Search found 93 matches

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by Drys
Mon Jul 06, 2020 4:24 pm
Forum: Suggestions & Feedback
Topic: Magus/Engi mechanics not working ...
Replies: 24
Views: 1109

Re: Magus/Engi mechanics not working ...

+1 it's a further kick to the nuts that we don't only start to lose stacks when the pet dies, we instantly lose x4 upon death and probably another 1-2 in reaction time. So what happens is you start a fight with x8 and then the pet dies, stacks are back to 3-4, you resummon instantly to try cover lo...
by Drys
Sat Jul 04, 2020 5:53 pm
Forum: Suggestions & Feedback
Topic: Allow progress to renown 80 players
Replies: 64
Views: 4222

Re: Allow progress to renown 80 players

Maybe create a zone like arena 80+ only with gear or other rewards that can only be used in the arena area?
by Drys
Thu Jun 18, 2020 5:56 pm
Forum: Suggestions & Feedback
Topic: Population migration concerns
Replies: 36
Views: 3414

Re: Population migration concerns

The only reason IC is pushed more consistently is because for the most part city win rates heavily favor destro. As has been pointed out, 2 city wins for order recently and that's about it. So just do the math: Pushing a 5 star IC resulting in a destro win brings it to 3 stars...so push it again, b...
by Drys
Thu Jun 18, 2020 4:54 pm
Forum: Suggestions & Feedback
Topic: Population migration concerns
Replies: 36
Views: 3414

Re: Population migration concerns

I don't think he is talking specifically about cities. Prior to the last couple of weeks, the server population would swing destro higher (NA time) -> order higher (EU time) -> destro higher (NA time) -> etc. Now the RVR population generally favors order by a small margin constantly. Which is why IC...
by Drys
Fri Jun 12, 2020 2:26 am
Forum: Suggestions & Feedback
Topic: How to change the meta with one ability
Replies: 43
Views: 4260

Re: How to change the meta with one ability

I could see being "unresable" as potentially game breaking. But I like the overall concept as a way to add a unique element to the class. What about something along those lines like a tactic that makes resing someone killed by WH/WE cause 50% damage to the resser. It has a similar feel and could pot...
by Drys
Wed Jun 10, 2020 1:19 pm
Forum: Suggestions & Feedback
Topic: The real State of the Realm -endgame discussion
Replies: 57
Views: 5896

Re: The real State of the Realm -endgame discussion

I saw another post that was talking about having city rank mean something so that folks would care more about defending their 5* city, rather than throwing b/c defending a 5* city is better than assualting a 1* city. Maybe the this concept and the city rank concept could be combined. What about scal...
by Drys
Thu Jun 04, 2020 12:04 am
Forum: Suggestions & Feedback
Topic: <Feedback> Tier One
Replies: 25
Views: 2416

Re: <Feedback> Tier One

The only change I want is for tier 1 to extend through old tier 2, opening both tiers to tier 1 players. That ensures that all classes get their key mechanics online before going into t2+. Currently healers have to wait until level 20 before they can be useful in t2+ due to group heal only becoming...
by Drys
Sun May 31, 2020 9:55 am
Forum: News
Topic: Server is Online
Replies: 2874
Views: 742889

Re: Server is up

Can't seem to log in right now.
by Drys
Sun May 24, 2020 11:53 am
Forum: General Discussion
Topic: Bright Wizards are way better than Sorcs in the main part of the game, large scale combat
Replies: 56
Views: 7638

Re: Bright Wizards are way better than Sorcs in the main part of the game, large scale combat

And its not even close 1. RoF/detonate 50% radius increase (BW) vs surging pain/infernal wave 33% radius/range increase (Sorc) For those who forgot elementary school math, increasing radius by a factor increases the area by the factor squared. With this tactic, RoF get 125% more area than PoS Sorc ...
by Drys
Fri May 22, 2020 8:26 pm
Forum: General Discussion
Topic: Bright Wizards are way better than Sorcs in the main part of the game, large scale combat
Replies: 56
Views: 7638

Re: Bright Wizards are way better than Sorcs in the main part of the game, large scale combat

I would just be happy with the expanded radius on PoS given the current meta for keeps and forts.