Search found 4 matches
- Mon Feb 14, 2022 12:45 am
- Forum: Changelogs
- Topic: Patch Notes 11/02/2022
- Replies: 24
- Views: 9374
Re: Patch Notes 11/02/2022
Excellent work with the Killboard. Double points for making it a separate web app in React and Apollo. It needs a bit of work on the responsive side, which I am happy to help with if you provide a github repo, but I hope it stays long after the event as it is awesome and has a very personal, retro ...
- Mon Jan 10, 2022 3:39 pm
- Forum: Suggestions & Feedback
- Topic: Cripts & Tunnels (C&T - Sentinel Set) - "Rework"
- Replies: 20
- Views: 5036
Re: Cripts & Tunnels (C&T - Sentinel Set) - "Rework"
Exactly, thats the point, but it's hard to change (I believe). So, the other option is less time killing trash mobs...
- Mon Jan 10, 2022 4:40 am
- Forum: Suggestions & Feedback
- Topic: Cripts & Tunnels (C&T - Sentinel Set) - "Rework"
- Replies: 20
- Views: 5036
Re: Cripts & Tunnels (C&T - Sentinel Set) - "Rework"
If you think it, try to play as order on this DG and do a real comparison. Just it.
- Sun Jan 09, 2022 7:48 pm
- Forum: Suggestions & Feedback
- Topic: Cripts & Tunnels (C&T - Sentinel Set) - "Rework"
- Replies: 20
- Views: 5036
Cripts & Tunnels (C&T - Sentinel Set) - "Rework"
Hello all, When we comparate the Dungeon to get the Sentinel set on Destro side and Order side, we can see that the order side is much harder. My suggestion is: Eliminate 50% of the trash mobs, because it's just time waste (plus the long way to walk up to the bosses), once the boss is the real chall...