Search found 95 matches

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by Secrets
Sun Nov 17, 2019 9:16 pm
Forum: General Discussion
Topic: 6v6 SC
Replies: 78
Views: 5772

Re: 6v6 SC

Hey guys, We've reinstated the 6v6 SC into the rotation. A little bit of why it was borked: When we enabled the Hallow's Eve event, specific SCs were activated so that the event may be completed. Unfortunately, when that process was done, the 6v6 SC was additionally disabled. In fact, all SCs were r...
by Secrets
Sun Nov 17, 2019 12:14 am
Forum: General Discussion
Topic: Bitterbowl 6v6 and smallscale league.
Replies: 10
Views: 1673

Re: Bitterbowl 6v6 and smallscale league.

Good luck with the tournament! Love seeing this style of event happening again.
by Secrets
Sun Nov 10, 2019 9:32 pm
Forum: General Discussion
Topic: Coordinated Strike nerf (WL)
Replies: 54
Views: 2556

Re: Coordinated Strike nerf (WL)

zgolec666 wrote:
Sun Nov 10, 2019 9:30 pm
Destro has 12 wb viable classes (ok 11 kg we scratch out we) , order have 9.
So what's stopping you from playing one of the 9 or 12 classes that are 'WB Viable' in your eyes?
by Secrets
Sun Nov 10, 2019 6:05 am
Forum: General Discussion
Topic: Coordinated Strike nerf (WL)
Replies: 54
Views: 2556

Re: Coordinated Strike nerf (WL)

the class isn't based around DoT's and would require an entire rework to make it so. Hey Fenryl, I'd like to give you a detailed explanation of why we did the nerf. I'll take ownership and say that this was my idea after a long discussion in the balance channel. It isn't balanced around DoTs; you'r...
by Secrets
Thu Nov 07, 2019 3:42 am
Forum: General Discussion
Topic: 6v6 SC
Replies: 78
Views: 5772

Re: 6v6 SC

scatterthewinds wrote:
Thu Nov 07, 2019 3:35 am
can you define "casual" and "competitive"?
Casual is anything outside of 6v6 play as it's defined right now.
Competitive is 6v6 play.

We've been collecting ALL data for all SCs right now, so we can fine tune it later into numbers that make sense.
by Secrets
Thu Nov 07, 2019 3:18 am
Forum: General Discussion
Topic: 6v6 SC
Replies: 78
Views: 5772

Re: 6v6 SC

I think Yali forgot a few details... We'll be doing the following to enhance SCs. Some of these changes may benefit the enjoyment of 6v6 groups: -Revamp of less popular SCs, such as Logrin's, which is terribly boring right now... and Thunder Valley - which needed the existing system to be thrown out...
by Secrets
Tue Oct 29, 2019 5:07 pm
Forum: Changelogs
Topic: Patch Notes 28/10/2019
Replies: 38
Views: 3974

Re: Patch Notes 28/10/2019

Bozzax wrote:
Tue Oct 29, 2019 10:20 am
I still think you should adress pet aa / ability damage instead and tie it much more to training in pet tree
Pet damage is currently tied to points spent in the appropriate stance's trees.
by Secrets
Mon Oct 28, 2019 10:36 pm
Forum: Changelogs
Topic: Patch Notes 28/10/2019
Replies: 38
Views: 3974

Re: Patch Notes 28/10/2019

Adjusted the following White Lion skills' primary stat modifiers: -Coordinated Strike - Now has 50% less contribution from strength for damage (1.5 -> 0.75). Mainhand damage contribution remains unaffected. Hmmmm so nerf to WL in single thing he was good [1v1]. Anything in return? Aoe morale drain ...
by Secrets
Mon Oct 28, 2019 9:10 pm
Forum: Changelogs
Topic: Patch Notes 28/10/2019
Replies: 38
Views: 3974

Re: Patch Notes 28/10/2019

No, but please report any discrepancies with the tooltips of other abilities. I reported Slayer's Cleft in Twain a few months back, but i was told adding wep dps was impossible for tech reasons, is it possible now? It's possible but we don't want to do it if the tooltip is currently aligning. At th...
by Secrets
Mon Oct 28, 2019 8:28 pm
Forum: Changelogs
Topic: Patch Notes 28/10/2019
Replies: 38
Views: 3974

Re: Patch Notes 28/10/2019

Ekundu01 wrote:
Mon Oct 28, 2019 7:37 pm
Secrets wrote:
Mon Oct 28, 2019 7:23 pm

Blindside's DoT did not factor in MainHand damage either. Only the initial hit did.
Did you happen to check all abilities that have damage then dot for the same main hand damage calculations?
No, but please report any discrepancies with the tooltips of other abilities.