It was not about balance discussion at the begining, just how to defend it.
But indeed, it appears that sometimes it's not working as intended and probably should be fix.
Search found 15 matches
- Thu Oct 27, 2022 10:48 am
- Forum: Empire
- Topic: Marauder pull......?
- Replies: 85
- Views: 19337
- Tue Oct 25, 2022 3:26 pm
- Forum: Empire
- Topic: Marauder pull......?
- Replies: 85
- Views: 19337
Re: Marauder pull......?
I know engis will defend they guns but shooting in front and hiting enemy behind shouldnt happen and must be fixed. its game not a simulator of real war. I won't defend my engi (or any class i play) if something is broken/not working as intended on it. Maybe it's the difference between us. Looks ...
- Tue Oct 25, 2022 3:14 pm
- Forum: Empire
- Topic: Marauder pull......?
- Replies: 85
- Views: 19337
Re: Marauder pull......?
It's not like that all the time. Maybe 1/10.
Still frustrating
Still frustrating

- Tue Oct 25, 2022 12:10 pm
- Forum: Empire
- Topic: Marauder pull......?
- Replies: 85
- Views: 19337
Re: Marauder pull......?
Click here to watch on YouTube
Cut the line by a good margin, marauder out of los and i still got pulled, threw the mountain ?
I know marauder will defend their pull but i'm sorry, this shouldn't happen and must be fix.
- Thu Oct 06, 2022 12:07 pm
- Forum: Empire
- Topic: Marauder pull......?
- Replies: 85
- Views: 19337
Re: Marauder pull......?
Don't bring the marau vs wl discussion here (we know wl pull sucks, but we have other tools). Stay focus on the marau pull subject and how to defend it. Now that we all know, thanks to CyunUnderis :D , that marauder pull can be interrupt by taunt/silence. And taunt/silence, correct me if i'm wrong ...
- Wed Oct 05, 2022 5:01 pm
- Forum: Empire
- Topic: Marauder pull......?
- Replies: 85
- Views: 19337
Re: Marauder pull......?
Are you saying you can't pull people more than 65 feet or just that you can't initiate the cast pull out of range ? (english not my native language sry)
Because i'm pretty sure that if you cast it at 65 feet and both, the marau and target, run in opposite direction it will pull.
Because i'm pretty sure that if you cast it at 65 feet and both, the marau and target, run in opposite direction it will pull.
- Wed Oct 05, 2022 3:49 pm
- Forum: Empire
- Topic: Marauder pull......?
- Replies: 85
- Views: 19337
Re: Marauder pull......?
Damn i delete my records. But you are wrong on that unless you can see threw obstacles... Had 3-4 videos showing people (including me) getting pulled threw tress, rocks and walls).
Also got twice pulled more than 100 feet away (probably sprint/charge from both sides) and that's really stupid (imo).
Also got twice pulled more than 100 feet away (probably sprint/charge from both sides) and that's really stupid (imo).
- Wed Oct 05, 2022 2:52 pm
- Forum: Empire
- Topic: Marauder pull......?
- Replies: 85
- Views: 19337
Re: Marauder pull......?
I'll try one last time because i was not clear at first. The problem is not the pull itself, it's the range sometimes broken. I don't know every class in the game and maybe some can taunt/silence 100+ feet range then you are right i'll ask them to use those skills. The other major problem is when ...
- Wed Oct 05, 2022 12:43 pm
- Forum: Empire
- Topic: Marauder pull......?
- Replies: 85
- Views: 19337
Re: Marauder pull......?
Marauder also has aoe stun wich WL doesn't have - id give up pounce for that.
You know we can't think like that
I'm perfectly fine with marauder having a pull. But something more instant and 65 feet range woudl be nice. Or cuting los should break the pull (wich doesn't always work).
You know we can't think like that

I'm perfectly fine with marauder having a pull. But something more instant and 65 feet range woudl be nice. Or cuting los should break the pull (wich doesn't always work).
- Wed Oct 05, 2022 11:08 am
- Forum: Empire
- Topic: Marauder pull......?
- Replies: 85
- Views: 19337
Re: Marauder pull......?
Let me be clear, that (another) broken pull skill can be gamechanger: Smart mara abuse this by pulling "permanent marked people" (like well known warband leaders, or main assist characters) from long distance right into the melee blob (where they quickly die), which leads to chaos and not assist at ...