Search found 6 matches
- Mon Jul 17, 2017 6:57 am
- Forum: General Discussion
- Topic: LOTD or Balance changes?
- Replies: 25
- Views: 9264
Re: LOTD or Balance changes?
Would love to see LOTD always accessible with new RvR concept implemented, siegable camps where you get special loot from killing the camp boss, you could as well introduce some items that drop from mobs in lotd so order and destro can battle it out in the zone.
- Fri Jul 07, 2017 6:55 am
- Forum: General Discussion
- Topic: For all Nornians
- Replies: 70
- Views: 25718
Re: For all Nornians
Old now but still functioning well, greeting Nornians and specially K8P folks!!
- Wed Sep 07, 2016 7:51 am
- Forum: Development
- Topic: Texture Normal Mapping
- Replies: 46
- Views: 40957
Re: Texture Normal Mapping
the game textures are too low for bump goodness.
- Tue Dec 15, 2015 3:22 am
- Forum: General Discussion
- Topic: It's time to Profile our DDOS'er
- Replies: 70
- Views: 21473
Re: It's time to Profile our DDOS'er
Hold on, You want to deny some players the chance to play the game just because you want to play the game without interruptions? Are you serious?
- Thu Apr 16, 2015 6:26 am
- Forum: Development
- Topic: Charmesh to OBJ
- Replies: 54
- Views: 45613
Re: Charmesh to OBJ
Awesome work guys, i hope you figure out the the various game formates, i think with machinima studio, there is no need for a .geom parser, i hope you could work on a diffuse parser and bones with animation, shame to see all these lovely models go to waste. so much talent was invested in creating ...
- Mon Mar 02, 2015 7:54 pm
- Forum: Development
- Topic: Charmesh to OBJ
- Replies: 54
- Views: 45613
Re: Charmesh to OBJ
Absolutely amazing, Thanks mate for that, would you be interested in creating a parser for the .xac and .xsm files? seems everyone in the modding community for other games are looking for a parser for those format, i would really love to create some nice fighting cgi movies of war characters in 3ds ...