Search found 88 matches

>
by Liandel
Sat Sep 07, 2019 8:17 pm
Forum: Changelogs
Topic: Patch Notes 07/09/2019
Replies: 57
Views: 11618

Re: Patch Notes 07/09/2019

The change in pocket items' utility is a bad change. The cooldown on subjugator and beastlord item was lengthy enough, but now you're asking everyone who wants the ability to cleanse 1 thing every half an hour to sacrifice valuable set bonuses and stats in order to gain a shred of utility? Not only ...
by Liandel
Wed Jul 24, 2019 9:33 am
Forum: Introduce Yourself
Topic: An old Ironbreaker returns!
Replies: 10
Views: 1709

Re: An old Ironbreaker returns!

ZAMNIL! It feels like it's been forever, welcome back!
by Liandel
Sun Jun 02, 2019 12:46 am
Forum: Changelogs
Topic: Patch Notes 01/06/2019
Replies: 103
Views: 20336

Re: Patch Notes 01/06/2019

Thank you for bringing back one of my favorite instances of all time! It was fun doing some higher-end challenging content again. HOWEVER, It seems like the aggro tables on the bosses in these dungeons is extremely bugged. On the final boss, I was attempting it with 2 KOTBS, myself (WL), and a SW. A...
by Liandel
Sat May 25, 2019 11:53 pm
Forum: Changelogs
Topic: Patch Notes 25/05/2019
Replies: 59
Views: 15056

Re: Patch Notes 25/05/2019

- Sentinel set will now require 'Completed Redeye's Armor Set' ToK unlock to equip. - Future Bloodlord set obtainable in Bastion Stairs will require 'Completed Sentinel's Armor Set' ToK unlock to equip. Sentinel Jewel accessory is not required to obtain this unlock. I really like this change. It wi...
by Liandel
Wed May 15, 2019 11:37 am
Forum: Discussions
Topic: [Dev] White Lion proposal
Replies: 147
Views: 22536

Re: [Dev] White Lion proposal

These complaints didn't really start until Torq buffed pet damage across the board, right?

Why not revert most of those changes and leave all the other stuff alone? Why do you have to mess around with stuff that's unrelated to the root complaint?
by Liandel
Wed May 15, 2019 10:34 am
Forum: Discussions
Topic: [Dev] White Lion proposal
Replies: 147
Views: 22536

Re: [Dev] White Lion proposal

No it isn't. It's the same speed as a player. nvDM7jbl2Lo It never looks like that from the WL's POV. Ever. The pet stutter steps and constantly drops out of melee range, and needs to be much closer to the target in order for abilities like fetch, the snare, and the kd to fire off. If someone hits ...
by Liandel
Wed May 15, 2019 9:59 am
Forum: Discussions
Topic: [Dev] White Lion proposal
Replies: 147
Views: 22536

Re: [Dev] White Lion proposal

2. Reduce the speed of the pet, because now it is higher than the player No it isn't. It's the same speed as a player. The only time a pet catches up to a player is if they are standing still, are already snared, or the WL player has slotted a tactic or used charge. The base pet speed is equal to a...
by Liandel
Wed May 15, 2019 6:48 am
Forum: Discussions
Topic: [Dev] White Lion proposal
Replies: 147
Views: 22536

Re: [Dev] White Lion proposal

I'm not sure how hitting the attack button (which I have had keybound since 2008, tyvm) will make the lion run fast enough to catch up to a target that is using their movement keys. The pet moves as fast as a normally moving player unless you use a 30 second cooldown charge ability or use a tactic s...
by Liandel
Wed May 15, 2019 2:44 am
Forum: Discussions
Topic: [Dev] White Lion proposal
Replies: 147
Views: 22536

Re: [Dev] White Lion proposal

For examples of the inherent vulnerability of the pet and how easy it is to counter a WL's burst, please watch any of the 6v6 videos. Skilled players will burst the pet down in a couple of GCDs with the healers unable to do anything to remedy it (due to the UI not helping healers at all when it come...
by Liandel
Wed May 15, 2019 1:19 am
Forum: Discussions
Topic: [Dev] White Lion proposal
Replies: 147
Views: 22536

Re: [Dev] White Lion proposal

The fundamental issue with the WL is that the pet needs to close in melee range in order to do any of these CC options, so I'm not entirely sure where you're getting the idea that the WL at its core is a high CC class. It is, in every single case, better to have the player themselves run up to the t...