Search found 361 matches

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by Vaul
Thu Jul 09, 2026 6:39 pm
Forum: General Discussion
Topic: Magus hype or not? Thoughts on the upcoming ranged DPS changes
Replies: 7
Views: 2145

Re: Magus hype or not? Thoughts on the upcoming ranged DPS changes

Eng/Magi pet could work a bit like RP/Zealot circles. You place the pet somewhere rather than summon at your position. Then your key damage things like mist and firestorm centre on your pets position. And you can resummon it - ie move it - on cooldown to keep in touch with fight.

To keep the damage ...
by Vaul
Thu Jul 09, 2026 12:37 pm
Forum: Suggestions & Feedback
Topic: QoL proposal - Character Lifetime Achievement granting permanent "Sentinel" Talismans
Replies: 9
Views: 1594

Re: QoL proposal - Character Lifetime Achievement granting permanent "Sentinel" Talismans

I think it's fine as is. I actually really value the decaying items like talisman and lotd resources as it encourages weekly engagement in content. I think there should be **more** stuff that decays over time. I only so rvr for my soulstones.
by Vaul
Mon Jun 08, 2026 12:11 pm
Forum: Destruction
Topic: LFG
Replies: 3
Views: 5096

Re: LFG


Good morning to all

Im looking to join a friendly and chill guild to progres in ROR and advance in all the game. Im a very hard working person and dont have a lot of free time so it would have to be a guild with no time requirements and that I could join when I have free time.

I have no problem ...
by Vaul
Tue May 26, 2026 11:17 am
Forum: Suggestions & Feedback
Topic: The main replay loop of this game.
Replies: 44
Views: 30330

Re: The main replay loop of this game.

Fair points to my comment. Communication is king, especially when things are difficult.
by Vaul
Mon May 25, 2026 6:29 pm
Forum: Suggestions & Feedback
Topic: SC system needs a change
Replies: 67
Views: 29065

Re: SC system needs a change


Thanks for responding. I think this is clearly an issue of population more than anything else. One of the benefits of weekend SCs is that groups that know they want to play SCs now organise around the weekends. Some of the best content in RoR over the last few months has been Sat/Sun morning 6 ...
by Vaul
Mon May 25, 2026 5:01 pm
Forum: Suggestions & Feedback
Topic: The main replay loop of this game.
Replies: 44
Views: 30330

Re: The main replay loop of this game.

I worked on the dev team very peripherally about 2 years back so have some comment about rvr. I did the initial work to reclaim keeps (someone else picked it up and released it a few months later).

Coding is not the biggest issue in my opinion, it is testing. Something like keep reclaim is actually ...
by Vaul
Fri May 08, 2026 3:25 pm
Forum: Suggestions & Feedback
Topic: Break the blob
Replies: 73
Views: 27393

Re: Break the blob

This is good suggestion on the surface but i guess knock on effect is it would grind campaign to stalemate. It's hard to take a keep even with 20-40% numbers advantage.
by Vaul
Wed May 06, 2026 4:03 pm
Forum: Suggestions & Feedback
Topic: RvR Campaign Point System
Replies: 2
Views: 1736

RvR Campaign Point System

I've been sitting on this idea for a while and recently came back to the game.

Whilst I always enjoy a good ol' runout in Martyrs Square I've immediately seen all the same old problems: blobbing, and a lack of meaningful campaign progression.

You know it already.

Three whole zones open and ...
by Vaul
Wed Dec 10, 2025 10:48 pm
Forum: Suggestions & Feedback
Topic: X-Realm Lockout - Potential Solution
Replies: 39
Views: 19200

Re: X-Realm Lockout - Potential Solution

Really good idea. +1.

I'd let people still get rewards in pve, earn xp, gold etc, just nothing in rvr.
by Vaul
Wed Nov 19, 2025 3:57 pm
Forum: Development Discussions
Topic: [PTS] Patch Notes 19/11/2025 - Matchmaking
Replies: 88
Views: 45013

Re: [PTS] Patch Notes 19/11/2025 - Matchmaking

I guess you are allowed to queue as group with whatever comp you want. It only fills 2-2-2 from people who queue'd less than 6, which imo is good sense.

Great changes, looking forward to see them develop.