Search found 289 matches

>
by adapter
Sat Jul 04, 2020 8:12 am
Forum: Suggestions & Feedback
Topic: Allow progress to renown 80 players
Replies: 40
Views: 2306

Re: Allow progress to renown 80 players

you could have small gains only which are still a rewrad for progression but not unbalancing like 81 could be +1 elem resist, 82 +1 wounds, 83 +1 HP, 84 -1% chance mount knock off, 85 could be +1 corp resist, 86, +1 int, 87 +1 pt of dmg, 88 -5mins on book of binding cd,89 +1 dmg vs orcs (or dorfs) ...
by adapter
Sat Jul 04, 2020 6:48 am
Forum: Suggestions & Feedback
Topic: Allow progress to renown 80 players
Replies: 40
Views: 2306

Re: Allow progress to renown 80 players

Something useful for gameplay should be it, not a cosmetic, not a mount, not a title, not a trophy. There must be some utility if you spend enough time to level past 80 because it takes so much more effort.
by adapter
Fri Jul 03, 2020 7:10 pm
Forum: Suggestions & Feedback
Topic: Allow progress to renown 80 players
Replies: 40
Views: 2306

Allow progress to renown 80 players

I'll be brief

So once you get to level 80, what more progression can you do besides getting appearances and what other set I haven't gotten just for the sake of it.

Could be possible to allow more renown points +80???
by adapter
Fri Jul 03, 2020 8:22 am
Forum: General Discussion
Topic: What to do when you first hit 40?
Replies: 5
Views: 536

Re: What to do when you first hit 40?

You keep on going up to level 80 and then u can finally play the game as a full geared character.
by adapter
Tue Jun 30, 2020 4:26 pm
Forum: High Elves
Topic: STEALTH FOR SHADOW WARRIOR
Replies: 33
Views: 1655

Re: STEALTH FOR SHADOW WARRIOR

Stealth (standing still) for Shadow Warrior so they can have more viability in solo roaming Dig and hide in a Hole (standing still) for Squig Herder for the same purpose. Both career need that. A camouflage skill. The good old DAOC system. Honestly, camoflague is ok, it's not great, but it could ea...
by adapter
Tue Jun 30, 2020 9:53 am
Forum: General Discussion
Topic: Top PVP Destro Guilds (Order Perspective)
Replies: 66
Views: 5280

Re: Top PVP Destro Guilds (Order Perspective)

So if a football team would only draft the best players, use coordination and tactics and practice with best tools available to them, it's not how you become the best? Am I missing something or is WAR one of those socialism-simulators where everyone should be equal and equally crap at what they are...
by adapter
Mon Jun 29, 2020 10:37 pm
Forum: General Discussion
Topic: Top PVP Destro Guilds (Order Perspective)
Replies: 66
Views: 5280

Re: Top PVP Destro Guilds (Order Perspective)

Now this is an interesting topic What does Top PVP means? In what aspect you are considering this "top"? Is it 6v6? 12wbCity? 24wbCity? 24oRvR warband? PvE? participation overall? what time zone? Personally I don't consider any guild a Top one. The ones that are mentioned in this post most likely ar...
by adapter
Mon Jun 29, 2020 10:16 pm
Forum: High Elves
Topic: STEALTH FOR SHADOW WARRIOR
Replies: 33
Views: 1655

Re: STEALTH FOR SHADOW WARRIOR

Could be a good idea.. its like the zergs in star craft 1.. but would that mean that you can be invisible as long as you wish?.. and how would that work out if you need to flee?.. would people just stand in your position until you come out? I already posted this idea in the new reworks for SH and S...
by adapter
Mon Jun 29, 2020 10:04 pm
Forum: High Elves
Topic: STEALTH FOR SHADOW WARRIOR
Replies: 33
Views: 1655

Re: STEALTH FOR SHADOW WARRIOR

Stealth (standing still) for Shadow Warrior so they can have more viability in solo roaming Dig and hide in a Hole (standing still) for Squig Herder for the same purpose. Both career need that. A camouflage skill. Yeah I was thinking something like that also, but I don't know how fun that would be ...
by adapter
Mon Jun 29, 2020 10:01 pm
Forum: Suggestions & Feedback
Topic: City Siege 12 vs 12 and 18 vs 18
Replies: 11
Views: 916

Re: City Siege 12 vs 12 and 18 vs 18

Conversely we could do the exact opposite and "un-instance" city and make it like a big old fort. Lets do like 400 vs 400 as cap or something and watch the server burn. Actually that's one idea i proposed not long time ago. Make Fortresses be 24vs24 and make Cities be 400 vs 400, it makes sense sin...