Search found 244 matches

>
by RuffRyder
Sat Feb 08, 2020 1:58 pm
Forum: Chaos
Topic: [Magus] Why are our demons 2 seconds to summon?
Replies: 25
Views: 1733

Re: [Magus] Why are our demons 2 seconds to summon?

How can it be fair that Magus can debuff the resistance it makes dmg on while Engi cannot debuff Armor? Yeah, definitely hard to tell what's trolling these days... :D No offense mate, but Turret has Armor debuff, you have an Armor ignore ability (APR), several set boni have it... enough? Í give you...
by RuffRyder
Sat Feb 08, 2020 1:39 pm
Forum: Chaos
Topic: [Magus] Why are our demons 2 seconds to summon?
Replies: 25
Views: 1733

Re: [Magus] Why are our demons 2 seconds to summon?

Lithenir wrote:
Sat Feb 08, 2020 1:25 pm
How can it be fair that Magus can debuff the resistance it makes dmg on while Engi cannot debuff Armor?
Yeah, definitely hard to tell what's trolling these days... :D

No offense mate, but Turret has Armor debuff, you have an Armor ignore ability (APR), several set boni have it... enough?
by RuffRyder
Sat Feb 01, 2020 1:43 pm
Forum: Changelogs
Topic: Patch Notes 01/02/2020
Replies: 16
Views: 6479

Re: Patch Notes 01/02/2020

[Armory] - You can now search for items in the armory. - Armory Items should now show relevent informations about, what mobs drop them, what vendors sell them, what potions they can make, what quests reward them and much much more. - You can get item links for item for in game or the forums e.g. [I...
by RuffRyder
Tue Dec 31, 2019 1:28 pm
Forum: Development
Topic: New xRealm Lockout
Replies: 159
Views: 12159

Feedback and tweaks

Hi Max, some things already have been mentioned, like miscalculation or displaying wrong lockout timers, as well as restricting only oRvR. I agree with it. PvP flag alone is not enough imho, it could be bound to x minutes spent in an active zone maybe (few minutes like 5) to avoid punishing people f...
by RuffRyder
Mon Dec 02, 2019 11:51 am
Forum: Game support
Topic: help problem in the merchant
Replies: 8
Views: 607

Re: help problem in the merchant

In case I understand your issue correctly you are referring to this problem which has been discussed in several threads a while ago: https://github.com/WarEmu/WarBugs/issues/14905 When creating a Shadow Warrior back then you were not able to use Sword, but Shield items (in theory), and to solve this...
by RuffRyder
Thu Nov 21, 2019 10:48 pm
Forum: General Discussion
Topic: Scenarios still Broken? Why can't we fix this?
Replies: 10
Views: 1301

Re: Scenarios still Broken? Why can't we fix this?

It says to report the bugs here. on the bug tracker forum. I tried reporting in game and it told me to post here. Seems there's a misunderstanding. Just look at the top menu of this page and find "Bugtracker", the place where bugs have to be reported and where they are tracked, ever been like this....
by RuffRyder
Sat Nov 16, 2019 5:42 pm
Forum: General Discussion
Topic: Faction lockout timer
Replies: 9
Views: 1030

No restriction is no solution either

To be fair, while in most cases the xrealm whining is just a subjective conclusion for actual annoyance, in latest cases since forts are open for all some were pretty obvious. A few days ago, after progressing through T4 and with overwhelming numbers opening fort, between the edge zone lock and stag...
by RuffRyder
Thu Oct 31, 2019 5:46 pm
Forum: High Elves
Topic: [SW] Sword bug - can’t equip
Replies: 10
Views: 2056

Re: [SW] Sword bug - can’t equip

FYI the case just got closed: https://github.com/WarEmu/WarBugs/issue ... -548487038

For existing characters with the bug there will be no solution, so rerolling seems inevitable.
by RuffRyder
Wed Oct 16, 2019 1:27 pm
Forum: Game support
Topic: SW Equip Bug?
Replies: 3
Views: 962

Re: SW Equip Bug?

The bugtracker ticket is still open: https://github.com/WarEmu/WarBugs/issues/14905 - so although a fix for new characters has been made, the team is still aware of it not being permanently solved.
Creating another thread every two weeks won't speed it up I guess...
by RuffRyder
Thu Oct 10, 2019 7:53 am
Forum: General Discussion
Topic: [SCENARIO REWORK] : Logrin's forge
Replies: 14
Views: 1288

Feedback to SC rework proposal

Although it is kinda off-topic I like to say that the approach you are making with the latest SC rework threads is surprisingly good and I would like to see more of these kind. ofc the more complex a content is, the more complex the discussion will be, but the dialogue with the community this way is...