attackers still get the normal rewards - xp, renown, marks/medailons , if it's a keep and the attack is successful the chest etc.. nothing will be removed, only a new thing added
this suggestion is there only to incentivize defense..
Search found 3 matches
- Sat Sep 19, 2015 7:08 am
- Forum: Changelogs
- Topic: Database update 17/09
- Replies: 57
- Views: 20694
- Fri Sep 18, 2015 2:32 pm
- Forum: Changelogs
- Topic: Database update 17/09
- Replies: 57
- Views: 20694
Re: Database update 17/09
what about this.. (crazy idea, ignore at your leisure) have a completely separate currency obtained by defending, scaled by the ratio of overwhelming odds.. for example:
You are in one warband defending a keep against two warbands (detected by proximity to the keep), your npcs are up. Each player ...
You are in one warband defending a keep against two warbands (detected by proximity to the keep), your npcs are up. Each player ...
- Tue Sep 08, 2015 4:50 pm
- Forum: Suggestions & Feedback
- Topic: ORVR dynamics
- Replies: 3
- Views: 1498
ORVR dynamics
hi,
i have a couple of feedback-y suggestions that are a compound between 'ancient' experience from massive scale orvr
on the original servers and current ROR one.
key goal: dynamic soft load rebalancing through incentives
1) past a certain threshold of players in an orvr zone with keeps ...
i have a couple of feedback-y suggestions that are a compound between 'ancient' experience from massive scale orvr
on the original servers and current ROR one.
key goal: dynamic soft load rebalancing through incentives
1) past a certain threshold of players in an orvr zone with keeps ...