Updated to 7.1
For people who recently installed 7.0 just drag and drop the addon folder from 7.1 overwriting old files (or copy individual addons mentioned below).
- Fixed an issue in BuffHead where stale or mismatched effect references could corrupt sorting and layout.
- Fixed an issue in ...
Search found 695 matches
- Wed Aug 26, 2026 8:00 pm
- Forum: Addons
- Topic: [UI] VinyUI 7.1
- Replies: 1713
- Views: 2196921
- Wed Aug 26, 2026 7:32 pm
- Forum: Addons
- Topic: [UI] VinyUI 7.1
- Replies: 1713
- Views: 2196921
Re: [UI] VinyUI 7.0
I'm glad you fixed it.pkasso wrote: Wed Aug 26, 2026 7:31 pm fixed it by reinstalling WSCT. Thanks for the prompt replies.
- Wed Aug 26, 2026 7:31 pm
- Forum: Addons
- Topic: [UI] VinyUI 7.1
- Replies: 1713
- Views: 2196921
Re: [UI] VinyUI 7.0
Frame 3 has "Display at 3D Object" checked.
I'm using destro dps 1440p:
https://i.postimg.cc/sx614Vf5/image.png
As a sanity check could you please download the current VinyUI achive, delete your current WSCT addon and use the one from the archive? I tested 1440p profile and I'm getting the ...
- Wed Aug 26, 2026 5:06 pm
- Forum: Addons
- Topic: [UI] VinyUI 7.1
- Replies: 1713
- Views: 2196921
Re: [UI] VinyUI 7.0
I tested again and was not able to replicate it, I'll try again today.
Edit: I figured it out. I removed the 2 dependencies fro RVMods folder and added them within the Effigy folder on my version so you don't NEED to have RVMods also installed. Since those did not exist using your version it ...
- Wed Aug 26, 2026 12:56 pm
- Forum: Addons
- Topic: [UI] VinyUI 7.1
- Replies: 1713
- Views: 2196921
Re: [UI] VinyUI 7.0
Noticed a bug with deathblow. it always shows this no matter if you have the person targeted or not. I also noticed the bubble on a kill is not working.
Fixed both, the bubble toggle was backwards
Thanks for letting me know and helping out with a fix. Chat buttbles were actually mean to be ...
- Wed Aug 26, 2026 12:54 pm
- Forum: Addons
- Topic: [UI] VinyUI 7.1
- Replies: 1713
- Views: 2196921
Re: [UI] VinyUI 7.0
Is there anyway to make AOE dmg appear on top of it's proper targets (each affected target) instead of on top of the source target with WSCT?
Example with "You'z Squishy":
https://i.postimg.cc/Jy4hc46j/shamandmg.jpg
Running the stock destro healer profile everything seems to be anchored ...
- Tue Aug 25, 2026 11:33 pm
- Forum: Addons
- Topic: [UI] VinyUI 7.1
- Replies: 1713
- Views: 2196921
Re: [UI] VinyUI 7.0
Most likely you missed a step during installation, I would copy over all addons from the VinyUI archive just to make sure you have the latest code.Bradey wrote: Tue Aug 25, 2026 10:15 pm Doing that fixed it. Weird fix I suppose sorry for the incovenience
- Tue Aug 25, 2026 9:19 pm
- Forum: Addons
- Topic: [UI] VinyUI 7.1
- Replies: 1713
- Views: 2196921
Re: [UI] VinyUI 7.0
Using your settings with my local version of Enemy everything looks fine. As a sanity check could you download VinyUI archive, copy over Enemy folder from Addons over to your game folder overwriting the existing version and see if the unit frames look any different?
- Tue Aug 25, 2026 5:38 pm
- Forum: Addons
- Topic: [UI] VinyUI 7.1
- Replies: 1713
- Views: 2196921
Re: [UI] VinyUI 7.0
One more thing im missing from shinies i think, on mouseover, there was a function that showed on every item how many of those i had on each of my characters, somehow its not working now.
I disabled it on purpose, it was causing stutters and I didn't like the tooltip so I commented out all of ...
- Tue Aug 25, 2026 5:30 pm
- Forum: Addons
- Topic: [UI] VinyUI 7.1
- Replies: 1713
- Views: 2196921
Re: [UI] VinyUI 7.0
Thanks! Feel free to open access to it, or whitelist my request.



