Search found 477 matches
- Sat May 11, 2024 9:09 pm
- Forum: Suggestions & Feedback
- Topic: Mind killer cleanese are you serious?
- Replies: 29
- Views: 2265
Re: Mind killer cleanese are you serious?
More or less every x3 ability is subpar. Delayed damage or 120 debuff for 3 gcds The fact that x3 could be clnsed in one pop always made them …….t An BG spamming MK is most likely the least beneficial gcds they use for their group No, applying 3 stacks of outgoing heal debuff on a healer is clearly...
- Sat May 11, 2024 9:07 pm
- Forum: Suggestions & Feedback
- Topic: Mind killer cleanese are you serious?
- Replies: 29
- Views: 2265
Re: Mind killer cleanese are you serious?
Is Mind Killer the only stacking skill where cleanse only removes 1 stack? I am trying to determine if just Mind Killer is doing something weird or if all stacking debuffs work like this. No, since Ability Rework, every skills that stacks (so Mind Killer, Blazing Blade, Pulverizing Strike, Rend, .....
- Sat May 11, 2024 3:40 pm
- Forum: Suggestions & Feedback
- Topic: Mind killer cleanese are you serious?
- Replies: 29
- Views: 2265
Re: Mind killer cleanese are you serious?
Is Mind Killer the only stacking skill where cleanse only removes 1 stack? I am trying to determine if just Mind Killer is doing something weird or if all stacking debuffs work like this. No, since Ability Rework, every skills that stacks (so Mind Killer, Blazing Blade, Pulverizing Strike, Rend, .....
- Sun May 05, 2024 7:49 am
- Forum: Suggestions & Feedback
- Topic: Order abilities deal more kill damage than Destro ones.
- Replies: 7
- Views: 1222
Re: Order abilities deal more kill damage than Destro ones.
Impressive. I really hope we will see a nerf of the Order faction soon, so unorganised WBs/PUG/low tier guilds can finally do something against the real enemy WL/BW.
Spoiler:
- Sat May 04, 2024 10:56 am
- Forum: Changelogs
- Topic: Patch Notes 03/05/2024
- Replies: 49
- Views: 11343
Re: Patch Notes 03/05/2024
Let's not forget the random nerf to Loudmouth, and the zero compensation given for the nerfs to the other proc tactics that were already beyond awful on BO. Loudmouth is somewhat minor, granted, because the tactic already ate copious amounts of manure over the years, but it just made no sense to ra...
- Sat May 04, 2024 7:48 am
- Forum: Chaos
- Topic: Chosen: New 13pt Abilities and Builds
- Replies: 12
- Views: 2316
Re: Chosen: New 13pt Abilities and Builds
I just saw your message @Stink. Yes, this is just a tooltip error, like almost every new skills that been update in the last patch.
Also, the % dissipation bonus still stack with Hold the Line.
Also, the % dissipation bonus still stack with Hold the Line.
- Fri May 03, 2024 9:36 pm
- Forum: Chaos
- Topic: Chosen: New 13pt Abilities and Builds
- Replies: 12
- Views: 2316
Re: Chosen: New 13pt Abilities and Builds
The dev commentary suggested that the changes to these abilities were supposed to improve them and not nerf the class, but I think the changes to Tzeentch’s Reflection are an absolute nerf to the ability. The current version allows you to potentially stand in the middle of a zerg and SILENCE all of...
- Fri May 03, 2024 1:11 pm
- Forum: Changelogs
- Topic: Patch Notes 03/05/2024
- Replies: 49
- Views: 11343
Re: Patch Notes 03/05/2024
....
https://bugs.returnofreckoning.com/view.php?id=22637
It takes like 5sc to test the spell and see that this is clearly not the same spell before this patch and also before AR.
- Fri May 03, 2024 9:46 am
- Forum: Changelogs
- Topic: Patch Notes 03/05/2024
- Replies: 49
- Views: 11343
Re: Patch Notes 03/05/2024
Additionally, Hunter's Vale now also grants influence towards the Dungeon Weekly , with the final three main bosses granting a total of 8,000 influence, or just under the first reward pip. Why can't we just get the first reward with one HV run ? What is the point ? Because it is too fast ? Also, wh...
- Tue Apr 23, 2024 1:48 pm
- Forum: General Discussion
- Topic: Mara pull is a nice idea but...
- Replies: 107
- Views: 16512
Re: Mara pull is a nice idea but...
Taunt is not a defence. Taunt goes on cokldown and mara just presses pull again and thats it. There should come an internal cooldown after youve tried to pull and failed (los ,taunt) maybe 5 seconds Why is it not a good solution ? There should be more taunts in your WB than pulls in the opposing WB...