After playing for two days and testing the new matchmaking system, I must say that I am very impressed.
The queue time is quite short (I expected it to be much longer).
The games are very balanced.
It is rare for one side to be completely destroyed quickly.
Surrender is very rare.
Of course ...
Search found 690 matches
- Sun Feb 15, 2026 4:59 pm
- Forum: Changelogs
- Topic: Patch Notes 12/02/2026
- Replies: 146
- Views: 12604
- Fri Feb 13, 2026 3:13 pm
- Forum: General Discussion
- Topic: A thank you to the artists and model makers
- Replies: 2
- Views: 790
- Fri Feb 13, 2026 10:06 am
- Forum: Changelogs
- Topic: Patch Notes 12/02/2026
- Replies: 146
- Views: 12604
Re: Patch Notes 12/02/2026
Thank you for this new patch. You're great at introducing new visual and gameplay changes to the game. Casual players like me have run into the following problem: my bank can't accommodate all the things you're adding to the game. So, I have a favor to ask.
Can you expand players' personal banks ...
- Fri Feb 13, 2026 8:22 am
- Forum: General Discussion
- Topic: Black guard up
- Replies: 6
- Views: 437
Re: Black guard up
Snb - FoF + ET.
FTWK - only in zerg enviroment (should be changed for good party utility, SM WW too)
2h - Immposible to use ET becosue of Crimson and parry tactic.
Anyway ET is a great change.
FTWK - only in zerg enviroment (should be changed for good party utility, SM WW too)
2h - Immposible to use ET becosue of Crimson and parry tactic.
Anyway ET is a great change.
- Fri Feb 13, 2026 8:13 am
- Forum: Addons
- Topic: [UI] VinyUI
- Replies: 1589
- Views: 1765075
Re: [UI] VinyUI
Its "Guardline" addonnotrandomatall wrote: Fri Feb 13, 2026 3:41 am Hey.
I can't seem to get tether to show a line to my pet and sometimes it's not showing who is guarding me even though enabled in /tether. Any clue what's going on? It's always working when I'm guarding someone though.
- Thu Feb 12, 2026 11:23 pm
- Forum: Addons
- Topic: [UI] VinyUI
- Replies: 1589
- Views: 1765075
Re: [UI] VinyUI
Thank you ^
Do you know why I can't see the new UI scenario?
Is there a conflict with Viny UI?
I disabled the qq add-on and nothing changed.
Do you know why I can't see the new UI scenario?
Is there a conflict with Viny UI?
I disabled the qq add-on and nothing changed.
- Thu Feb 12, 2026 8:40 pm
- Forum: Changelogs
- Topic: Patch Notes 12/02/2026
- Replies: 146
- Views: 12604
Re: Patch Notes 12/02/2026
If the WE/WH player complains about the change, it means it's a good change 
- Thu Feb 12, 2026 8:11 pm
- Forum: Changelogs
- Topic: Patch Notes 12/02/2026
- Replies: 146
- Views: 12604
Re: Patch Notes 12/02/2026
Why can't I see the new UI scenario?
Is there a conflict with Viny UI?
I disabled the qq add-on, but nothing changed.
Is there a conflict with Viny UI?
I disabled the qq add-on, but nothing changed.
- Thu Feb 12, 2026 7:40 pm
- Forum: Changelogs
- Topic: Patch Notes 12/02/2026
- Replies: 146
- Views: 12604
Re: Patch Notes 12/02/2026
IB – good change (5% less reduction per one tact is nothing, just like in the past when the shaman's detaunt tactic was reduced from 25% to 20%).
The Grudge-building ability is a huge buff for IB.
BG – an excellent change, but I would prefer to remove FTWK and give some decent utility that works ...
The Grudge-building ability is a huge buff for IB.
BG – an excellent change, but I would prefer to remove FTWK and give some decent utility that works ...
- Thu Feb 12, 2026 2:55 pm
- Forum: Changelogs
- Topic: Patch Notes 12/02/2026
- Replies: 146
- Views: 12604
Re: Patch Notes 12/02/2026
- The following knockbacks will no longer be prevented by snare/root immunity: Repel, Repel Darkness, Git Out!, Mighty Gale.
Please revert this
To have immunity to knockback is a key mechanic
Imagine Tor Anroc without it, or any map with lava / cliff...
And why not for BG/IB ? Certainly ...



