Search found 47 matches

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by Demonito
Sat Sep 13, 2025 6:38 pm
Forum: Dark Elves
Topic: [DoK] shield in RVR?
Replies: 5
Views: 303

Re: [DoK] shield in RVR?

Before last healer patch, shield dok was super tanky : as long he could dps he would heal like crazy
It was risky to play in rvr, rdps would kite and perfect win 1v1
You could play it in warbands with nice results, as long a tank was guarding you
Still, chalice dok was much more useful as shield dok ...
by Demonito
Fri Sep 12, 2025 4:36 pm
Forum: Changelogs
Topic: Patch Notes 12/09/2025
Replies: 69
Views: 6003

Re: Patch Notes 12/09/2025



The warrior priest and disciple of khaine Sigmar's Will / Khaine’s Force AoE heal gutted to the ground from 100ft to 20 ft of your target? It's already challenging enough having to manage your healing requiring you hit a target at melee, managing your secondary targeting (allies), and being in ...
by Demonito
Mon Sep 08, 2025 1:03 am
Forum: Development Discussions
Topic: [PTS] Patch Notes 07/09/2025
Replies: 179
Views: 16059

Re: [PTS] Patch Notes 07/09/2025



- Rune of Fate - Duration reduced from 24 to 15 seconds. Cooldown reduced from 15 to 10 seconds. AP cost increased from 30 to 35. Damage bonus scaling increased from 0.86 to 0.90.




The Rp spell had higher damage due to a longer duration
Shouldn't Zealot' Mirror of Madness then be 1896 Corp ...
by Demonito
Thu Aug 28, 2025 11:08 pm
Forum: Chaos
Topic: Zealot belt minimalist
Replies: 6
Views: 2984

Re: Zealot belt minimalist

Haven't found an invisible yet

viewtopic.php?t=37911

Check City Watch or the previous set (green items from vendors in southern IC)
by Demonito
Tue Aug 19, 2025 9:01 pm
Forum: General Discussion
Topic: Playing a healer, how do you deal with it?
Replies: 13
Views: 2852

Re: Playing a healer, how do you deal with it?

☆.。.:・°☆.。.:・° W i n d o f I n s a n i t y °・:.。.☆°・:.。.☆

:mrgreen:

Nice youtube tutorial

Enemy : Configure it to show all your different Heals over Time + Use click cast

woh reticle

For a better view of where your targets are

healhoverassist

Real cool to target someone outside of ...
by Demonito
Sun Aug 17, 2025 7:12 pm
Forum: Suggestions & Feedback
Topic: Please make DPS DoK fun again
Replies: 15
Views: 2506

Re: Please make DPS DoK fun again



Sure is already disturbing, last version didn't have that malus
That's why I wrote "rework" as to be something brand new, a 15s SE regen stop would be silly ofc


Good good as 15 sec without SE regen would really suck, but I kinda get what they are trying with Drowning in Blood. A situational ...
by Demonito
Sun Aug 17, 2025 4:39 am
Forum: Suggestions & Feedback
Topic: Please make DPS DoK fun again
Replies: 15
Views: 2506

Re: Please make DPS DoK fun again

Endari wrote: Sun Aug 17, 2025 4:07 am Did you miss the part where when in use it stops SE regen?

Sure is already disturbing, last version didn't have that malus
That's why I wrote "rework" as to be something brand new, a 15s SE regen stop would be silly ofc
by Demonito
Sun Aug 17, 2025 4:03 am
Forum: Suggestions & Feedback
Topic: Please make DPS DoK fun again
Replies: 15
Views: 2506

Re: Please make DPS DoK fun again


On my opinion, at this moment dps Dok is somewhat better than dps WP, if compare the potential of dps damage. It means dps Dok now already more interesting to play than dps WP.

Consume Essence with Transferred Focus tactic become undefendable, against WHs it is too strong no cd ability with self ...
by Demonito
Mon Aug 11, 2025 6:30 am
Forum: Suggestions & Feedback
Topic: Scenario rework suggestions
Replies: 57
Views: 12609

Re: Scenario rework suggestions

Adding guards is a good idea, at least to replace barriers
OS by npc is still very boring (even more in PvE) dealing 25% of the player hp would be enough
Could also be great to make all frontline guards mdps
by Demonito
Sat Aug 09, 2025 9:28 pm
Forum: General Discussion
Topic: Lost Vale last boss is really badly designed
Replies: 16
Views: 2468

Re: Lost Vale last boss is really badly designed


There is too much trash on the ground with all those carpets.



:lol:

There's indeed a problem with brightness (at least with my Integrated GraphCard)
Not only in this boss room but every white textures, like in Altdorf or snowy High Pass :
If Lightning > Post Processing is off, in daylight ...