Honestly we should just get rid of procs altogether... Not like they will be missed, damaging procs are like 2% of total damage, including AoE classes, which means it's probably not even 1% more damage equivalent.
Having them weight so high on weapons is silly at the very least.
I checked and ...
Search found 900 matches
- Sat Apr 04, 2026 7:39 pm
- Forum: Changelogs
- Topic: Patch Notes 03/04/2026
- Replies: 94
- Views: 9807
- Sat Apr 04, 2026 2:41 pm
- Forum: Changelogs
- Topic: Patch Notes 03/04/2026
- Replies: 94
- Views: 9807
Re: Patch Notes 03/04/2026
2h Bloodlord weapons weighting looks inconsistent :
- 1H got 40 stats +2% crit
- 2H got 121 stats +4% crit
Shouldnt it be 60 stats for 1H, or 80 stats for 2H (if you do the other way around) ?
I checked and it's the case for casters and melee class versions, you got like 40 stats for free using 2 ...
- 1H got 40 stats +2% crit
- 2H got 121 stats +4% crit
Shouldnt it be 60 stats for 1H, or 80 stats for 2H (if you do the other way around) ?
I checked and it's the case for casters and melee class versions, you got like 40 stats for free using 2 ...
- Sat Apr 04, 2026 12:43 pm
- Forum: Changelogs
- Topic: Patch Notes 03/04/2026
- Replies: 94
- Views: 9807
Re: Patch Notes 03/04/2026
-52 stats points on 1H bloodlord weapons, but the malus to toughness/armour looks like not taken into consideration to evaluate "proc" power level ?
Why not, considering everyone will be on the same boat regarding BiS weapon choice, but as other people already said previously, weaponry progression ...
Why not, considering everyone will be on the same boat regarding BiS weapon choice, but as other people already said previously, weaponry progression ...
- Thu Mar 05, 2026 9:40 am
- Forum: Suggestions & Feedback
- Topic: [WE/WH] shadow
- Replies: 99
- Views: 21125
Re: [WE/WH] shadow
The question actualy is, what is the mechanic behind detecting stealth? We all heard rummros that Initiative helps detect them. But could we get a formula behind it? I have noticed that a loot more players, especialy tanks have been stacking Initiative since the change to parry stat, but the ...
- Tue Mar 03, 2026 9:47 am
- Forum: Suggestions & Feedback
- Topic: Upcoming Stuck + Terrain Improvements
- Replies: 39
- Views: 19914
Re: Upcoming Stuck + Terrain Improvements
Dark elves keeps, you can get stuck under one of either 2 lamp posts near outer oil placement spot.
Uthorin camp (Eataine), Druchii Barracks (Caledor) fence holes ; spikes all around floor, on fallen wall sections and tents/fixtures, are terribly annoying to deal with.
Rocks on various T4 zones ...
Uthorin camp (Eataine), Druchii Barracks (Caledor) fence holes ; spikes all around floor, on fallen wall sections and tents/fixtures, are terribly annoying to deal with.
Rocks on various T4 zones ...
- Fri Feb 27, 2026 3:31 pm
- Forum: General Discussion
- Topic: WE and WHs changes made the game booring any fixes?
- Replies: 306
- Views: 50602
Re: WE and WHs changes made the game booring any fixes?
-Under the influence of FP, That front hit of AW is mitigated by 100
-And also the auto attack is mitigated by 103
those 2 are physical dmg and mitigated by armor and toughness
NONE of BOTH is without the mitigation of Armor.
AW in that dmg range without armor mitigation would have been in the 2 ...
- Wed Feb 25, 2026 8:09 pm
- Forum: General Discussion
- Topic: WE and WHs changes made the game booring any fixes?
- Replies: 306
- Views: 50602
Re: WE and WHs changes made the game booring any fixes?
Tested with flanking and FP gives full benefits of being on the rear arc, minus the parry/block bypass obviously. Bypassing armor, flanking damage bonus, etc.
Still think this behavior is an aberration, and instead of acting like "you are considered on the rear arc for 10s", Feinted Positioning ...
Still think this behavior is an aberration, and instead of acting like "you are considered on the rear arc for 10s", Feinted Positioning ...
- Tue Feb 24, 2026 5:28 pm
- Forum: Suggestions & Feedback
- Topic: Apothecary and Cultivation QoL proposal
- Replies: 9
- Views: 1436
Re: Apothecary and Cultivation QoL proposal
Adding complexity into existing crafting system which is already a chore to begin with, really unfun and time-consuming, wont make it more appealing I'm afraid...
Keeping things simple as they are, with "bonuses" of gathering skills while you can just play PvP or PvE and get crafting stuff is nice ...
Keeping things simple as they are, with "bonuses" of gathering skills while you can just play PvP or PvE and get crafting stuff is nice ...
- Mon Feb 23, 2026 3:41 pm
- Forum: Suggestions & Feedback
- Topic: Is this considered cheating?
- Replies: 10
- Views: 2280
Re: Is this considered cheating?
Loading the profile into RoR planner displays two different talis on the weapon, guess it's a visual bug, probably the weapon been previously (pre-patch) equipped with two of the same tali, then after the change in some way it visually "retained" the previous tali, at least in armory...
- Thu Feb 19, 2026 3:35 pm
- Forum: General Discussion
- Topic: WE and WHs changes made the game booring any fixes?
- Replies: 306
- Views: 50602
Re: WE and WHs changes made the game booring any fixes?
Max achievable is about 68% crit on BaL, 30% with gear+RR, 4% from Talisman, 1% from event item, 3% by stealing Init, and 5% adding liniment.
With a bit of min-max you can achieve slighlty more (jewelry and such), but anyway the main issue is not the high crit, it's BaL hitting on physical, with ...
With a bit of min-max you can achieve slighlty more (jewelry and such), but anyway the main issue is not the high crit, it's BaL hitting on physical, with ...



