Search found 158 matches
- Fri Jan 08, 2021 9:51 am
- Forum: Suggestions & Feedback
- Topic: Squig Herder is a bit overtuned.
- Replies: 240
- Views: 54126
Re: I'm going to be blunt - Squig Herder is absolutely broken.
ill be honest, im with the people on page1. i read you initial post and the first few points seemed like your main case, then a screenshot that at first didnt see overwhelming was addeed as "mic drop" but i never saw any text saying "this is pet damage only" and then you lost me. SH as a class has ...
- Fri Jan 08, 2021 12:27 am
- Forum: Suggestions & Feedback
- Topic: Squig Herder is a bit overtuned.
- Replies: 240
- Views: 54126
Re: I'm going to be blunt - Squig Herder is absolutely broken.
Oh ok, in that case the screen distracts from your point. you should have just said pet provides better bonus, and contribute to X% amount of my total dps (can't remember how much because I don't like goblins, but the contribution of the pet to dps is well known and discussed in posts). Could make ...
- Fri Jan 08, 2021 12:15 am
- Forum: Suggestions & Feedback
- Topic: Squig Herder is a bit overtuned.
- Replies: 240
- Views: 54126
Re: I'm going to be blunt - Squig Herder is absolutely broken.
If you want to be listened try the dps test against the dummy. Pet only, you only, you and pet. also add you spec, lvl, rr and equip. also please post results in a way we can know you did not contribute to the damage during the pet only test and vice versa That way we can have some data to rely upon ...
- Sat Nov 28, 2020 2:25 pm
- Forum: Changelogs
- Topic: Patch Notes 27/11/2020
- Replies: 357
- Views: 98477
Re: Patch Notes 27/11/2020
@Devs Can you explain the theory behind nerfing rSH range ? 2zGnxeSbb3g Thanks for sharing the video Wargrimnir (it was actually interesting, not being sarcastic). I have some issue with Devs interpretation of it since you went for a realistic explanation. 1)Since the arrow travel a shorter ...
- Fri Nov 27, 2020 4:46 pm
- Forum: Changelogs
- Topic: Patch Notes 27/11/2020
- Replies: 357
- Views: 98477
Re: Patch Notes 27/11/2020
This one for exemple ? https://www.returnofreckoning.com/forum/viewtopic.php?t=39050 Not sure I see the proposal of reducing the range of quick shootin'. Copied from the post Path of Quick Shootin': -Tactic Shootin Wif' da wind: Path of Quick Shootin' abilities penetrate 25% armor. -Run 'n Shoot ...
- Fri Nov 27, 2020 4:23 pm
- Forum: Changelogs
- Topic: Patch Notes 27/11/2020
- Replies: 357
- Views: 98477
Re: Patch Notes 27/11/2020
Feel free to write balance proposal to fix the Game :) Please show me ANY "balance proposals" from the players that asked for a reduction in range for the SH. The tactic to increased your range on "quick shootin" wasnt even optional, it was the one tactic that made that build playable. This one for ...
- Thu Nov 12, 2020 8:57 pm
- Forum: General Discussion
- Topic: Fort Tracking One Month In
- Replies: 165
- Views: 36948
Re: Fort Tracking One Month In
A lot of class discussions which is fine but the references made using this data to validate input is ignorant or at least unsupported. This data reflects win loss % that’s it. There are too many variables to use it for anything other than that. If you were wanting to use win loss to prove a point i ...
- Tue Nov 10, 2020 7:22 pm
- Forum: Off Topic
- Topic: System of a Down New Songs
- Replies: 2
- Views: 4417
Re: System of a Down New Songs
Trash from SOAD is still higher quality compared to what many produce 

- Tue Nov 10, 2020 5:33 pm
- Forum: Empire
- Topic: [KOTBS] Vigilance Requiring Shield
- Replies: 23
- Views: 8942
Re: [KOTBS] Vigilance Requiring Shield
Vigilance only able to use with shield ? Sorry but this is really bullshit that you can kill 2h Kotbs finally ! it makes sense that the shield requirement is added for both vigilance and oppression, or that no shield is required for either. The idea was that they have a shield in their icon, plus ...
- Tue Nov 10, 2020 2:39 pm
- Forum: General Discussion
- Topic: Ditching Forts Mid-Siege
- Replies: 89
- Views: 19545
Re: Ditching Forts Mid-Siege
If you are in a good Warband Forts can be fun, at least in the first stage, it is normal rvr but with more even numbers. In a decent warband you can attack the back the zerg to break it up, defend BO's against greater numbers, use the walls to your advantage etc, I don't really see the problem with ...