
Search found 5 matches
- Thu Jul 24, 2014 1:42 pm
- Forum: Addons
- Topic: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
- Replies: 861
- Views: 597888
Re: Sildur's Enhanced graphics
Cheers for the ENB Sildur, thought I'd make you a purdy sig if you're wanting it - 'tis the least and only thing I can do that's somewhat decent.


- Thu Jul 24, 2014 3:45 am
- Forum: Addons
- Topic: [Official] Addon Repository
- Replies: 318
- Views: 312483
Re: Addons
Aah, danke! Like Elven said; Curse's Addon DB went kaput for Warhammer, so this is the holy grail!
- Thu Jul 24, 2014 3:43 am
- Forum: General Discussion
- Topic: If WAR came back officially
- Replies: 28
- Views: 13121
Re: If WAR came back officially
Nothing would change, I would carry on pummeling Knight of the Blazing Sun Greatsword to heathen ****!
- Thu Jul 24, 2014 2:34 am
- Forum: Events
- Topic: Open RvR Event - Sunday 27/07/2014 - 5PM GMT
- Replies: 36
- Views: 14987
Re: Open RvR Event - Sunday 27/07/2014 - 5PM GMT
Yippee! Hoping I can make it this time!
- Wed Jul 23, 2014 12:04 pm
- Forum: Addons
- Topic: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
- Replies: 861
- Views: 597888
Re: Sildur's Enhanced graphics
Is it just me who can't seem to get the HBAO to work for the RadeonPro software, despite the enabling of post-processing in the client? D'oh well!