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by Gangan
Wed Mar 18, 2020 11:10 am
Forum: Deutsch
Topic: Kann man quest texte auch in deutsch haben
Replies: 16
Views: 2969

Re: Kann man quest texte auch in deutsch haben

ist ja schon paar jahre her. Wollte mal fragen wie der Stand ist, ob überhaupt noch was gemacht wird ? Das was zur Verfügung gestellt wurde, ist schon seit längerem übersetzt (ob's korrekt und sinnig gemacht wurde ist n anderes Thema. Google translate ftw....) Allerdings waren das "nur" Quest Texte...
by Gangan
Tue Feb 11, 2020 7:35 pm
Forum: Deutsch
Topic: Gasthaus zum lustigen Franz - deutschsprachiger Thread
Replies: 2033
Views: 221256

Re: Gasthaus zum lustigen Franz - deutschsprachiger Thread

Moin zusammen, ich mach's kurz. In den letzten Wochen hab ich kaum bis keine Motivation mich mit RoR zu beschäftigen, deshalb werde ich ne längere Auszeit nehmen. Vielleicht hilfts ja 🤷🏼‍♂️ Dementsprechend mach ich auch kein Patchnote-Übersetzungen mehr (häng eh aus oben genannten Gründen hinterher)...
by Gangan
Tue Feb 11, 2020 11:15 am
Forum: Dwarfs
Topic: (IB) Broken Tactic!!
Replies: 5
Views: 1673

Re: (IB) Broken Tactic!!

Please check the bug-tracker and create a post there (if not already one is existing), with as much details/information as you can deliver e.g. screenshot/videos.
by Gangan
Sat Feb 08, 2020 2:05 pm
Forum: Chaos
Topic: [Magus] Why are our demons 2 seconds to summon?
Replies: 25
Views: 3069

Re: [Magus] Why are our demons 2 seconds to summon?

Unless we spend an entire tactic slot for an instant summon, our demons are 2 full seconds to cast. The Engineer is only 1 second to summon a turret. (...) Where did you read that engie turrest are 1 sec-casts? They take 2 sec to deploy just like the magus' deamons... Would be great if people could...
by Gangan
Sat Feb 08, 2020 1:45 pm
Forum: Chaos
Topic: [Magus] Why are our demons 2 seconds to summon?
Replies: 25
Views: 3069

Re: [Magus] Why are our demons 2 seconds to summon?

Unless we spend an entire tactic slot for an instant summon, our demons are 2 full seconds to cast. The Engineer is only 1 second to summon a turret. (...) Where did you read that engie turrest are 1 sec-casts? They take 2 sec to deploy just like the magus' deamons... Would be great if people could...
by Gangan
Fri Feb 07, 2020 6:11 am
Forum: Empire
Topic: [WP] Tactics an Renown for Heal-Build
Replies: 30
Views: 5086

Re: [WP] Tactics an Renown for Heal-Build

https://builder.returnofreckoning.com/career/warrior-priest/s?l=40&r=70&tl=4&mp=0&pA=11&pB=9&pC=3&m1=false&m2=false&m3=false&m4=false&ma=4176,4185,4183&mm=&mt=4173,4175,5890&t=5890,4175,4173,4154 https://builder.returnofreckoning.com/renown/0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;4;2;3 Your renownbuild...
by Gangan
Thu Feb 06, 2020 7:40 pm
Forum: Empire
Topic: [WP] Tactics an Renown for Heal-Build
Replies: 30
Views: 5086

Re: [WP] Tactics an Renown for Heal-Build

I'm usually running exalted defense, grp-cleanse, fury on being hit and switching between disrupt, aoe-detaunt or ap-pump. ATM I'm running a full anticrit-def build since rr60. click me . With full conquerer for the def-proc, and winds impervious set. With a bit of awareness you can usually avoid th...
by Gangan
Wed Feb 05, 2020 9:52 pm
Forum: Empire
Topic: [WP] Tactics an Renown for Heal-Build
Replies: 30
Views: 5086

Re: [WP] Tactics an Renown for Heal-Build

The formula for disrupt from willpower is" (your WP/ enemy INT)*7.5". so willpower will not add as much disrupt as some may think, considering most DPS will be near cap of 1050. The in-game statdoll is usually showing wrong values for dodge/disrupt/parry.
by Gangan
Mon Feb 03, 2020 2:55 pm
Forum: Game support
Topic: Repop too fast!
Replies: 57
Views: 7822

Re: Repop too fast!

Sounds like some of your issues are more related to double/multiple spawns of mobs. It's a known problem of the way the game is rebuild. Maybe try to report those very dense populated areas on the bug-tracker. I'm not sure if it's possible to see if something is wrong with the spawns in code 😅 Did ...
by Gangan
Mon Feb 03, 2020 12:31 pm
Forum: Game support
Topic: Repop too fast!
Replies: 57
Views: 7822

Re: Repop too fast!

Sounds like some of your issues are more related to double/multiple spawns of mobs. It's a known problem of the way the game is rebuild.
Maybe try to report those very dense populated areas on the bug-tracker.
I'm not sure if it's possible to see if something is wrong with the spawns in code 😅