Moin,
ich bin auch auf der Suche nach einer aktiven deutschen Gilde. Habe schon auf Live damals gespielt. Hauptsächlich Shami und WE. Habe aber kein Problem einen Tank oder fern DD zu spielen. Aktuell habe ich einen 31/43 Shami (Scuzzy), und einige andere Charaktere wie WE, Sorc, Zealot, SH, die ...
Search found 16 matches
- Mon Mar 29, 2021 7:51 am
- Forum: Destruction
- Topic: [Deutsche Gilde] Guerra
- Replies: 241
- Views: 174724
- Wed Mar 24, 2021 9:38 am
- Forum: Addons
- Topic: MiracleGrowLight
- Replies: 65
- Views: 47972
Re: MiracleGrowLight
Thanks!Idrinth wrote: Wed Mar 24, 2021 2:01 am With 1.3.3 the addon is no longer trying to plant while you are dead(at 0 hp)
- Sun Mar 21, 2021 3:46 pm
- Forum: Addons
- Topic: MiracleGrowLight
- Replies: 65
- Views: 47972
Re: MiracleGrowLight
Will try to figure out how to do that automatically - just haven't found a way yet. Could otherwise add a toggle, so you don't need to change the code, just a variable in SavedVariables
Couldn't you take either the middle of the screen, or another frame (like Soloq window) for an anchor ...
- Sun Mar 21, 2021 2:16 pm
- Forum: Addons
- Topic: MiracleGrowLight
- Replies: 65
- Views: 47972
Re: MiracleGrowLight
while making some core functions more careful about accessing none existant windons I found WindowGetScreenPosition - that should help.
local wgsp = WindowGetScreenPosition
WindowGetScreenPosition = function(window)
if DoesWindowExist(window) then
return wgsp(window)
else
d("Failed to get ...
- Sun Mar 21, 2021 10:50 am
- Forum: Addons
- Topic: MiracleGrowLight
- Replies: 65
- Views: 47972
Re: MiracleGrowLight
Will try to figure out how to do that automatically - just haven't found a way yet. Could otherwise add a toggle, so you don't need to change the code, just a variable in SavedVariables
Couldn't you take either the middle of the screen, or another frame (like Soloq window) for an anchor ...
- Sat Mar 20, 2021 9:34 pm
- Forum: Addons
- Topic: MiracleGrowLight
- Replies: 65
- Views: 47972
Re: MiracleGrowLight
I made the tooltip alighn to the left side so it will display and extend to the left, because I have MGL placed on the right side of my screen. Otherwise the tooltip overlaps the main window.
In MiracleGrowLight.lua line 57
local anchor = { Point = "topleft", RelativeTo = "MiracleGrowLight ...
- Sat Mar 20, 2021 10:26 am
- Forum: Addons
- Topic: MiracleGrowLight
- Replies: 65
- Views: 47972
Re: MiracleGrowLight
I made the tooltip alighn to the left side so it will display and extend to the left, because I have MGL placed on the right side of my screen. Otherwise the tooltip overlaps the main window.
In MiracleGrowLight.lua line 57
local anchor = { Point = "topleft", RelativeTo = "MiracleGrowLight ...
In MiracleGrowLight.lua line 57
local anchor = { Point = "topleft", RelativeTo = "MiracleGrowLight ...
- Fri Mar 19, 2021 10:05 am
- Forum: Addons
- Topic: MiracleGrowLight
- Replies: 65
- Views: 47972
Re: MiracleGrowLight
I'm wondering, does anyone need or use the countdowns? Could remove them and make the box even smaller
I have removed the background texture, changed the harvest icon, aligned the button across all stages and changed the timer font to make a MiracleGrowUltraLight from this for myself.
It ...
- Mon Mar 15, 2021 12:45 pm
- Forum: Technical Support Center
- Topic: Game launch and crashes after 10sec
- Replies: 11
- Views: 3337
- Sat Mar 13, 2021 11:10 pm
- Forum: Addons
- Topic: [UI] VinyUI [OUTDATED]
- Replies: 1512
- Views: 1501973
Re: [UI] VinyUI
Cannot nerfed buttons be included into VinyUI package? So new/returning players will not have a hard time figuring out why their buttons overwrite on relog/zone change.