Search found 414 matches

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by shoelessHN
Sun Nov 09, 2025 9:36 am
Forum: Suggestions & Feedback
Topic: City siege aditional Rewards
Replies: 15
Views: 3292

Re: City siege aditional Rewards

Currency unification made cities ignorable. If they were the only way to get sov gear, you'd see 8 instances again constantly.

But nobody really enjoyed the city format, it was just what had to be done to get royal crests. It was also a viable way of getting invader for <60s by converting royals ...
by shoelessHN
Fri Nov 07, 2025 8:58 pm
Forum: Suggestions & Feedback
Topic: What Happened to Gunbad?
Replies: 45
Views: 8766

Re: What Happened to Gunbad?


Read the god damn skill descriptions. You get a debuff that says you deal less damage and should take a shower. If you do so (waterfall nearby), you get a MAJOR buff for every stack of debuff you showered off, up to 70% more damage IIRC.

Doing ST or picking up the food IS the mechanic. It used ...
by shoelessHN
Fri Nov 07, 2025 8:47 pm
Forum: Suggestions & Feedback
Topic: What Happened to Gunbad?
Replies: 45
Views: 8766

Re: What Happened to Gunbad?


Some mechanics are new, some are old. Ya'll just got weak over time, old.... complacent... xD

We ran the dungeon in a fully level 40 rr40 annihilator level gear setup. Usually it just takes a while for people to adjust to changed mechanics, but in time it will be back to farming status.

I have ...
by shoelessHN
Fri Nov 07, 2025 3:27 am
Forum: Suggestions & Feedback
Topic: What Happened to Gunbad?
Replies: 45
Views: 8766

Re: What Happened to Gunbad?



None of the mechanics are hard, none of the bosses do a lot of damage besides big bouncing (add longer delay between announcement, damage, and lower range of attack).

Besides Glomp's "Ere comes da pain!" bounce, any other specific mechanics you think are difficult?



I even told on thread ...
by shoelessHN
Thu Nov 06, 2025 4:28 pm
Forum: Suggestions & Feedback
Topic: What Happened to Gunbad?
Replies: 45
Views: 8766

Re: What Happened to Gunbad?

If they have stats on how many times On Your Marks has been completed since the patch I'd love to see it. Making each boss take 2-3x as long to kill as previous iteration, leaving all the trash there, and then proclaiming "we're happy with the current time to clear and want it to remain the same" is ...
by shoelessHN
Wed Nov 05, 2025 6:03 pm
Forum: General Discussion
Topic: Vic Tri ring exchange
Replies: 7
Views: 7289

Re: Vic Tri ring exchange

Every ward/tier should be like that, if you earn one the others should be reduced cost like 70-90%. Or add an exchange + reduced cost.

At least for the warcrest stuff.
by shoelessHN
Fri Oct 31, 2025 4:23 pm
Forum: General Discussion
Topic: How do I counter the heals?
Replies: 22
Views: 12234

Re: How do I counter the heals?

DiMakss wrote: Wed Oct 29, 2025 8:49 pm
shoelessHN wrote: Mon Oct 27, 2025 8:50 pm You need heal debuffs, interrupts/knockdowns, etc. which you won't get until t2.
Have you heard about Shadow Warrior?
What heal debuff does sw have in t1?
by shoelessHN
Tue Oct 28, 2025 8:40 pm
Forum: General Discussion
Topic: How do I counter the heals?
Replies: 22
Views: 12234

Re: How do I counter the heals?


You'll find a lot of people in t1 have max potions, talismans etc. In this game going to run into a lot of gear imbalance, check the guy who killed you on the killboard and its very likely you never had a chance until you are best in slot


A quick glance of people running out of the nordland ...
by shoelessHN
Mon Oct 27, 2025 8:50 pm
Forum: General Discussion
Topic: How do I counter the heals?
Replies: 22
Views: 12234

Re: How do I counter the heals?

T1 isn't balanced whatsoever.

A good healer is worth 3-5 other players in t1, and they're unkillable 1v1. You need heal debuffs, interrupts/knockdowns, etc. which you won't get until t2.

Enough AOE (chop / magus) can slowly kill groups in t1 because healers lack good group heals and AP generation.
by shoelessHN
Mon Oct 27, 2025 2:00 am
Forum: Suggestions & Feedback
Topic: Backlash
Replies: 12
Views: 3741

Re: Backlash

The least they could do is make the mechanic do zero damage if you're not pvp flagged.