Hmm a good chosen/ knight can control a skirmish in a way IB / BG never can. An inexperienced player still performs average
Exceptional IBs/ BGs that push the limits of the class can be an intimidating line breaker or if average a hardly noticeable guard bot
Sm/bo currently are needed for a wb to ...
Search found 2690 matches
- Sat May 30, 2026 10:21 am
- Forum: General Discussion
- Topic: What is your favorite tank, and why?
- Replies: 6
- Views: 3927
- Sat May 30, 2026 10:06 am
- Forum: Suggestions & Feedback
- Topic: Suggestion: Cut stealth duration by 50%
- Replies: 109
- Views: 38186
Re: Suggestion: Cut stealth duration by 50%
Upgrades to stealth in ror compared to live is questionable considering how good they are after mdps patches
We all can pretend it is balanced and sing songs if you want too. Nevertheless if you play both sides and multiple classes you will likely realise stealth should be weakened to live levels ...
We all can pretend it is balanced and sing songs if you want too. Nevertheless if you play both sides and multiple classes you will likely realise stealth should be weakened to live levels ...
- Mon May 25, 2026 5:23 am
- Forum: Greenskins
- Topic: Help for returning Shammy
- Replies: 3
- Views: 2967
Re: Help for returning Shammy
RoR.builders - Shaman
+ Eye Quit Bleedin’ tactic is a very solid build if you build stacks with 2x hots + clns/shield and dots when possible
+ Eye Quit Bleedin’ tactic is a very solid build if you build stacks with 2x hots + clns/shield and dots when possible
- Sun May 17, 2026 8:36 am
- Forum: High Elves
- Topic: [SM] solo roaming build
- Replies: 5
- Views: 13324
Re: [SM] solo roaming build
Grimshimmer is s….
969 Armor (8,3 less damage or so if debuffs)
+ 10 Strength
+ 24 Toughness (-5 damage per hit so typically 10 or so per s)
+ 24 Wounds
+ 10 Initiative (less crit more parry)
+ 17 Weapon Skill
+ 80 Hit Points every 4s
Vs
600 Armor
+ 18 Wounds
+ 184 Hit Points every 4s (26 more ...
969 Armor (8,3 less damage or so if debuffs)
+ 10 Strength
+ 24 Toughness (-5 damage per hit so typically 10 or so per s)
+ 24 Wounds
+ 10 Initiative (less crit more parry)
+ 17 Weapon Skill
+ 80 Hit Points every 4s
Vs
600 Armor
+ 18 Wounds
+ 184 Hit Points every 4s (26 more ...
- Sat May 16, 2026 12:55 pm
- Forum: General Discussion
- Topic: Struggling to commit: WE vs. WH vs. Engi – Finding my "Main" in the current meta
- Replies: 7
- Views: 11249
Re: Struggling to commit: WE vs. WH vs. Engi – Finding my "Main" in the current meta
Engi since you lack experience. Once that is done WH to be able to get both potions and tallies
Order bc aao is favourable atm for order
Order bc aao is favourable atm for order
- Thu May 14, 2026 8:42 am
- Forum: Changelogs
- Topic: Patch Notes 14/05/2026
- Replies: 81
- Views: 22821
Re: Patch Notes 14/05/2026
5. One possible direction could also be to keep PvE BIS a bit more limited in terms of raw power, since the game is primarily PvP-focused. They could instead serve more as situational or flavor-based options rather than mandatory parts of the strongest setups.
(A good example is Bloodlord ...
(A good example is Bloodlord ...
- Thu May 14, 2026 8:17 am
- Forum: Changelogs
- Topic: Patch Notes 14/05/2026
- Replies: 81
- Views: 22821
Re: Patch Notes 14/05/2026
I wanted to share a few observations regarding the recent gear normalization changes.
1. One noticeable side effect seems to be that the 40/40–40/70 brackets feel a bit weaker than before. The progression curve may have become flatter than intended.
2. Build diversity also appears to have narrowed ...
1. One noticeable side effect seems to be that the 40/40–40/70 brackets feel a bit weaker than before. The progression curve may have become flatter than intended.
2. Build diversity also appears to have narrowed ...
- Sun Apr 19, 2026 11:43 am
- Forum: Suggestions & Feedback
- Topic: It's time to nuke the server.
- Replies: 19
- Views: 4068
Re: It's time to nuke the server.
Guys you don’t need devs for this just delete your toons and Y-E-S 
A nice bonus for you KPI is levelling up will be harder as well
A nice bonus for you KPI is levelling up will be harder as well
- Sat Apr 18, 2026 11:40 am
- Forum: Suggestions & Feedback
- Topic: SCs dying
- Replies: 38
- Views: 11561
Re: SCs dying
Population was killed before scenarios changed for the better.
The previous version was so abusive they managed to kill one of the most successful game modes of warhammer online.
The previous version was so abusive they managed to kill one of the most successful game modes of warhammer online.
Wtf op
idk maybe some things need a nerf a bit
not saying massive, not saying its ruining game, but there def is stuff that gets a little too much for too little. maybe damage maybe sustain maybe pressure maybe just how easy some things do everything at once. hard to explain but you can feel it when it ...
not saying massive, not saying its ruining game, but there def is stuff that gets a little too much for too little. maybe damage maybe sustain maybe pressure maybe just how easy some things do everything at once. hard to explain but you can feel it when it ...



