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by Rubius
Mon Dec 29, 2025 9:43 pm
Forum: News
Topic: Temporary Matchmaking Test
Replies: 96
Views: 7408

Re: Temporary Matchmaking Test

SkallyZ wrote: Mon Dec 29, 2025 2:27 pm Epic stuff!

Also, we can see a Dungeon tab in the queue window.... WIP?

Early idea that one of the designers added in as a concept. No news on this as an actual feature yet (SC Matchmaker has priority), but if we have more news someday, we'll let everyone know.
by Rubius
Mon Dec 29, 2025 11:54 am
Forum: Suggestions & Feedback
Topic: Upcoming Gunbad Updates + QoL Changes
Replies: 37
Views: 6678

Re: Upcoming Gunbad Updates + QoL Changes


May I suggest to randomize the dps-player selection by the sticks. We did a run last weekend and every single try the same marauder (our main dps) got selected - and we tried it 10 (ten) times!



That is either one very unlucky Marauder, or something bugged out! It should already be fully ...
by Rubius
Mon Dec 29, 2025 11:50 am
Forum: Suggestions & Feedback
Topic: Gunbad Poll Results
Replies: 7
Views: 595

Re: Gunbad Poll Results


In this survey have you guys asked how many did Gunbad in endgame equipment? How many under 40 answered this survey?



All questions asked are listed in the first post. The Poll system doesn't currently have the ability to tell us the gear of a participant, but as we tested with a number of sub ...
by Rubius
Mon Dec 29, 2025 12:43 am
Forum: Suggestions & Feedback
Topic: Gunbad Poll Results
Replies: 7
Views: 595

Re: Gunbad Poll Results


I got a survey after doing Bastion Stair. It's great that you are able to implement surveys like this as I think it a) shows that you are interested in our feedback and b) get the feedback from everyone running the dungeon rather than the forums.


Ah, you saw the next one! If you took the time ...
by Rubius
Sun Dec 28, 2025 5:17 am
Forum: Suggestions & Feedback
Topic: Gunbad Poll Results
Replies: 7
Views: 595

Gunbad Poll Results

Hi everyone,

Recently we ran a Survey in-game which asked players for their thoughts on the updated Gunbad re-work, and today the Dungeons Team would like to share the results of that survey publicly, as well as offer any comments from our side.

We had hoped to get at least 50-100 responses back ...
by Rubius
Sat Dec 27, 2025 11:43 pm
Forum: Suggestions & Feedback
Topic: Upcoming Gunbad Updates + QoL Changes
Replies: 37
Views: 6678

Re: Upcoming Gunbad Updates + QoL Changes


While we can't be certain already, I willing to think that the playerbase is not content with the new state of Gunbad and more changes are needed to incentivize people to run it (either in incentives or in lower difficulty). I guess we/you can re-examine the state of the dungeon's popularity in a ...
by Rubius
Fri Dec 19, 2025 12:35 pm
Forum: General Discussion
Topic: Bastion stair Changes
Replies: 4
Views: 745

Re: Bastion stair Changes

As Emissary mentioned, this should be all fixed now!

I've also updated the mechanics on the Wiki page to cover the new left and right wing bosses:
https://wiki.returnofreckoning.com/Bastion_Stair

(Some spoilers for mechanics here in case you want to learn / overcome these without reading them. I ...
by Rubius
Sat Nov 29, 2025 10:59 pm
Forum: General Discussion
Topic: NA time activity
Replies: 6
Views: 3043

Re: NA time activity

Lots of people on during NA. Have seen 100+ in the lakes on some sides a few times in the evenings over the last week or so. If you're West Coast, the pop will be a little lower, but still more than enough people to join warbands and find fights.
by Rubius
Sat Nov 22, 2025 2:56 am
Forum: General Discussion
Topic: EMPIRE PQ BUGGED - EVENT STUCK
Replies: 2
Views: 1136

Re: EMPIRE PQ BUGGED - EVENT STUCK

This should be fixed with the restart today. Let us know if you have any other issues with it!
by Rubius
Sat Nov 15, 2025 10:25 am
Forum: General Discussion
Topic: What class/role does order need?
Replies: 16
Views: 3439

Re: What class/role does order need?

ST in this context = Single Target.

You likely already know the other style, which is AOE, or Area of Effect - essentially skills that either heal or damage a group of players.