Search found 20 matches
- Sun Nov 19, 2017 12:04 pm
- Forum: Trade
- Topic: WTT my destro gold (500-1000) for order gold
- Replies: 2
- Views: 1794
Re: WTT my destro gold (500-1000) for order gold
Still willing to trade btw
- Fri Oct 06, 2017 9:04 am
- Forum: Trade
- Topic: WTT my destro gold (500-1000) for order gold
- Replies: 2
- Views: 1794
WTT my destro gold (500-1000) for order gold
Contact me via forum pm or in game.
- Wed Oct 04, 2017 10:52 am
- Forum: Addons
- Topic: Distance to target
- Replies: 3
- Views: 2465
Re: Distance to target
Yup, RVmod does the trick.
- Mon Aug 07, 2017 11:27 am
- Forum: Technical support
- Topic: Can't log in
- Replies: 15
- Views: 4414
Re: Can't log in
server down. gotta wait.
- Thu Dec 01, 2016 5:30 pm
- Forum: Changelogs
- Topic: Changelog 29/11/16
- Replies: 177
- Views: 48385
Re: Changelog 29/11/16
I never said it's a dead class. SHs that have been playing this class for a while won't have bigger problems. We can adjust. I was talking about new SHs or ppl wanting to start one. It's not an easy class to play when you just started. And now they will think twice before making one. I don't ...
- Thu Dec 01, 2016 5:09 pm
- Forum: Changelogs
- Topic: Changelog 29/11/16
- Replies: 177
- Views: 48385
Re: Changelog 29/11/16
(..)right now is much better stop play SH and try other classes. This is partially true and a big problem. It's also something that Devs don't want as their goal was to make each class playable and (as for dps classes) capable of dealing solid damage (hence Engie-Magus buff). That's why we're ...
- Thu Dec 01, 2016 5:00 pm
- Forum: Changelogs
- Topic: Changelog 29/11/16
- Replies: 177
- Views: 48385
Re: Changelog 29/11/16
(..)right now is much better stop play SH and try other classes. This is partially true and a big problem. It's also something that Devs don't want as their goal was to make each class playable and (as for dps classes) capable of dealing solid damage (hence Engie-Magus buff). That's why we're ...
- Thu Dec 01, 2016 4:49 pm
- Forum: Changelogs
- Topic: Changelog 29/11/16
- Replies: 177
- Views: 48385
Re: Changelog 29/11/16
I agree with the others on this, the damage nerf was long overdue since it could put out a load of damage when combined with Squig Frenzy (3 mins cd) and really heavy with M3. On the other hand, 75% dmg reduction is a bit overboard and the engineer(and magus) buffs and changes make no sense to me ...
- Thu Dec 01, 2016 3:40 pm
- Forum: Changelogs
- Topic: Changelog 29/11/16
- Replies: 177
- Views: 48385
Re: Changelog 29/11/16
We just need to wait for Devs to answer that. It would be a logical and needed change.Morf wrote:As others have said the range is slightly troublesome, having swdw affect spikey range would solve that but squigs are core and dont gain bonuses from mastery paths (i think ?) so idk if that would work.
- Thu Dec 01, 2016 2:59 pm
- Forum: Changelogs
- Topic: Changelog 29/11/16
- Replies: 177
- Views: 48385
Re: Changelog 29/11/16
change range = total bs goodbye squiggy, until better times I wish Squig Herders who come here presented arguments. That would help so much more. Once again, I must strongly agree with Teefz and his position on the Spikey range nerf. The big problem was squigs alone were able to kill or drop to ...