Alright, let's get some responses going!
I like what you guys did on Sentinel's runs, BB and Crypts got fast and fun. But I'm worried about what is going to happen in Gunbad. For me, the dungeon is nice as it is now. Just tank'n spank and low mechs. A early endgame dungeon shouldnt be harder ...
Search found 375 matches
- Sat Oct 18, 2025 7:07 am
- Forum: News
- Topic: PvE and Dungeons Roadmap: October Update
- Replies: 32
- Views: 2636
- Fri Oct 17, 2025 10:20 pm
- Forum: News
- Topic: PvE and Dungeons Roadmap: October Update
- Replies: 32
- Views: 2636
PvE and Dungeons Roadmap: October Update
Hi everyone!
After many months of work, we hope you've all enjoyed the recent launch of the Lost Vale Dungeon!
We shared our last PvE & Dungeons Roadmap with you at the start of this year, and now, eight months later, we'd like to give you another update to share what we've marked off the list ...
After many months of work, we hope you've all enjoyed the recent launch of the Lost Vale Dungeon!
We shared our last PvE & Dungeons Roadmap with you at the start of this year, and now, eight months later, we'd like to give you another update to share what we've marked off the list ...
- Fri Oct 17, 2025 8:50 am
- Forum: Suggestions & Feedback
- Topic: More flight paths
- Replies: 9
- Views: 5517
Re: More flight paths
While I haven't heard of any plans currently to give more options for flight paths when picking a zone (or if the code even really supports it outside of item teleports), one of the most recent patches did add in Flight Masters to almost all T4 Chapter camps, so at least for flying out, there's a ...
- Fri Oct 17, 2025 8:41 am
- Forum: Suggestions & Feedback
- Topic: Objectives, Relic mode, and Tyrant skins for RR 80-87
- Replies: 15
- Views: 9260
Re: Objectives, Relic mode, and Tyrant skins for RR 80-87
Fashion hammer is important, but I believe in our PVE group responsible for dungeons. They did a great job with LV, and I'm sure Tyrant will be available in ToVL sooner or later.
I also hope that the old small scale / tombs - tovl will be restored someday and we'll be done with this zergfest on ...
- Fri Oct 17, 2025 8:00 am
- Forum: Suggestions & Feedback
- Topic: Increase Maximum Stack Size for Keeper’s Karl and Beastlord Tokens
- Replies: 2
- Views: 569
Re: Increase Maximum Stack Size for Keeper’s Karl and Beastlord Tokens
Open to this suggestion but also curious if this is a common issue for players - I've never personally stacked enough of these to notice this. Is the request primarily for repeat / collection purposes?
For Beastlord, as an example, usually you're getting the armor pieces from the quests, with the ...
For Beastlord, as an example, usually you're getting the armor pieces from the quests, with the ...
- Tue Oct 14, 2025 9:05 pm
- Forum: General Discussion
- Topic: Trophy link
- Replies: 10
- Views: 935
Re: Trophy link
A good chunk of the Bestial Token trophies can be found on the Wiki:Bozao wrote: Tue Oct 14, 2025 12:55 pm Does anyone have an updated trophy link? I had one, but it expired.
https://wiki.returnofreckoning.com/Trophies
- Thu Sep 18, 2025 11:38 pm
- Forum: General Discussion
- Topic: Teach me about keep sieges
- Replies: 3
- Views: 831
Re: Teach me about keep sieges
The Wiki answers a fair few of these questions on the RvR guide, listed here:
https://wiki.returnofreckoning.com/Open_RvR_Guide
To also dive in a bit more specifically:
- Yes, cannon ammo gets replenished as your realm turns in boxes. You can also hover over your keep to see the current amount of ...
https://wiki.returnofreckoning.com/Open_RvR_Guide
To also dive in a bit more specifically:
- Yes, cannon ammo gets replenished as your realm turns in boxes. You can also hover over your keep to see the current amount of ...
- Sun Sep 14, 2025 3:33 pm
- Forum: Suggestions & Feedback
- Topic: [Suggestion] Purple seeds
- Replies: 11
- Views: 4411
Re: [Suggestion] Purple seeds
I had suggested a while ago making purple seeds an exploration achievement - couldn't it be controlled via achievement check how many seeds you already have? I'm pretty sure one could add some kind of invisible token to check the overal amount of seeds on char.
We don't really have support for ...
- Sat Sep 13, 2025 5:03 am
- Forum: Suggestions & Feedback
- Topic: [Suggestion] Purple seeds
- Replies: 11
- Views: 4411
Re: [Suggestion] Purple seeds
@Rubius, I personally dont brew, but people in the guild still discussing this issue from time to time, if it is really not the case anymore, I apologize, and you can close this topic
No worries at all, have any of them reported any loss of purple seeds recently?
Or likewise, has anyone ...
- Fri Sep 12, 2025 7:48 am
- Forum: Suggestions & Feedback
- Topic: [Suggestion] Purple seeds
- Replies: 11
- Views: 4411
Re: [Suggestion] Purple seeds
In order to 'prevent' loosing purple seeds due to different circumstances connected with crashes etc
I have a suggestion to make purple seeds similar to bestial token rewards:
when player gets purple seed, this character receives respective tome unlock
put purple seed npc vendor in faction ...