Search found 226 matches

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by Landaren
Sat Aug 06, 2016 4:42 pm
Forum: General Discussion
Topic: Ddos question
Replies: 2
Views: 1467

Ddos question

Are the attacks resuming? If so the improvements to the server have made them unnoticeable.


Thanks for getting everything back up and running again :)
by Landaren
Tue Jul 12, 2016 4:31 pm
Forum: General Discussion
Topic: Overarching balance changes
Replies: 870
Views: 149481

Re: Overarching balance changes

So just leave it as is because it wont matter. Please don't nerf my OP ability so I actually have to play the game with some level of awareness, not just follow along full deftard snare bot soaking up damage for free. If we arent going to make meaningful changes that enhance game play, then the team...
by Landaren
Sun Jul 10, 2016 3:06 pm
Forum: General Discussion
Topic: Overarching balance changes
Replies: 870
Views: 149481

Re: Overarching balance changes

Bloodi comin through with a beast idea. I like the idea of guard being disabled when the tank is stunned! Now THAT is counter play. As for guard being fine, any ability that is a must have ability or class that is a must have class should seriously be looked at in terms of balance. I don't really ca...
by Landaren
Sat Jul 09, 2016 11:25 pm
Forum: General Discussion
Topic: Overarching balance changes
Replies: 870
Views: 149481

Re: Overarching balance changes

My beef with guard is that counter play to it is so weak and limited. If someone decides to give away immunity for it you have 30 seconds of complete freedom to stomp pugs all day. The ability its self is just idiot mode, put it on your dps and stand near them? I mean come on, in what world is that ...
by Landaren
Fri Jul 08, 2016 6:08 pm
Forum: General Discussion
Topic: Overarching balance changes
Replies: 870
Views: 149481

Re: Overarching balance changes

A good chance for auras would be to have them only debuff the enemy by 25% of the value of the aura.

100 increase for allies
25 decrease on enemies.

Allow the debuff to stack with other classes debuffs
by Landaren
Fri Jul 08, 2016 3:14 pm
Forum: General Discussion
Topic: Overarching balance changes
Replies: 870
Views: 149481

Re: Overarching balance changes

the heal/ap pots have a 5 minute cooldown, everyone can use them as you said above.

How exactly is that harmful to competition?

Bring potions, it not like its some idiotic Korean pot spammer game
by Landaren
Fri Jul 08, 2016 3:09 pm
Forum: General Discussion
Topic: Overarching balance changes
Replies: 870
Views: 149481

Re: Overarching balance changes

I'd like to see all 6 race go their separate ways and just have a big 6 way war once we put capitol cities in.







Yeah like that's even possible.
by Landaren
Fri Jul 08, 2016 12:52 pm
Forum: General Discussion
Topic: logging in
Replies: 3
Views: 1604

Re: logging in

The home screen count locks up when the server goes off line.
by Landaren
Thu Jul 07, 2016 9:17 pm
Forum: General Discussion
Topic: Overarching balance changes
Replies: 870
Views: 149481

Re: Overarching balance changes

One thing that kinda needs to be pointed out is that DoK didn't have the group cleanse tactic until 1.4.1 patch wich imo explains why it's a bit unballanced compared to WP one. It also kinda explains why they have the Khaine's Whitdrawal morale. They also used to have this tactic :) Restored Motiva...
by Landaren
Thu Jul 07, 2016 9:13 pm
Forum: General Discussion
Topic: Overarching balance changes
Replies: 870
Views: 149481

Re: Overarching balance changes

I dunno, SH/SW heal debuff has more issues then it being a certain type of debuff. Like 10 point spamable from range 50% incoming heal debuff screams bat **** OP to me, but what do I know. I mean, lets look at some of the 14 point abilities on healers and compare them to a far more attainable abilit...