the FA interrupt was probably red tipped arrer.
like SW, SH has kd, disarm and interrupt. that's why you don't want to long cast anything against it
Search found 27 matches
- Sat Dec 04, 2021 1:31 am
- Forum: High Elves
- Topic: 80+ Scout SW vs Quick SH combat log
- Replies: 7
- Views: 3231
- Sun Nov 21, 2021 4:08 pm
- Forum: Suggestions & Feedback
- Topic: MSH Movement Speed Tier 1
- Replies: 6
- Views: 1466
Re: MSH Movement Speed Tier 1
I would like to propose to introduce a speed of movement for the MSH equal to the enslaved pack mule one, that allow MSH to move in squig armor in Tier 1 zones too. there is a T1 mount for mSH. goes the same speed as the pack mule is called "lazy squigga" (irrc) and is sold at the merchan...
- Sun Nov 07, 2021 3:15 pm
- Forum: Suggestions & Feedback
- Topic: Remove debolster in t1 pve
- Replies: 14
- Views: 3271
- Sun Nov 07, 2021 3:13 pm
- Forum: Suggestions & Feedback
- Topic: adjusting vanquisher gatekeeping
- Replies: 18
- Views: 2731
Re: adjusting vanquisher gatekeeping
I personally think their logis is: "I have suffered so you have to suffer too". :roll: but this logic doesn't even apply. as someone mentioned before, zone locks used to give 5-10x more medallions. now doing the box strategy nets you 1-2 medallions at best. also, with increased shard drop...
- Sun Nov 07, 2021 8:28 am
- Forum: Suggestions & Feedback
- Topic: adjusting vanquisher gatekeeping
- Replies: 18
- Views: 2731
adjusting vanquisher gatekeeping
As most of you know, Vanquisher RvR set is probably the most time-consuming set to complete (when relative to the stat increase you get). It is also a big gatekeeping set because it precludes you progressing into invader, even though you participate in forts etc. this is because: - the amount of med...
- Mon Oct 25, 2021 4:59 pm
- Forum: Suggestions & Feedback
- Topic: Cities should definitely have separate queues for PUGs and premades
- Replies: 54
- Views: 8378
Re: Cities should definitely have separate queues for PUGs and premades
the idea is for you to que up with a team, why people insist that city , ranked and all the competative endgame turns into a WoW like thing where you get handed stuff for participating? leave the endgame content hard, this attitude killed ranked and it will kill citys to You would have a point if a...
- Mon Oct 25, 2021 4:54 pm
- Forum: Suggestions & Feedback
- Topic: Cities should definitely have separate queues for PUGs and premades
- Replies: 54
- Views: 8378
Re: Cities should definitely have separate queues for PUGs and premades
Other than todays city... My pug cities usually goes against premade teams that dodge ques and when that happens usually we have no tanks and healers... Pretty much free farm for premade. In my opinion there is 30 min que time. Let premades who wanna do city que in first 20 min and create instance ...
- Mon Oct 25, 2021 4:52 pm
- Forum: Suggestions & Feedback
- Topic: Cities should definitely have separate queues for PUGs and premades
- Replies: 54
- Views: 8378
Re: Cities should definitely have separate queues for PUGs and premades
I know this subject has been talked a lot recently, and I want to state that IN GENERAL, I am not in favor of having separate queues for pugs and premades when it comes to scenarios etc. I am well aware that low population means that having separate queues would make wating times much longer, andas...
- Sun Oct 24, 2021 2:09 pm
- Forum: Suggestions & Feedback
- Topic: Cities should definitely have separate queues for PUGs and premades
- Replies: 54
- Views: 8378
Cities should definitely have separate queues for PUGs and premades
I know this subject has been talked a lot recently, and I want to state that IN GENERAL, I am not in favor of having separate queues for pugs and premades when it comes to scenarios etc. I am well aware that low population means that having separate queues would make wating times much longer, andas ...
- Sat Jul 31, 2021 3:21 am
- Forum: General Discussion
- Topic: Some Ranked Statistics
- Replies: 126
- Views: 17489
Re: Some Ranked Statistics
how unexpected, lots of blue in the top
how strange, when each order class is superior to its destro counterpart
how strange, when each order class is superior to its destro counterpart