Search found 358 matches
- Tue May 26, 2026 11:17 am
- Forum: Suggestions & Feedback
- Topic: The main replay loop of this game.
- Replies: 38
- Views: 15792
Re: The main replay loop of this game.
Fair points to my comment. Communication is king, especially when things are difficult.
- Mon May 25, 2026 6:29 pm
- Forum: Suggestions & Feedback
- Topic: SC system needs a change
- Replies: 61
- Views: 18715
Re: SC system needs a change
Thanks for responding. I think this is clearly an issue of population more than anything else. One of the benefits of weekend SCs is that groups that know they want to play SCs now organise around the weekends. Some of the best content in RoR over the last few months has been Sat/Sun morning 6 ...
- Mon May 25, 2026 5:01 pm
- Forum: Suggestions & Feedback
- Topic: The main replay loop of this game.
- Replies: 38
- Views: 15792
Re: The main replay loop of this game.
I worked on the dev team very peripherally about 2 years back so have some comment about rvr. I did the initial work to reclaim keeps (someone else picked it up and released it a few months later).
Coding is not the biggest issue in my opinion, it is testing. Something like keep reclaim is actually ...
Coding is not the biggest issue in my opinion, it is testing. Something like keep reclaim is actually ...
- Fri May 08, 2026 3:25 pm
- Forum: Suggestions & Feedback
- Topic: Break the blob
- Replies: 60
- Views: 8453
Re: Break the blob
This is good suggestion on the surface but i guess knock on effect is it would grind campaign to stalemate. It's hard to take a keep even with 20-40% numbers advantage.
- Wed May 06, 2026 4:03 pm
- Forum: Suggestions & Feedback
- Topic: RvR Campaign Point System
- Replies: 2
- Views: 1324
RvR Campaign Point System
I've been sitting on this idea for a while and recently came back to the game.
Whilst I always enjoy a good ol' runout in Martyrs Square I've immediately seen all the same old problems: blobbing, and a lack of meaningful campaign progression.
You know it already.
Three whole zones open and ...
Whilst I always enjoy a good ol' runout in Martyrs Square I've immediately seen all the same old problems: blobbing, and a lack of meaningful campaign progression.
You know it already.
Three whole zones open and ...
- Wed Dec 10, 2025 10:48 pm
- Forum: Suggestions & Feedback
- Topic: X-Realm Lockout - Potential Solution
- Replies: 39
- Views: 16992
Re: X-Realm Lockout - Potential Solution
Really good idea. +1.
I'd let people still get rewards in pve, earn xp, gold etc, just nothing in rvr.
I'd let people still get rewards in pve, earn xp, gold etc, just nothing in rvr.
- Wed Nov 19, 2025 3:57 pm
- Forum: Development Discussions
- Topic: [PTS] Patch Notes 19/11/2025 - Matchmaking
- Replies: 88
- Views: 40591
Re: [PTS] Patch Notes 19/11/2025 - Matchmaking
I guess you are allowed to queue as group with whatever comp you want. It only fills 2-2-2 from people who queue'd less than 6, which imo is good sense.
Great changes, looking forward to see them develop.
Great changes, looking forward to see them develop.
- Fri Oct 17, 2025 2:51 pm
- Forum: General Discussion
- Topic: Please revert the fix to box spawn on death rates.
- Replies: 43
- Views: 16066
- Thu Sep 25, 2025 1:35 pm
- Forum: Destruction
- Topic: Spanish-speaking guilds?
- Replies: 2
- Views: 2503
- Thu Sep 04, 2025 2:42 pm
- Forum: Media
- Topic: Ingame bridge + guardhouse - Made for tabletop
- Replies: 23
- Views: 21889



