Search found 17 matches

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by Madmagnus
Sat Mar 13, 2021 5:06 pm
Forum: General Discussion
Topic: Fix ranked sc
Replies: 68
Views: 18360

Re: Fix ranked sc

if you want more people playing ranked petition the content creators to update wiki with all current gear in game including the rewards for ranked. I tried looking for them, couldn't find and stopped caring. Missing for my class: ranked rewards SOV Sets Sentinel Bloordlord no detail on any weapons Mag
by Madmagnus
Thu Mar 04, 2021 8:54 pm
Forum: Suggestions & Feedback
Topic: RR70+ players should receive Invader medals from lock instead of Vanquisher
Replies: 17
Views: 5053

Re: RR70+ players should receive Invader medals from lock instead of Vanquisher

shards would make sense, invader medallions would make invader trivial and it still has some BIS rewards that should not be diluted.
by Madmagnus
Thu Mar 04, 2021 7:15 pm
Forum: Suggestions & Feedback
Topic: Possible change on the X-Realm lock mechanism
Replies: 45
Views: 7800

Re: Possible change on the X-Realm lock mechanism

the dominant side is fluid. It changes throughout the day back and forth as we crest different timezones peak and that is a good thing you want the war to naturally sway one way and then the other. The problem is the unnatural movement; the people intentionally deterring success out of some weird de...
by Madmagnus
Thu Mar 04, 2021 7:05 pm
Forum: Suggestions & Feedback
Topic: The "free immunity" problem
Replies: 35
Views: 9900

Re: The "free immunity" problem

1 and immunity is also not the norm for MMOs typically they either provide diminishing returns till immunity in 3-5 successive CCs or its somewhere around 3 to get immunity. Mag can u name some of the mmo's u talking about ? WoW has diminishing returns Looking at other RvR games like GW2, DAOC, ESO...
by Madmagnus
Thu Mar 04, 2021 6:16 pm
Forum: Suggestions & Feedback
Topic: Possible change on the X-Realm lock mechanism
Replies: 45
Views: 7800

Re: Possible change on the X-Realm lock mechanism

Why stop at lockouts, lets just remove the ability to play both factions at all, lets go full realmpride, what could go wrong? After all the faction pop is only like 45/55%, that's tiny difference, right? Right? people will just make 2nd accounts since its free so unless devs will get to down to IP...
by Madmagnus
Thu Mar 04, 2021 5:53 pm
Forum: Suggestions & Feedback
Topic: Player vs Environment - Collisions
Replies: 7
Views: 2776

Re: Player vs Environment - Collisions

I have fallen through Basin SC and had to hang out under the ice for 7 minutes... so the ground can still get ya
by Madmagnus
Thu Mar 04, 2021 5:51 pm
Forum: Suggestions & Feedback
Topic: The "free immunity" problem
Replies: 35
Views: 9900

Re: The "free immunity" problem

you have played game 6 weeks and want to completely redesign the past 13 years of immunity systems how about no? as for OP, easiest way to avoid the issue is to avoid playing with people who cause issues with bad CC use. Not my first time playing this game and I laugh at your sense of propriety. Th...
by Madmagnus
Thu Mar 04, 2021 5:37 pm
Forum: Suggestions & Feedback
Topic: The "free immunity" problem
Replies: 35
Views: 9900

Re: The "free immunity" problem

you could be remezzed after first mez with diminishing returns in DAOC. Immunities came into play if the mez was broken / cleansed so someone couldn't create a stun effect by chaining a disorient. physical effects followed a completely different policy this is why I am suggesting lockouts have one p...
by Madmagnus
Thu Mar 04, 2021 5:06 pm
Forum: Suggestions & Feedback
Topic: Possible change on the X-Realm lock mechanism
Replies: 45
Views: 7800

Re: Possible change on the X-Realm lock mechanism

The issue is the calculated swaps to ensure reward for you at the expense of the player base who are trying to play the game as intended. The game is intended that a player base will spend an evening trying to progress from T2>T3>T4>Fort>City for one side and one side only. In the original there wou...
by Madmagnus
Thu Mar 04, 2021 4:45 pm
Forum: Suggestions & Feedback
Topic: Player vs Environment - Collisions
Replies: 7
Views: 2776

Re: Player vs Environment - Collisions

that is why I gave a few ideas. setting the tolerance on what height range you 'bob' over an object on a mount / running could make for some better playability. Whether you get stuck on a flat surface or slide could also be tweaked without change the actual obstructions shape possibly