Nice find !
I got the basic effects from Github, but didnt success implementing them to existent Reshade byt Sildur...
I tried copy/pasting Shaders and Textures folders to my RoR reshade one, but looks like Reshade tried to load the 14-15 new effects found on folde, only to freeze the game before ...
Search found 885 matches
- Mon Feb 09, 2026 1:42 pm
- Forum: Media
- Topic: Reshade - Ray Tracing
- Replies: 7
- Views: 9372
- Mon Feb 02, 2026 11:52 am
- Forum: General Discussion
- Topic: WE and WHs changes made the game booring any fixes?
- Replies: 106
- Views: 10178
Re: WE and WHs changes made the game booring any fixes?
WE got 2 core skill in middle tree (conveniently placed with Witchbrew) for a 150 debuff to wounds, weaponskill AND toughness, for 15 to 21 sec.
WH got one core skill to debuff avoidances by 5% for 15s, but it's undefendable.
I still prefer the WE version since debuffs to 3 stats + dont require ...
WH got one core skill to debuff avoidances by 5% for 15s, but it's undefendable.
I still prefer the WE version since debuffs to 3 stats + dont require ...
- Mon Feb 02, 2026 11:41 am
- Forum: Dark Elves
- Topic: WE AOE post patch
- Replies: 23
- Views: 3831
Re: WE AOE post patch
On a side note: WH don't have the pounce skill?
Nope, and also WH lost its only gap closer with the removal of speed bonus on flask, leaving the choice between speccing armor destruction (which is now the "new" charge, removed after using any skill, absolutely worthless) or heal debuff, or insta ...
- Wed Jan 28, 2026 3:26 pm
- Forum: Addons
- Topic: Texture Mods?
- Replies: 1
- Views: 405
Re: Texture Mods?
Some textures are accessible through softwares like Machinima, but you wont get access to all textures, far from that.
And every texture already been upscaled some years ago, when Devs got the way to do it in batches.
So in the end you wont get much benefits, unless there is enough development ...
And every texture already been upscaled some years ago, when Devs got the way to do it in batches.
So in the end you wont get much benefits, unless there is enough development ...
- Wed Jan 14, 2026 11:51 am
- Forum: Player Support
- Topic: Against the wicked epic quest
- Replies: 6
- Views: 4615
Re: Against the wicked epic quest
I searched twice everything in the surroundings (on marked area and slightly off zone), and could not find the clue mentioned.
Tried every NPC, barrels, stuff inside every house and merchants, bank, old tunnel entrances, nothing to be found for this qust to advance.
Tried every NPC, barrels, stuff inside every house and merchants, bank, old tunnel entrances, nothing to be found for this qust to advance.
- Mon Dec 22, 2025 4:53 pm
- Forum: Changelogs
- Topic: Patch Notes 18/12/2025
- Replies: 197
- Views: 34845
Re: Patch Notes 18/12/2025
Please revert frenzy debuff on slayer/choppa.
Even better make yellow stage not debuffing defenses (like previously), and Red state from -50 to -30% armour ; it will be actually a buff to these classes, not a heavy nerf as it is now.
Thanks !
Even better make yellow stage not debuffing defenses (like previously), and Red state from -50 to -30% armour ; it will be actually a buff to these classes, not a heavy nerf as it is now.
Thanks !
- Sun Dec 21, 2025 7:21 pm
- Forum: Suggestions & Feedback
- Topic: [Suggestion] removal of the recent damage reduction mechanic while ‘Furious’ for Choppa/Slayer
- Replies: 40
- Views: 7085
Re: [Suggestion] removal of the recent damage reduction mechanic while ‘Furious’ for Choppa/Slayer
Before Slayer Frenzied (Frenzy = red state) was -50% resis and armor debuff.
Now as I understand it's only -25% debuff while in red state, or am I not reading correctly ?
So actually it's a huge buff to slayer/choppa mechanic, not a nerf ???
Now as I understand it's only -25% debuff while in red state, or am I not reading correctly ?
So actually it's a huge buff to slayer/choppa mechanic, not a nerf ???
- Thu Dec 04, 2025 8:34 am
- Forum: Player Support
- Topic: Against the wicked epic quest
- Replies: 6
- Views: 4615
Re: Against the wicked epic quest
Can you tell us the starting quest NPC please, so other ppl could check that ?
- Sun Nov 30, 2025 4:35 pm
- Forum: Chaos
- Topic: [Chosen], any possible way to hide the aura graphic.
- Replies: 3
- Views: 3099
Re: [Chosen], any possible way to hide the aura graphic.
Only option I know is setting SFX to "none" under "play ability effects on" in graphic settings, but it will disable everything saving targeted area ground effects (shaman/AM puddle and such).
- Sat Nov 08, 2025 2:44 pm
- Forum: Suggestions & Feedback
- Topic: [Suggestion] Strikethrough
- Replies: 52
- Views: 14296
Re: [Suggestion] Strikethrough
I see it like this:
The problem isn't your usual rr40 mdps but the outliers that make the 50% mechanic unfun to play against. High rr healers can get such high disrupt rates that I just can't attack them properly on my casters. There simply is no fight in these cases because i get disrupted left ...



