Search found 805 matches
- Thu Aug 31, 2023 8:00 am
- Forum: Empire
- Topic: Witch Hunter -- RR40 Recommendation
- Replies: 8
- Views: 3228
Re: Witch Hunter -- RR40 Recommendation
RoR.builders - Witch Hunter This works for everything imo
- Thu Aug 31, 2023 6:53 am
- Forum: Empire
- Topic: Witch Hunter -- RR40 Recommendation
- Replies: 8
- Views: 3228
Re: Witch Hunter -- RR40 Recommendation
Onslaught for sure if you can get it. But full Beastlord (Last piece bonus is very good and only on Beastlord) with 2-3 sentinel and 2-3 Vale-Walker. Armour debuff proc pistol and Subjugator Sword. All pretty easy to get. About 1 year ago or so i played my rr45 WH and the gear i had was full beastlo...
- Tue Aug 29, 2023 2:29 pm
- Forum: High Elves
- Topic: [SW] Improved Clarity (triumphant skill)
- Replies: 6
- Views: 1760
Re: [SW] Improved Clarity (triumphant skill)
Why the skill from 4th piece of the Triumphant set is bugged? There says "Any ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 action points. If possible, it will always crit and undefendable". But the problem is with any autoattack consume this effec...
- Tue Aug 29, 2023 12:45 pm
- Forum: High Elves
- Topic: [SW] Improved Clarity (triumphant skill)
- Replies: 6
- Views: 1760
Re: [SW] Improved Clarity (triumphant skill)
Why the skill from 4th piece of the Triumphant set is bugged? There says "Any ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 action points. If possible, it will always crit and undefendable". But the problem is with any autoattack consume this effec...
- Sun Aug 27, 2023 10:59 am
- Forum: News
- Topic: Developer Update - 25 August 2023.
- Replies: 88
- Views: 28106
Re: Developer Update - 25 August 2023.
Playing healer would be super unfun with everyone being a Choppa in perma red. There should be 9%-12-18% Critical heal amount procs for all healers too. Same could be said for " would be super unfun with Slayer in permared and perma half health " Since Slayers have that 10-90% Critical dm...
- Sun Aug 27, 2023 10:29 am
- Forum: News
- Topic: Developer Update - 25 August 2023.
- Replies: 88
- Views: 28106
Re: Developer Update - 25 August 2023.
Obviously that would be super OP but Critical dmg and Critical amount should be the Main factor how you kill people. It is the only thing in the game that is not "Set in Stone" the amount of it ranges from 35-55% Increased dmg without any critical modifiers. Also Crit is universal and is ...
- Sun Aug 27, 2023 9:33 am
- Forum: News
- Topic: Developer Update - 25 August 2023.
- Replies: 88
- Views: 28106
Re: Developer Update - 25 August 2023.
What is the reasoning behind the Marauder changes? These changes are a decision to veer away from utilizing stat multiplier adjustments as a method of balance. This approach, while potentially effective, poses unintended consequences. Notably, it can lead to inaccuracies in tooltips, displaying val...
- Sun Aug 27, 2023 9:10 am
- Forum: General Discussion
- Topic: Is reward model driving current population inbalance
- Replies: 161
- Views: 24521
Re: Is reward model driving current population inbalance
We need actual Tiers. Something like T1 for lvls 1-12. T2 13-26. T3 27-39... But with player amounts we have, probably should be T1 for 1-19. T2-3 for 20-39/under rr45 and T4 should be lvl 40/45. No. This is a terrible idea. Reason dev's merged tiers was because pop is too low. In early days of ROR...
- Fri Aug 25, 2023 6:48 pm
- Forum: News
- Topic: Developer Update - 25 August 2023.
- Replies: 88
- Views: 28106
Re: Developer Update - 25 August 2023.
Love that new sc's will be more balanced with classes. Huge + to City Sieges are now Reshuffled after every stage and if someone crash, its place can be taken=) Imos still there needs to be something gated that players really want in Fort/Ic Purple bags etc that you cant get anywhere else. Hopefully...
- Fri Aug 25, 2023 6:53 am
- Forum: General Discussion
- Topic: Is reward model driving current population inbalance
- Replies: 161
- Views: 24521
Re: Is reward model driving current population inbalance
We need actual Tiers. Something like T1 for lvls 1-12. T2 13-26. T3 27-39 and you cant ding lvl 40 until you are rr 45. Vanq/oppressor should be new rr45 sets, conqueror and Red-Eye to lvl 30-35 etc. Lower all sets accordingly like devastator to r20rr20. But with player amounts we have, probably sho...