Search found 761 matches

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by Wam
Sat May 08, 2021 9:24 pm
Forum: General Discussion
Topic: Addressing the 90 min Elephant in the room.
Replies: 162
Views: 10266

Re: Addressing the 90 min Elephant in the room.

The reason why experienced players post less and less on forums, get drowned out by armchair roleplayers who want to dictate how others should play, instead of options for everyone to play more freely... again more action is better for server, i was here in dark times when there was lack of action a...
by Wam
Sat May 08, 2021 6:16 pm
Forum: General Discussion
Topic: Addressing the 90 min Elephant in the room.
Replies: 162
Views: 10266

Re: Addressing the 90 min Elephant in the room.

Would be nice if lockouts were longer and people were more locked in to one side or another for a long period imo. If you want to do city on a certain char then push for city on that char, don't swap to whatever realm has the best pugs/guilds at that exact moment then swap to said char. "oh lo...
by Wam
Sat May 08, 2021 6:08 pm
Forum: General Discussion
Topic: Addressing the 90 min Elephant in the room.
Replies: 162
Views: 10266

Re: Addressing the 90 min Elephant in the room.

I think this is exactly what the change is meant to address - purposeful circumvention of game mechanics. What game mechanics are being circumvented? Cross-realming? Why do you have the mentality that cross-realming = bad? You want everyone to be on the same realm and just zerg? you know many peopl...
by Wam
Sat May 08, 2021 5:55 pm
Forum: General Discussion
Topic: Addressing the 90 min Elephant in the room.
Replies: 162
Views: 10266

Re: Addressing the 90 min Elephant in the room.

so let me get this correct You prefer the old system where order pushed empty zones 3-1 and there was 2 star ic everyday? and destro was effectively throwing forts something many players got threatened with bans for mentioning in region chat in the past (but are effectively doing with actions or lac...
by Wam
Sat May 08, 2021 9:56 am
Forum: General Discussion
Topic: Addressing the 90 min Elephant in the room.
Replies: 162
Views: 10266

Re: Addressing the 90 min Elephant in the room.

We are a small private server, our population is way too low for even more layered barriers to entry, its even more magnified at off peak times where most cities happen due to numbers imbalance and then its RNG who gets a pop, but in the process you are killing the motivation of your own players and...
by Wam
Sat Feb 27, 2021 11:10 am
Forum: Changelogs
Topic: Patch Notes 26/02/2021
Replies: 212
Views: 17066

Re: Patch Notes 26/02/2021

Armor Talisman Rebalance This has been on the backburner to-do list for a long time. We're dropping the values on these talismans by approximately 25% across the board (the formula is a bit fiddly, so it's not perfect). This will bring it much closer into alignment with the defensive benefits of To...
by Wam
Fri Feb 05, 2021 2:05 am
Forum: General Discussion
Topic: LIVE Q&A: Drop your questions here!
Replies: 153
Views: 11010

Re: LIVE Q&A: Drop your questions here!

X-realm lockout timer was introduced to prevent "griefing" and abusing unlimited fort population and stacking defenses to farm easy invader wins... now you have added fort population controls in game for awhile which solved these issues to a certain extent, what are your thoughts and opini...
by Wam
Thu Jan 28, 2021 11:40 pm
Forum: General Discussion
Topic: [Opinion] Cities Are 'Meh' For A Few Reasons.
Replies: 57
Views: 3343

Re: [Opinion] Cities Are 'Meh' For A Few Reasons.

Instead it's this mega 3 stage melee ball business that rewards a particular playstyle. And that's one of the biggest issues of why cities are bad and need a rework. Almost all the complaints about classes not being "warband viable" stem from city (and city mechanics). If it wasn't for th...
by Wam
Thu Jan 28, 2021 11:12 pm
Forum: Empire
Topic: Input for Consideration - Developers on WH
Replies: 14
Views: 1317

Re: Input for Consideration - Developers on WH

Hi Developers At some point you will review the WH class, I'd like to make the following proposal for you to consider: 1. Reduce to cooldown from stealth from 30 to 20 or 25 seconds. 2. Reduce the cast time to enter stealth from 2 to 1 seconds. The justification is to further maximise on the unique...
by Wam
Thu Jan 28, 2021 11:06 pm
Forum: General Discussion
Topic: [Opinion] Cities Are 'Meh' For A Few Reasons.
Replies: 57
Views: 3343

Re: [Opinion] Cities Are 'Meh' For A Few Reasons.

It is. They choose the way a City Siege is played, they can change every aspect of it. There are so many options to make Cities fun to play and somehow they chose the most broken and dull one. I think it's mostly due to the fact of not acknowledging they chose the wrong path. how do you think they ...