"Detaunts are dispelled automatically when applied to you." Does the Knight tactic really add a permanent Detaunt-removal? "Any time you receive critical damage, the attacker is cursed and their chance to critically hit is reduced by 25% for 10 seconds." I guess it's meant to work only on the incom...
by RuffRyder
Mon Oct 05, 2020 12:48 pm
Forum: Proposals
Topic: City Sieges - a different approach on rewards
Replies: 0
Views: 147

City Sieges - a different approach on rewards

Dear RoR-Team, there have been many complaints, continuous adjustments and several proposals with the aim to make City siege queueing, its process and rewarding more suitable for the playerbase without driving the team's plans ad absurdum. Still, based on recent discussions, I feel the need to propo...
by RuffRyder
Sun Sep 20, 2020 7:58 am
Forum: Empire
Topic: How's Warrior Priest at End-game?
Replies: 14
Views: 1660

Re: How's Warrior Priest at End-game?

Some more hints while the major parts have been covered already: While Grace is the most ambitious spec for WP, Salvation will make your mid-tier life a lot easier healing-wise. I know you are mentioning Rydiak’s guide and the spec needs experienced players like him to shine in endgame. On mid-tier ...
by RuffRyder
Thu Sep 17, 2020 6:03 am
Forum: General Discussion
Topic: city AFKers
Replies: 9
Views: 933

Re: city AFKers

Kicking wont work Kicking a person reduce the total amount of bags And roll aside. Akers often have lower contribution than others. Unless there are some way to get New blood, no one will vote kick. I'd rather like to see a confirmation if there is some kind of contribution in City at all, because ...
by RuffRyder
Tue Sep 15, 2020 5:02 pm
Forum: Suggestions & Feedback
Topic: Feedback on city matchmaking
Replies: 91
Views: 4601

Re: Feedback on city matchmaking

I somewhat understand both PoVs and if they differ too much it might just not be the game some people are looking for. Not meant to be harsh here, but it’s about expectations and reality. For me a part of the fun comes from playing (varied classes, specs, content), progress (sometimes I just want to...
by RuffRyder
Mon Sep 14, 2020 5:38 am
Forum: Fan art
Topic: Sildur's Enhanced graphics v2.2 (Updated: June 24, 2020)
Replies: 619
Views: 194442

Re: Sildur's Enhanced graphics v2.2 (Updated: June 24, 2020)

The shadows aren’t a bug, it’s a side effect of using MXAO and one other new shader (forgot the name) that were already implemented before, but probably none of you used. Go to the ReShade settings ( Pos1 ) in game disable them, problem solved. How do i access the reshade settings? With the "Pos1" ...