Search found 88 matches
- Sat Sep 07, 2019 8:17 pm
- Forum: Changelogs
- Topic: Patch Notes 07/09/2019
- Replies: 57
- Views: 28236
Re: Patch Notes 07/09/2019
The change in pocket items' utility is a bad change. The cooldown on subjugator and beastlord item was lengthy enough, but now you're asking everyone who wants the ability to cleanse 1 thing every half an hour to sacrifice valuable set bonuses and stats in order to gain a shred of utility? Not only ...
- Wed Jul 24, 2019 9:33 am
- Forum: Introduce Yourself
- Topic: An old Ironbreaker returns!
- Replies: 10
- Views: 4921
Re: An old Ironbreaker returns!
ZAMNIL! It feels like it's been forever, welcome back!
- Sun Jun 02, 2019 12:46 am
- Forum: Changelogs
- Topic: Patch Notes 01/06/2019
- Replies: 103
- Views: 43023
Re: Patch Notes 01/06/2019
Thank you for bringing back one of my favorite instances of all time! It was fun doing some higher-end challenging content again. HOWEVER, It seems like the aggro tables on the bosses in these dungeons is extremely bugged. On the final boss, I was attempting it with 2 KOTBS, myself (WL), and a SW ...
- Sat May 25, 2019 11:53 pm
- Forum: Changelogs
- Topic: Patch Notes 25/05/2019
- Replies: 59
- Views: 34190
Re: Patch Notes 25/05/2019
- Sentinel set will now require 'Completed Redeye's Armor Set' ToK unlock to equip. - Future Bloodlord set obtainable in Bastion Stairs will require 'Completed Sentinel's Armor Set' ToK unlock to equip. Sentinel Jewel accessory is not required to obtain this unlock. I really like this change. It ...
- Wed May 15, 2019 11:37 am
- Forum: Discussions
- Topic: [Dev] White Lion proposal
- Replies: 147
- Views: 91154
Re: [Dev] White Lion proposal
These complaints didn't really start until Torq buffed pet damage across the board, right?
Why not revert most of those changes and leave all the other stuff alone? Why do you have to mess around with stuff that's unrelated to the root complaint?
Why not revert most of those changes and leave all the other stuff alone? Why do you have to mess around with stuff that's unrelated to the root complaint?
- Wed May 15, 2019 10:34 am
- Forum: Discussions
- Topic: [Dev] White Lion proposal
- Replies: 147
- Views: 91154
Re: [Dev] White Lion proposal
No it isn't. It's the same speed as a player. nvDM7jbl2Lo It never looks like that from the WL's POV. Ever. The pet stutter steps and constantly drops out of melee range, and needs to be much closer to the target in order for abilities like fetch, the snare, and the kd to fire off. If someone hits ...
- Wed May 15, 2019 9:59 am
- Forum: Discussions
- Topic: [Dev] White Lion proposal
- Replies: 147
- Views: 91154
Re: [Dev] White Lion proposal
2. Reduce the speed of the pet, because now it is higher than the player No it isn't. It's the same speed as a player. The only time a pet catches up to a player is if they are standing still, are already snared, or the WL player has slotted a tactic or used charge. The base pet speed is equal to a ...
- Wed May 15, 2019 6:48 am
- Forum: Discussions
- Topic: [Dev] White Lion proposal
- Replies: 147
- Views: 91154
Re: [Dev] White Lion proposal
I'm not sure how hitting the attack button (which I have had keybound since 2008, tyvm) will make the lion run fast enough to catch up to a target that is using their movement keys. The pet moves as fast as a normally moving player unless you use a 30 second cooldown charge ability or use a tactic ...
- Wed May 15, 2019 2:44 am
- Forum: Discussions
- Topic: [Dev] White Lion proposal
- Replies: 147
- Views: 91154
Re: [Dev] White Lion proposal
For examples of the inherent vulnerability of the pet and how easy it is to counter a WL's burst, please watch any of the 6v6 videos. Skilled players will burst the pet down in a couple of GCDs with the healers unable to do anything to remedy it (due to the UI not helping healers at all when it ...
- Wed May 15, 2019 1:19 am
- Forum: Discussions
- Topic: [Dev] White Lion proposal
- Replies: 147
- Views: 91154
Re: [Dev] White Lion proposal
The fundamental issue with the WL is that the pet needs to close in melee range in order to do any of these CC options, so I'm not entirely sure where you're getting the idea that the WL at its core is a high CC class. It is, in every single case, better to have the player themselves run up to the ...