Search found 34 matches
- Fri May 01, 2020 11:33 pm
- Forum: General Discussion
- Topic: Ranked sc less pops
- Replies: 21
- Views: 17554
Re: Ranked sc less pops
Yea apparently I should've thrown half my games yesterday, so that my rating would have stayed around 1500, because if you have high rating getting pops is no longer a thing.
Is this a thing? I'm at 1700 and I get players as low as 1250 in my games, what is Soloq telling you about the current ...
- Fri May 01, 2020 6:28 pm
- Forum: General Discussion
- Topic: Ranked sc less pops
- Replies: 21
- Views: 17554
Re: Ranked sc not popping after hotfix
If match-ups are going to be based on MMR (which they should if it's to be a true ranked system) you need to remove the Destro vs. Order lock, because otherwise it's way too easy for the relatively small population to be locked out of games. Yesterday Destro won a huge majority of their games, which ...
- Tue Apr 28, 2020 5:30 am
- Forum: Suggestions & Feedback
- Topic: City Siege
- Replies: 31
- Views: 13201
Re: City Siege
Can a developer of ROR tell what is thinking about a more populated city siege?
You haven't provided any actual argument. Just "this is boring." And a more populated city represents a ton of work that is, as you should be able to tell from the replies, not a request of the majority of the ...
- Mon Apr 27, 2020 4:21 pm
- Forum: Suggestions & Feedback
- Topic: City Siege
- Replies: 31
- Views: 13201
Re: City Siege
Who plays through a 500v500 zerg in this game and goes “yes, that was fun. I want more of that.” If you want a turn-based game I recommend Civilization 5.
120v120 could be fun though.
It's what I enjoy the most about Fortresses, and it's nothing like Civ5. The draw of MMOs for me is large ...
- Mon Apr 27, 2020 6:18 am
- Forum: Suggestions & Feedback
- Topic: City Siege
- Replies: 31
- Views: 13201
Re: City Siege
Who plays through a 500v500 zerg in this game and goes “yes, that was fun. I want more of that.” If you want a turn-based game I recommend Civilization 5.
120v120 could be fun though.
120v120 could be fun though.
- Mon Apr 27, 2020 3:51 am
- Forum: General Discussion
- Topic: To everyone in IC 29 (siege @25-04-2020)
- Replies: 5
- Views: 2916
Re: To everyone in IC 29 (siege @25-04-2020)
You took a heartfelt "GG" thread and turned it into whining about throwers in the one context where no one would throw? What's wrong with you?
- Mon Apr 27, 2020 1:18 am
- Forum: General Discussion
- Topic: City ques!!!
- Replies: 30
- Views: 12490
Re: City ques!!!
You’re all missing his point. He was playing all day to get to city, contributing to getting to city and once we finally got to city, someone else who probably just got a discord notification city soon logged in for the first time and basically took his spot.
I also queued as a 6 man less than a ...
- Sat Apr 25, 2020 3:44 am
- Forum: Suggestions & Feedback
- Topic: Remove LOS from scenario/BO flags
- Replies: 31
- Views: 11567
Re: Remove LOS from scenario/BO flags
I’m ****’ dying over here. Please don’t stop — this is the funniest thing I’ve read in days.
- Sat Apr 25, 2020 1:05 am
- Forum: Suggestions & Feedback
- Topic: Remove LOS from scenario/BO flags
- Replies: 31
- Views: 11567
Re: Remove LOS from scenario/BO flags
Sounds like a pug issue. I can't recall to have heard of any group - or halfway decent duo (or solo queuer) for that matter - that was stopped (or even mildly annoyed) by the evil flag poles. Not to mention that flags have been LoS blockers since, I think, early to mid T2? Probably even back in ...
- Fri Apr 24, 2020 9:46 pm
- Forum: Suggestions & Feedback
- Topic: Remove LOS from scenario/BO flags
- Replies: 31
- Views: 11567
Re: Remove LOS from scenario/BO flags
You could get the same effect by deleting all ranged classes and non-instant cast heals from the game.Thifall wrote: Fri Apr 24, 2020 7:13 pm Actually, I would do the opposite, and make guild banners break LOS... maybe that way people will start using them more often