Before last healer patch, shield dok was super tanky : as long he could dps he would heal like crazy
It was risky to play in rvr, rdps would kite and perfect win 1v1
You could play it in warbands with nice results, as long a tank was guarding you
Still, chalice dok was much more useful as shield dok ...
Search found 47 matches
- Sat Sep 13, 2025 6:38 pm
- Forum: Dark Elves
- Topic: [DoK] shield in RVR?
- Replies: 5
- Views: 303
- Fri Sep 12, 2025 4:36 pm
- Forum: Changelogs
- Topic: Patch Notes 12/09/2025
- Replies: 69
- Views: 6003
Re: Patch Notes 12/09/2025
The warrior priest and disciple of khaine Sigmar's Will / Khaine’s Force AoE heal gutted to the ground from 100ft to 20 ft of your target? It's already challenging enough having to manage your healing requiring you hit a target at melee, managing your secondary targeting (allies), and being in ...
- Mon Sep 08, 2025 1:03 am
- Forum: Development Discussions
- Topic: [PTS] Patch Notes 07/09/2025
- Replies: 179
- Views: 16059
Re: [PTS] Patch Notes 07/09/2025
- Rune of Fate - Duration reduced from 24 to 15 seconds. Cooldown reduced from 15 to 10 seconds. AP cost increased from 30 to 35. Damage bonus scaling increased from 0.86 to 0.90.
The Rp spell had higher damage due to a longer duration
Shouldn't Zealot' Mirror of Madness then be 1896 Corp ...
- Thu Aug 28, 2025 11:08 pm
- Forum: Chaos
- Topic: Zealot belt minimalist
- Replies: 6
- Views: 2984
Re: Zealot belt minimalist
Haven't found an invisible yet
viewtopic.php?t=37911
Check City Watch or the previous set (green items from vendors in southern IC)
viewtopic.php?t=37911
Check City Watch or the previous set (green items from vendors in southern IC)
- Tue Aug 19, 2025 9:01 pm
- Forum: General Discussion
- Topic: Playing a healer, how do you deal with it?
- Replies: 13
- Views: 2852
Re: Playing a healer, how do you deal with it?
☆.。.:・°☆.。.:・° W i n d o f I n s a n i t y °・:.。.☆°・:.。.☆
:mrgreen:
Nice youtube tutorial
Enemy : Configure it to show all your different Heals over Time + Use click cast
woh reticle
For a better view of where your targets are
healhoverassist
Real cool to target someone outside of ...
:mrgreen:
Nice youtube tutorial
Enemy : Configure it to show all your different Heals over Time + Use click cast
woh reticle
For a better view of where your targets are
healhoverassist
Real cool to target someone outside of ...
- Sun Aug 17, 2025 7:12 pm
- Forum: Suggestions & Feedback
- Topic: Please make DPS DoK fun again
- Replies: 15
- Views: 2506
Re: Please make DPS DoK fun again
Sure is already disturbing, last version didn't have that malus
That's why I wrote "rework" as to be something brand new, a 15s SE regen stop would be silly ofc
Good good as 15 sec without SE regen would really suck, but I kinda get what they are trying with Drowning in Blood. A situational ...
- Sun Aug 17, 2025 4:39 am
- Forum: Suggestions & Feedback
- Topic: Please make DPS DoK fun again
- Replies: 15
- Views: 2506
Re: Please make DPS DoK fun again
Sure is already disturbing, last version didn't have that malus
That's why I wrote "rework" as to be something brand new, a 15s SE regen stop would be silly ofc
- Sun Aug 17, 2025 4:03 am
- Forum: Suggestions & Feedback
- Topic: Please make DPS DoK fun again
- Replies: 15
- Views: 2506
Re: Please make DPS DoK fun again
On my opinion, at this moment dps Dok is somewhat better than dps WP, if compare the potential of dps damage. It means dps Dok now already more interesting to play than dps WP.
Consume Essence with Transferred Focus tactic become undefendable, against WHs it is too strong no cd ability with self ...
- Mon Aug 11, 2025 6:30 am
- Forum: Suggestions & Feedback
- Topic: Scenario rework suggestions
- Replies: 57
- Views: 12609
Re: Scenario rework suggestions
Adding guards is a good idea, at least to replace barriers
OS by npc is still very boring (even more in PvE) dealing 25% of the player hp would be enough
Could also be great to make all frontline guards mdps
OS by npc is still very boring (even more in PvE) dealing 25% of the player hp would be enough
Could also be great to make all frontline guards mdps
- Sat Aug 09, 2025 9:28 pm
- Forum: General Discussion
- Topic: Lost Vale last boss is really badly designed
- Replies: 16
- Views: 2468
Re: Lost Vale last boss is really badly designed
There is too much trash on the ground with all those carpets.
:lol:
There's indeed a problem with brightness (at least with my Integrated GraphCard)
Not only in this boss room but every white textures, like in Altdorf or snowy High Pass :
If Lightning > Post Processing is off, in daylight ...