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by Rubius
Tue Jan 27, 2026 1:39 am
Forum: General Discussion
Topic: Member of Konstantines court cloak skins
Replies: 7
Views: 2820

Re: Member of Konstantines court cloak skins

Delirio wrote: Tue Jan 27, 2026 1:22 am hi there work this or is removed ?


i cant go there like u show in the ma p


let me know

regards
The event ended earlier today.
by Rubius
Fri Jan 16, 2026 11:34 pm
Forum: Changelogs
Topic: Patch Notes 16/1/2025
Replies: 29
Views: 5455

Re: Patch Notes 16/1/2025


Hi,

After reading the latest patch notes, I’d like to ask for some clarification regarding purple cultivating seeds, as the wording is not entirely clear and this has a big impact on crafting and dungeon farming.

-Are new purple seeds meant to coexist with the current Eternal ones? From the ...
by Rubius
Fri Jan 16, 2026 1:53 pm
Forum: Wiki
Topic: Bastion Stairs - "Liquid Serenity"
Replies: 12
Views: 1172

Re: Bastion Stairs - "Liquid Serenity"

The Liquid Serenity should now be properly attainable by all as part of today's Bastion Stair updates - let us know if anyone has any issues after today's patch.
by Rubius
Thu Jan 15, 2026 4:24 am
Forum: General Discussion
Topic: Gunbad Hard mode
Replies: 6
Views: 607

Re: Gunbad Hard mode

Currently awarded for the first clear only.

Starting with Bastion Stair, we've begun adding achievements for clearing a Hard Mode boss five and ten times as well. Once we finish Bastion Stair soon, we'll likely go back and add this feature into Gunbad too.
by Rubius
Mon Dec 29, 2025 9:43 pm
Forum: News
Topic: Temporary Matchmaking Test
Replies: 96
Views: 10480

Re: Temporary Matchmaking Test

SkallyZ wrote: Mon Dec 29, 2025 2:27 pm Epic stuff!

Also, we can see a Dungeon tab in the queue window.... WIP?

Early idea that one of the designers added in as a concept. No news on this as an actual feature yet (SC Matchmaker has priority), but if we have more news someday, we'll let everyone know.
by Rubius
Mon Dec 29, 2025 11:54 am
Forum: Suggestions & Feedback
Topic: Upcoming Gunbad Updates + QoL Changes
Replies: 37
Views: 7653

Re: Upcoming Gunbad Updates + QoL Changes


May I suggest to randomize the dps-player selection by the sticks. We did a run last weekend and every single try the same marauder (our main dps) got selected - and we tried it 10 (ten) times!



That is either one very unlucky Marauder, or something bugged out! It should already be fully ...
by Rubius
Mon Dec 29, 2025 11:50 am
Forum: Suggestions & Feedback
Topic: Gunbad Poll Results
Replies: 7
Views: 771

Re: Gunbad Poll Results


In this survey have you guys asked how many did Gunbad in endgame equipment? How many under 40 answered this survey?



All questions asked are listed in the first post. The Poll system doesn't currently have the ability to tell us the gear of a participant, but as we tested with a number of sub ...
by Rubius
Mon Dec 29, 2025 12:43 am
Forum: Suggestions & Feedback
Topic: Gunbad Poll Results
Replies: 7
Views: 771

Re: Gunbad Poll Results


I got a survey after doing Bastion Stair. It's great that you are able to implement surveys like this as I think it a) shows that you are interested in our feedback and b) get the feedback from everyone running the dungeon rather than the forums.


Ah, you saw the next one! If you took the time ...
by Rubius
Sun Dec 28, 2025 5:17 am
Forum: Suggestions & Feedback
Topic: Gunbad Poll Results
Replies: 7
Views: 771

Gunbad Poll Results

Hi everyone,

Recently we ran a Survey in-game which asked players for their thoughts on the updated Gunbad re-work, and today the Dungeons Team would like to share the results of that survey publicly, as well as offer any comments from our side.

We had hoped to get at least 50-100 responses back ...
by Rubius
Sat Dec 27, 2025 11:43 pm
Forum: Suggestions & Feedback
Topic: Upcoming Gunbad Updates + QoL Changes
Replies: 37
Views: 7653

Re: Upcoming Gunbad Updates + QoL Changes


While we can't be certain already, I willing to think that the playerbase is not content with the new state of Gunbad and more changes are needed to incentivize people to run it (either in incentives or in lower difficulty). I guess we/you can re-examine the state of the dungeon's popularity in a ...