Search found 140 matches
- Mon Aug 19, 2024 1:00 pm
- Forum: General Discussion
- Topic: WS based gear refund after patch
- Replies: 12
- Views: 5095
Re: WS based gest refund after patch
The comparison to the Order side's 2h Knight of the Blazing Sun is an apt one. It's likely that these players are facing a similar predicament, where their previous gear choices are no longer optimal or even viable. I got full (prior) BiS gear on my KoBS during the ring event. Prior because I chose ...
- Fri Aug 16, 2024 11:26 am
- Forum: Suggestions & Feedback
- Topic: Proposal to remove all barriers from scenarios
- Replies: 86
- Views: 27605
Re: Proposal to remove all barriers from scenarios
Here's an idea. Play the scenario. Cap the flags, run the parts / bombs. The rdps grp will have to either come out, or sit in spawn earning nothing. If they come out, slaughter them. If they run back to spawn and guards, go back to running parts, capping flags. Dedicated premades focus only on ...
- Fri Aug 16, 2024 11:20 am
- Forum: Development
- Topic: [PTS] Patch Notes 16/08/2024
- Replies: 187
- Views: 58446
Re: [PTS] Patch Notes 16/08/2024
You CANNOT announce changes like that right when the most important event with otherwise unobtainable BiS items ends. Expectations were low and have been tunneled into the abyss even still.
- Sat Aug 10, 2024 6:25 am
- Forum: Suggestions & Feedback
- Topic: SC Eternal Citadel start spawn fix please
- Replies: 2
- Views: 2208
SC Eternal Citadel start spawn fix please
In Eternal Citadel, destro always starts on top and order starts on bottom portal. Often times at least 4 players are stuck inside each other because of collision right after teleporting in, which gives destro the opportunity to punt one or multiple players off the map in the first 5 seconds if they ...
- Fri Aug 09, 2024 10:51 pm
- Forum: Suggestions & Feedback
- Topic: Proposal to remove all barriers from scenarios
- Replies: 86
- Views: 27605
Re: Proposal to remove all barriers from scenarios
I don't think the argument of "barriers are terrible for the weak team" can be said just yet. They added the barriers with ring event where by far the most premades play as often as possible. That is the main reason why matches are crazy imbalanced in kills per team. Doing a change like that at the ...
- Fri Aug 09, 2024 6:40 pm
- Forum: Suggestions & Feedback
- Topic: Proposal to remove all barriers from scenarios
- Replies: 86
- Views: 27605
Re: Proposal to remove all barriers from scenarios
Sounds more like a balance issue. There is no way making a good chunk of the playerbase miserable by being farmed like crazy in scs as a sideeffect of adding barriers against rdps-meta is worth it. At least not if devs want to bring the decline of the playerbase to a halt. Oh it absolutely is a ...
- Fri Aug 09, 2024 6:30 pm
- Forum: Suggestions & Feedback
- Topic: Proposal to remove all barriers from scenarios
- Replies: 86
- Views: 27605
Re: Proposal to remove all barriers from scenarios
I'll correct my statement then. Another argument against returning guards to SCs is that because rDPS exist that the spawn system in SCs need to suffer for it (rather than address rDPS themselves, of course), and that if a side finds itself pushed to spawn well then gosh darn it they don't deserve ...
- Fri Aug 09, 2024 6:12 pm
- Forum: Suggestions & Feedback
- Topic: Proposal to remove all barriers from scenarios
- Replies: 86
- Views: 27605
Re: Proposal to remove all barriers from scenarios
Whilst I get that for a premade wanting to kill a known enemy its super frustrating seeing them retreat into a safe place the penalty for stopping this is that the average person who solo queues or even less organised groups now have an even more horrible scenario experience than they did before. I ...
- Mon Aug 05, 2024 3:38 pm
- Forum: Suggestions & Feedback
- Topic: The inherent problem of zone-stack caused by AAO and a possible "fix"
- Replies: 6
- Views: 2355
Re: The inherent problem of zone-stack caused by AAO and a possible "fix"
I do feel that the current approach to balancing ORvR is actually heavily biased towards stacking on one side, building a zerg and raiding the underpopulated fort - rather than giving quality incentives to balance the realms. My suggestion is not about balancing the realms, but balancing the ...
- Sun Aug 04, 2024 11:35 am
- Forum: Suggestions & Feedback
- Topic: The inherent problem of zone-stack caused by AAO and a possible "fix"
- Replies: 6
- Views: 2355
The inherent problem of zone-stack caused by AAO and a possible "fix"
I have been playing exclusively on order for about 2-3 months with a lot of small roaming in RvR and I always try to take advantage of AAO if it is available. The big flaw in AAO is that it doesn't give incentive to the overpopulated side to split up into the second (empty) zone. The most common ...