Search found 4 matches

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by Sithras
Mon Jan 20, 2020 11:28 am
Forum: Development
Topic: Fortress Lords and their mechanics
Replies: 84
Views: 10774

Re: Fortress Lords and their mechanics

Oh you know? Tell me how to break the funnel. I've send a BiS geared group up the ramp with the BG M4 "Khaines Warding" -the most broken and OP M4 in the game- and they still died. Don't show up here with your smart ass trollface and talk to me about strategy. That mechanic is not challenging, it's...
by Sithras
Mon Jan 20, 2020 7:27 am
Forum: Development
Topic: Fortress Lords and their mechanics
Replies: 84
Views: 10774

Re: Fortress Lords and their mechanics

There is a way of breaking the funnel on 3rd (Keg room) In dwarf/Orc forts, I know exactly how, as I was the one who organized Order to funnel 3rd room. Thus I know the weakness of it. Instead of just asking the Dev's to "fix" anything that is remotely challenging, try and put your heads together a...
by Sithras
Sat Jan 18, 2020 4:40 pm
Forum: Development
Topic: Fortress Lords and their mechanics
Replies: 84
Views: 10774

Re: Fortress Lords and their mechanics

The keg mechanic is not a good idea: Order need to def a room with only 1 tight enter to win Fort. Destro has the same thing in green skin.... Also, it’s easier for destro to get up the ramps with chopppas and their pulls. I was pulled 5 times through a pillar and floor last stonewatch..... it’s in...
by Sithras
Tue Jan 14, 2020 2:14 pm
Forum: Development
Topic: Fortress Lords and their mechanics
Replies: 84
Views: 10774

Re: Fortress Lords and their mechanics

The keg mechanic is not a good idea: Order need to def a room with only 1 tight enter to win Fort.