Search found 863 matches
- Sun Sep 14, 2025 4:42 pm
- Forum: Suggestions & Feedback
- Topic: [Suggestion] Purple seeds
- Replies: 11
- Views: 1189
Re: [Suggestion] Purple seeds
We don't really have support for this sort of constant check to prevent you from buying additional seeds once you have an unlock. With enough time and coder support I'm sure we could do a total check of Purple Seeds acquired and build it as a sort of counter, but the hope is that the original ...
- Sun Sep 14, 2025 8:04 am
- Forum: Changelogs
- Topic: Patch Notes 12/09/2025
- Replies: 98
- Views: 10958
Re: Patch Notes 12/09/2025
do you realize how SM/BO are strong atm ? not taunting but genuinely wondering. They are really ULTRA strong since patch
Apart from the buff to punt being removed from mechanic, I did not see any difference tbh.
Unless Taunt is reworked to fully benefit from the 30% damage on fighting targets ...
- Fri Sep 12, 2025 4:06 pm
- Forum: Changelogs
- Topic: Patch Notes 12/09/2025
- Replies: 98
- Views: 10958
Re: Patch Notes 12/09/2025
That being said, it would be neat to be able to lock specific auras from being changed, which would go in line with these new changed that help cycle auras.
Maybe there is a way with right-click, but I dont know if that system is doable since auras are treated like any other skill as soon they ...
- Fri Sep 12, 2025 8:48 am
- Forum: Suggestions & Feedback
- Topic: [Suggestion] Purple seeds
- Replies: 11
- Views: 1189
Re: [Suggestion] Purple seeds
One challenge with this idea that comes to mind is that a player could purchase multiple purple seeds once they have the unlock, multiplying their output from a single seed up to four instantly. Tome unlocks can definitely work as a purchase mechanic, but they don't have any limiters that restrict ...
- Wed Sep 10, 2025 8:34 am
- Forum: Development Discussions
- Topic: [PTS] Patch Notes 07/09/2025
- Replies: 179
- Views: 17617
Re: [PTS] Patch Notes 07/09/2025
Also Taunt has been kinda broken for some time, at least for chosen, just doesnt do anything sometimes and not appear in buffhead happens like 30% of the time.
Taunt is indeed broken, because the effect will fade as soon you are 3x attacked , instead of being effectively hit (e.g. damaged ...
- Mon Sep 08, 2025 12:46 pm
- Forum: Development Discussions
- Topic: [PTS] Patch Notes 07/09/2025
- Replies: 179
- Views: 17617
Re: [PTS] Patch Notes 07/09/2025
https://www.returnofreckoning.com/forum/styles/dawar/theme/images/patchnotes/careers/17.png
Balance Changes
- Phantom’s Blade - Wounds buff increased from 48 to 50.
Actually a nerf, since without any mastery point in Vaul tree, base wounds value is now 31 instead of 32.
.
https://www ...
- Fri Sep 05, 2025 3:16 pm
- Forum: Media
- Topic: Solo roam WH, I feel very strong
- Replies: 10
- Views: 2498
Re: Solo roam WH, I feel very strong
WH and WE are uber strong while in T1, because you got a very strong add damage, wich is also magical.
Slayer got one too but only at level 14, while stealth classes got it from the start.
After that (when you get to 40), the class is pure suffering to play until you get to have endgame gear.
Slayer got one too but only at level 14, while stealth classes got it from the start.
After that (when you get to 40), the class is pure suffering to play until you get to have endgame gear.
- Wed Aug 20, 2025 12:50 pm
- Forum: Suggestions & Feedback
- Topic: Alternate LV set for tanks that don't use weapon skill
- Replies: 33
- Views: 7342
Re: Alternate LV set for tanks that don't use weapon skill
It should be done too with Warlord bonuses for SM, wich all include weapon skill on items + set bonus, which is now more irrelevant than ever due to recent patch WS>INI.
Consider changing set bonuses for nearly full Spirit damaging tank, it's been somehow an exception in the game for very long ...
Consider changing set bonuses for nearly full Spirit damaging tank, it's been somehow an exception in the game for very long ...
- Fri Aug 15, 2025 12:27 pm
- Forum: General Discussion
- Topic: How to understand if it is "Magic" ?
- Replies: 7
- Views: 1237
Re: How to understand if it is "Magic" ?
It's a bit messy indeed, since pretty much every class in the game got access to magical damaging skills, but are more or less mainly doing physical damage.
For example tanks got 2-3 magical damaging skills, with the notable exception of Swordmaster going 75-100% spirit damage.
DPS all got magical ...
For example tanks got 2-3 magical damaging skills, with the notable exception of Swordmaster going 75-100% spirit damage.
DPS all got magical ...
- Fri Aug 15, 2025 12:20 pm
- Forum: Suggestions & Feedback
- Topic: [suggestions] LV GEAR
- Replies: 38
- Views: 4141
Re: [suggestions] LV GEAR
I was hoping too seeing another slot 3 ring option instead of Victorious/Triumphant, for Darkpromise set.
Glad however to see 4 pcs procs, especially Group-wide ones which are a very good idea to bring more interest in these sets.
It opens more variety for 5/3 or 4/4 mixes with endgame gear, and I ...
Glad however to see 4 pcs procs, especially Group-wide ones which are a very good idea to bring more interest in these sets.
It opens more variety for 5/3 or 4/4 mixes with endgame gear, and I ...