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by Manatikik
Sun Feb 17, 2019 5:41 am
Forum: Suggestions & Feedback
Topic: [Suggestions] QoL improvments to 6v6 scenarios
Replies: 21
Views: 560

Re: [Suggestions] QoL improvments to 6v6 scenarios

Thats not how it works... its similar to the respawn in SCs just that the timer is 5 minutes. As in each 5 minutes the server checks if enough players are in queue to make a SC and then take people to best fit balanced games. Aka it can be 1 sec wait or 5 minutes until the next check happens. Are y...
by Manatikik
Sun Feb 17, 2019 3:01 am
Forum: Changelogs
Topic: Patch Notes 16/02/2019
Replies: 147
Views: 5673

Re: Patch Notes 16/02/2019

Feedback from first fortress fight (played on Order): 1) Add Healer NPC and Career Trainer's at both side's spawns; especially important since the different stages have different strats needed 2) Remove the random 5k damage to Defender's during Stage 2... Makes no sense at all and just makes Stage 2...
by Manatikik
Mon Feb 11, 2019 11:33 pm
Forum: Changelogs
Topic: Patch Notes 09/02/2019
Replies: 89
Views: 4036

Re: Patch Notes 09/02/2019

I’ve only played one night since the changes but with a full 6 man we were getting constant pops. Rewards felt increased as well.
by Manatikik
Mon Feb 11, 2019 10:22 pm
Forum: High Elves
Topic: Shadow warrior
Replies: 54
Views: 3019

Re: Shadow warrior

Check out the timer on KD. Then add up how many seconds it takes for GA to go off and add a spare second or two for someone less experienced at stance dancing and you see that YES ... KD and Silence in same rotation. Somone more experienced doesn't need my input and they have their own way of deali...
by Manatikik
Mon Feb 11, 2019 7:45 am
Forum: Addons
Topic: Core interface modules bugfixes + few fixed add-ons
Replies: 53
Views: 2579

Re: Core interface modules bugfixes + few fixed add-ons

Added fix for BuffHead. Can't completely figure out where exactly frames are being screwed, but there is a way to fix issue afterwards. So these frames not gonna get stuck and build up. Updated first message. Downloaded your new Enemy and when using the Stopwatch function my toon's are repeatedly s...
by Manatikik
Sun Feb 10, 2019 10:43 am
Forum: High Elves
Topic: Coordinated Strike
Replies: 49
Views: 1739

Re: Coordinated Strike

Shaco wrote:
Sun Feb 10, 2019 9:39 am
and 2nd issue is pounce with speed buff :)
You pronounce super cool meachanic really weirdly :D
by Manatikik
Sun Feb 10, 2019 8:35 am
Forum: High Elves
Topic: Coordinated Strike
Replies: 49
Views: 1739

Re: Coordinated Strike

Dammy095 wrote:
Sun Feb 10, 2019 8:33 am
Manatikik wrote:
Sun Feb 10, 2019 7:35 am

Depends which end of the NA vs EU connection you're on :D
thats pounce range
obviously...
by Manatikik
Sun Feb 10, 2019 7:35 am
Forum: High Elves
Topic: Coordinated Strike
Replies: 49
Views: 1739

Re: Coordinated Strike

Dammy095 wrote:
Sun Feb 10, 2019 7:05 am
Secrets wrote:
Sat Feb 09, 2019 9:21 pm
(if you're a rdps and staying in melee range, you deserve to die)
65ft is melee range ?
Depends which end of the NA vs EU connection you're on :D
by Manatikik
Sat Feb 09, 2019 8:03 pm
Forum: High Elves
Topic: Coordinated Strike
Replies: 49
Views: 1739

Re: Coordinated Strike

So WL did 2660 dmg so what ? Sorcs, Magus and Shammys doing the same dmg. It's 2660 from a lowbie. Azeyune is 84 and hits a bit harder. Ok, Clawy, it know its hard to see ppl asking for a nerf on the class you play. But we've got to be reasonable here. Coordinated Strike shouln't have 2 strikes fro...
by Manatikik
Sat Feb 09, 2019 6:38 pm
Forum: High Elves
Topic: Coordinated Strike
Replies: 49
Views: 1739

Re: Coordinated Strike

As i was playing my sorc on a Nordenwatch, i've got jumped by Azeyune. I got obliterated in 2 seconds (literally). Wich made me kinda surprised cause my gear is not THAT bad. Should have taken around 5 seconds. My reaction was, of course, "Wtf was that!!". So i checked log and was surprised his Coo...