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by Bozzax
Sat Dec 07, 2019 4:02 pm
Forum: Changelogs
Topic: Patch Notes 07/12/2019 - Ranked Scenarios
Replies: 54
Views: 2981

Re: Patch Notes 07/12/2019 - Ranked Scenarios

3v5 cale scs and wls inside spawn bugfix thanks
by Bozzax
Mon Nov 25, 2019 7:13 pm
Forum: General Discussion
Topic: Da Green Shaman > Vault Archmage
Replies: 18
Views: 1024

Re: Da Green Shaman > Vault Archmage

Since what you talk about dont exist in isolation why compare trees in isolation? (Ie pure vaul or green builds dont exist @rr70)

Shamans wins fashionhammer though
by Bozzax
Sun Nov 17, 2019 9:26 am
Forum: General Discussion
Topic: QnA part2 talk
Replies: 3
Views: 365

Re: QnA part2 talk

Bf you start off do a matrix of classes and roles. Having an open discussion wo a shared view on current situation will be fruitless.

Example
Min max WB, Pug WB, 6man sc, 6man Roam, 6v6, 3-4man, Duo, solo roam, solo keeps/fort, solo sc, 1v1
by Bozzax
Tue Oct 29, 2019 10:20 am
Forum: Changelogs
Topic: Patch Notes 28/10/2019
Replies: 38
Views: 4148

Re: Patch Notes 28/10/2019

Secrets wrote:
Mon Oct 28, 2019 10:36 pm
...

Sorry you can't one shot people with CS. I will adapt to it as a WL main, you should too - and if it doesn't pan out, we can just revert
I still think you should adress pet aa / ability damage instead and tie it much more to training in pet tree
by Bozzax
Fri Oct 25, 2019 8:16 pm
Forum: Suggestions & Feedback
Topic: FEEDBACK: AOE cap
Replies: 76
Views: 11913

Re: FEEDBACK: AOE cap

Cap isnt the issue range is. Avfew abilities (disabling, delaying) become to influential with inc cap (old range). Consider a bo m3 silence with range 100 and no cap vs a 20 feet silence or 15 feet even. Lastly healing likely needs to be changed to aoe ranged instead of grp. Again not 100 feet unbou...
by Bozzax
Fri Oct 25, 2019 8:07 pm
Forum: Suggestions & Feedback
Topic: Current RvR design is a reason of zerging
Replies: 21
Views: 2040

Re: Current RvR design is a reason of zerging

Yaliskah wrote:
Fri Oct 25, 2019 5:11 pm
Bud unless you design a mech where the blob needs to unblob you will have a blob (zone domination did this)
by Bozzax
Tue Oct 22, 2019 5:44 pm
Forum: Suggestions & Feedback
Topic: FEEDBACK: AOE cap
Replies: 76
Views: 11913

Re: FEEDBACK: AOE cap

What career did you play with Dps shmy grpd and a tad solo Is the change good as it is? I’d test wo cap (24 makes as little sense as 9) Is the change good but too far (as in lower cap to another value but between 9 and 24)? Nupe I think the real test would be dropping it all together (24 help the b...
by Bozzax
Sun Oct 20, 2019 12:33 pm
Forum: Suggestions & Feedback
Topic: FEEDBACK: AOE cap
Replies: 76
Views: 11913

Re: FEEDBACK: AOE cap

Why cap at all?
by Bozzax
Sun Oct 20, 2019 11:48 am
Forum: Suggestions & Feedback
Topic: FEEDBACK: AOE cap
Replies: 76
Views: 11913

Re: FEEDBACK: AOE cap

The aoe cap was implemented bc organized well geared 8mans could killl blobs in daoc. It was a safeguard for pug blobs not the other way The tools for CC on daoc are much higher than warhammer, the aoe mezz + aoe stun (+ 3xpbaoe) combo is not in this game. Lets not derail im not for or against simp...