Search found 4 matches

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by ojoaop2
Mon Feb 14, 2022 12:45 am
Forum: Changelogs
Topic: Patch Notes 11/02/2022
Replies: 24
Views: 9374

Re: Patch Notes 11/02/2022

Excellent work with the Killboard. Double points for making it a separate web app in React and Apollo. It needs a bit of work on the responsive side, which I am happy to help with if you provide a github repo, but I hope it stays long after the event as it is awesome and has a very personal, retro ...
by ojoaop2
Mon Jan 10, 2022 3:39 pm
Forum: Suggestions & Feedback
Topic: Cripts & Tunnels (C&T - Sentinel Set) - "Rework"
Replies: 20
Views: 5036

Re: Cripts & Tunnels (C&T - Sentinel Set) - "Rework"

daje88 wrote: Mon Jan 10, 2022 11:20 am It's more about the layout of the dungeon. With a good group, you can run cnt with no wipes, but it's really hard to drop the run time below 1h10.
Exactly, thats the point, but it's hard to change (I believe). So, the other option is less time killing trash mobs...
by ojoaop2
Mon Jan 10, 2022 4:40 am
Forum: Suggestions & Feedback
Topic: Cripts & Tunnels (C&T - Sentinel Set) - "Rework"
Replies: 20
Views: 5036

Re: Cripts & Tunnels (C&T - Sentinel Set) - "Rework"

pvprangergod wrote: Sun Jan 09, 2022 10:07 pm maybe destro just has better players
If you think it, try to play as order on this DG and do a real comparison. Just it.
by ojoaop2
Sun Jan 09, 2022 7:48 pm
Forum: Suggestions & Feedback
Topic: Cripts & Tunnels (C&T - Sentinel Set) - "Rework"
Replies: 20
Views: 5036

Cripts & Tunnels (C&T - Sentinel Set) - "Rework"

Hello all, When we comparate the Dungeon to get the Sentinel set on Destro side and Order side, we can see that the order side is much harder. My suggestion is: Eliminate 50% of the trash mobs, because it's just time waste (plus the long way to walk up to the bosses), once the boss is the real chall...