Search found 20 matches

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by Bowme
Sun Nov 19, 2017 12:04 pm
Forum: Trade
Topic: WTT my destro gold (500-1000) for order gold
Replies: 2
Views: 1794

Re: WTT my destro gold (500-1000) for order gold

Still willing to trade btw
by Bowme
Fri Oct 06, 2017 9:04 am
Forum: Trade
Topic: WTT my destro gold (500-1000) for order gold
Replies: 2
Views: 1794

WTT my destro gold (500-1000) for order gold

Contact me via forum pm or in game.
by Bowme
Wed Oct 04, 2017 10:52 am
Forum: Addons
Topic: Distance to target
Replies: 3
Views: 2465

Re: Distance to target

Yup, RVmod does the trick.
by Bowme
Mon Aug 07, 2017 11:27 am
Forum: Technical support
Topic: Can't log in
Replies: 15
Views: 4414

Re: Can't log in

server down. gotta wait.
by Bowme
Thu Dec 01, 2016 5:30 pm
Forum: Changelogs
Topic: Changelog 29/11/16
Replies: 177
Views: 48385

Re: Changelog 29/11/16

I never said it's a dead class. SHs that have been playing this class for a while won't have bigger problems. We can adjust. I was talking about new SHs or ppl wanting to start one. It's not an easy class to play when you just started. And now they will think twice before making one. I don't ...
by Bowme
Thu Dec 01, 2016 5:09 pm
Forum: Changelogs
Topic: Changelog 29/11/16
Replies: 177
Views: 48385

Re: Changelog 29/11/16

(..)right now is much better stop play SH and try other classes. This is partially true and a big problem. It's also something that Devs don't want as their goal was to make each class playable and (as for dps classes) capable of dealing solid damage (hence Engie-Magus buff). That's why we're ...
by Bowme
Thu Dec 01, 2016 5:00 pm
Forum: Changelogs
Topic: Changelog 29/11/16
Replies: 177
Views: 48385

Re: Changelog 29/11/16

(..)right now is much better stop play SH and try other classes. This is partially true and a big problem. It's also something that Devs don't want as their goal was to make each class playable and (as for dps classes) capable of dealing solid damage (hence Engie-Magus buff). That's why we're ...
by Bowme
Thu Dec 01, 2016 4:49 pm
Forum: Changelogs
Topic: Changelog 29/11/16
Replies: 177
Views: 48385

Re: Changelog 29/11/16

I agree with the others on this, the damage nerf was long overdue since it could put out a load of damage when combined with Squig Frenzy (3 mins cd) and really heavy with M3. On the other hand, 75% dmg reduction is a bit overboard and the engineer(and magus) buffs and changes make no sense to me ...
by Bowme
Thu Dec 01, 2016 3:40 pm
Forum: Changelogs
Topic: Changelog 29/11/16
Replies: 177
Views: 48385

Re: Changelog 29/11/16

Morf wrote:As others have said the range is slightly troublesome, having swdw affect spikey range would solve that but squigs are core and dont gain bonuses from mastery paths (i think ?) so idk if that would work.
We just need to wait for Devs to answer that. It would be a logical and needed change.
by Bowme
Thu Dec 01, 2016 2:59 pm
Forum: Changelogs
Topic: Changelog 29/11/16
Replies: 177
Views: 48385

Re: Changelog 29/11/16

change range = total bs goodbye squiggy, until better times I wish Squig Herders who come here presented arguments. That would help so much more. Once again, I must strongly agree with Teefz and his position on the Spikey range nerf. The big problem was squigs alone were able to kill or drop to ...