Search found 588 matches
- Mon Nov 10, 2025 1:18 pm
- Forum: Suggestions & Feedback
- Topic: City siege aditional Rewards
- Replies: 15
- Views: 2326
Re: City siege aditional Rewards
My friends also have a very good idea (the best, in my opinion) to play cities in a knockout system like a soccer championship:
The team that loses stage 1 goes on to stage 2 against the losing team from another instance. The same applies to the next stage.
There would be no reason to leave ...
- Mon Nov 10, 2025 1:05 pm
- Forum: Suggestions & Feedback
- Topic: [Suggestion] Strikethrough
- Replies: 52
- Views: 6386
Re: [Suggestion] Strikethrough
Looking at the actual amount of disrupts, I get the impression that after introducing 50% (always) avoidance, it doesn't work properly.
It often happens, as described by RDPS, that they are disrupted several or even more times in a row, especially healers.
My healers have an average of 40% to 50 ...
It often happens, as described by RDPS, that they are disrupted several or even more times in a row, especially healers.
My healers have an average of 40% to 50 ...
- Mon Nov 10, 2025 12:49 pm
- Forum: Suggestions & Feedback
- Topic: [Suggestion] Strikethrough
- Replies: 52
- Views: 6386
Re: [Suggestion] Strikethrough
Not bad ideaGobtar wrote: Mon Nov 10, 2025 5:39 am Perhaps a solution is that AOE attacks have the current 50% Strikethrough - while single target ability use the original strike through maths?
Just a thought.
- Sun Nov 09, 2025 11:57 am
- Forum: Suggestions & Feedback
- Topic: City siege aditional Rewards
- Replies: 15
- Views: 2326
Re: City siege aditional Rewards
Hello,
I was thinking, since City siege has went to a decline, why not provide it with an adtitional, incetive. why not add a Troimphant Insignia in Gold Bags from it, city is a SC after all and it seems like the end game one to.
This might incetivise ppl to try a bit harder in it, and also to ...
- Sun Nov 09, 2025 8:52 am
- Forum: General Discussion
- Topic: Maybe it's time to do something about WL
- Replies: 30
- Views: 4678
Re: Maybe it's time to do something about WL
Unbelievable.
If someone doesn't see that WL/mara doesn't deserve balancing because it's too powerful, then there's probably no point in continuing to read this forum thread.
The same goes for people who think SL is unplayable just because the skill that killed everything that moved in the area has ...
If someone doesn't see that WL/mara doesn't deserve balancing because it's too powerful, then there's probably no point in continuing to read this forum thread.
The same goes for people who think SL is unplayable just because the skill that killed everything that moved in the area has ...
- Sat Nov 08, 2025 12:07 pm
- Forum: General Discussion
- Topic: Maybe it's time to do something about WL
- Replies: 30
- Views: 4678
Re: Maybe it's time to do something about WL
I feel like either provide useful comments what should be done to WL and give suggestions or stop making these posts, they won't lead into anything other than the usual back and forth of people saying "wl op" -> "destro players just cry so it gets nerfed like they did with rampage"..
You're ...
- Sat Nov 08, 2025 7:29 am
- Forum: General Discussion
- Topic: Maybe it's time to do something about WL
- Replies: 30
- Views: 4678
Re: Maybe it's time to do something about WL
You have the mistaken impression that WL/Mara are only very powerful in a zerg environment.
They are just as powerful on a small scale. After the changes, aoe channel is used very effectively even as a single target skill.
But there's no point in creating more posts. We have to wait patiently for ...
They are just as powerful on a small scale. After the changes, aoe channel is used very effectively even as a single target skill.
But there's no point in creating more posts. We have to wait patiently for ...
- Fri Nov 07, 2025 3:34 pm
- Forum: Suggestions & Feedback
- Topic: [Suggestion] Strikethrough
- Replies: 52
- Views: 6386
Re: [Suggestion] Strikethrough
nice ideaRuin wrote: Fri Nov 07, 2025 3:28 pm what about giving 2h staff 10% strike threw, just like 2h weapons gets?
- Fri Nov 07, 2025 1:39 pm
- Forum: Suggestions & Feedback
- Topic: [Suggestion] Strikethrough
- Replies: 52
- Views: 6386
Re: [Suggestion] Strikethrough
I also think that Magic Casters in particular have a big problem at the moment.
But on the other hand, there is so much strikethrough in the game that defensive stats would become redundant. I'm talking specifically about tanks.
Maybe if block was removed from your proposals, it would make sense.
But on the other hand, there is so much strikethrough in the game that defensive stats would become redundant. I'm talking specifically about tanks.
Maybe if block was removed from your proposals, it would make sense.
- Thu Nov 06, 2025 8:44 pm
- Forum: General Discussion
- Topic: Killboard
- Replies: 16
- Views: 2868
Re: Killboard
It's a good idea, but above all, the killboard should provide complete data, as it used to, i.e., kills and deaths.
If you want to check a player's effectiveness, you can see everything, and kills alone don't tell you anything.
Someone can get 1,000 kills and die 500 times at the same time, and ...



