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by Alubert
Mon Nov 10, 2025 1:18 pm
Forum: Suggestions & Feedback
Topic: City siege aditional Rewards
Replies: 15
Views: 2326

Re: City siege aditional Rewards




My friends also have a very good idea (the best, in my opinion) to play cities in a knockout system like a soccer championship:
The team that loses stage 1 goes on to stage 2 against the losing team from another instance. The same applies to the next stage.
There would be no reason to leave ...
by Alubert
Mon Nov 10, 2025 1:05 pm
Forum: Suggestions & Feedback
Topic: [Suggestion] Strikethrough
Replies: 52
Views: 6386

Re: [Suggestion] Strikethrough

Looking at the actual amount of disrupts, I get the impression that after introducing 50% (always) avoidance, it doesn't work properly.
It often happens, as described by RDPS, that they are disrupted several or even more times in a row, especially healers.
My healers have an average of 40% to 50 ...
by Alubert
Mon Nov 10, 2025 12:49 pm
Forum: Suggestions & Feedback
Topic: [Suggestion] Strikethrough
Replies: 52
Views: 6386

Re: [Suggestion] Strikethrough

Gobtar wrote: Mon Nov 10, 2025 5:39 am Perhaps a solution is that AOE attacks have the current 50% Strikethrough - while single target ability use the original strike through maths?

Just a thought.
Not bad idea
by Alubert
Sun Nov 09, 2025 11:57 am
Forum: Suggestions & Feedback
Topic: City siege aditional Rewards
Replies: 15
Views: 2326

Re: City siege aditional Rewards


Hello,

I was thinking, since City siege has went to a decline, why not provide it with an adtitional, incetive. why not add a Troimphant Insignia in Gold Bags from it, city is a SC after all and it seems like the end game one to.

This might incetivise ppl to try a bit harder in it, and also to ...
by Alubert
Sun Nov 09, 2025 8:52 am
Forum: General Discussion
Topic: Maybe it's time to do something about WL
Replies: 30
Views: 4678

Re: Maybe it's time to do something about WL

Unbelievable.
If someone doesn't see that WL/mara doesn't deserve balancing because it's too powerful, then there's probably no point in continuing to read this forum thread.
The same goes for people who think SL is unplayable just because the skill that killed everything that moved in the area has ...
by Alubert
Sat Nov 08, 2025 12:07 pm
Forum: General Discussion
Topic: Maybe it's time to do something about WL
Replies: 30
Views: 4678

Re: Maybe it's time to do something about WL



I feel like either provide useful comments what should be done to WL and give suggestions or stop making these posts, they won't lead into anything other than the usual back and forth of people saying "wl op" -> "destro players just cry so it gets nerfed like they did with rampage"..


You're ...
by Alubert
Sat Nov 08, 2025 7:29 am
Forum: General Discussion
Topic: Maybe it's time to do something about WL
Replies: 30
Views: 4678

Re: Maybe it's time to do something about WL

You have the mistaken impression that WL/Mara are only very powerful in a zerg environment.
They are just as powerful on a small scale. After the changes, aoe channel is used very effectively even as a single target skill.
But there's no point in creating more posts. We have to wait patiently for ...
by Alubert
Fri Nov 07, 2025 3:34 pm
Forum: Suggestions & Feedback
Topic: [Suggestion] Strikethrough
Replies: 52
Views: 6386

Re: [Suggestion] Strikethrough

Ruin wrote: Fri Nov 07, 2025 3:28 pm what about giving 2h staff 10% strike threw, just like 2h weapons gets?
nice idea
by Alubert
Fri Nov 07, 2025 1:39 pm
Forum: Suggestions & Feedback
Topic: [Suggestion] Strikethrough
Replies: 52
Views: 6386

Re: [Suggestion] Strikethrough

I also think that Magic Casters in particular have a big problem at the moment.
But on the other hand, there is so much strikethrough in the game that defensive stats would become redundant. I'm talking specifically about tanks.
Maybe if block was removed from your proposals, it would make sense.
by Alubert
Thu Nov 06, 2025 8:44 pm
Forum: General Discussion
Topic: Killboard
Replies: 16
Views: 2868

Re: Killboard



It's a good idea, but above all, the killboard should provide complete data, as it used to, i.e., kills and deaths.
If you want to check a player's effectiveness, you can see everything, and kills alone don't tell you anything.
Someone can get 1,000 kills and die 500 times at the same time, and ...