I’m hoping for a return to the older systems and the reintroduction of a special currency (similar to the new SC currency) that you can only earn by attacking the capital—which, like in the past, will only happen after capturing two forts, rather than at a predetermined time as it is now—and ...
I have this overwhelming feeling that 90% of players voting “yes” interpret the “decline in fun” as their old classes/builds/gameplay losing their appeal. An overpowered class or spec used to give them a lot of fun, but now they have to work hard to get anything out of their class or spec.
I’ve always played SC primarily. It’s always been the best content in the game. In SC, what matters is strategy (assists, tank punts, CC), not mindless AoE like in blob fights. Of course, there are often people who go into SC with useless AoE builds, but not on the same scale as in ORVR.
Tzeentch’s Reflection ability requires some attention. Currently, the group receives a bubble that absorbs only casted magical abilities (BW, AM DPS, RP DPS), provides a small amount of healing when the bubble expires, increases the chance of a disrupt (Chosen only), and silences the caster if the ...
For the Price of 1000 x war crest 3 Champ marks and 100 gold the 25 talismans is never going to be worth it.
+ 8 stat boost is insignificant and nobody will notice any performance difference on their characters. That's after spending 8000 x war crests 24 champ marks and 800 gold.
That's irrelevant. The facts speak for themselves—the numbers in SC—and you can see for yourself just how effective WE is in SC. Like I said, it's a matter of skill.
What is irrelevant is what happens in scenarios in an RvR game. Output in scenarios ...