Something feels weird with the current mechanic.
While I like the rage cost changes you are constantly fighting your own mechanic to not get red because you are getting hit way too hard when red but you need to be red to have access to certain abilities.
It is way too punishing when you are ...
Search found 383 matches
- Mon Jan 05, 2026 1:59 pm
- Forum: General Discussion
- Topic: Slayer feels too weak
- Replies: 31
- Views: 2492
- Fri Jan 02, 2026 10:19 am
- Forum: General Discussion
- Topic: Slayer feels too weak
- Replies: 31
- Views: 2492
Slayer feels too weak
They used to be THE melee AOE damage dealers with great damage but not so great survivability compared to the other melee dps options.
Now that the AOE damage got nerfed down and Slayers/Choppas are even more fragile then before (+25% damage in yellow since the last patch) I really wonder what the ...
Now that the AOE damage got nerfed down and Slayers/Choppas are even more fragile then before (+25% damage in yellow since the last patch) I really wonder what the ...
- Fri Sep 06, 2024 6:53 am
- Forum: Suggestions & Feedback
- Topic: Regen stuff need a nerf
- Replies: 101
- Views: 43658
Re: Regen stuff need a nerf
The reason def regen WEs are so strong is not that armor piece. These are the reasons:
-> They don't have to invest anything into strength and can put everything in defense.
-> They can stagger you or disappear to buy time for regen then attack again or just leave.
-> The regen rings have reduced ...
-> They don't have to invest anything into strength and can put everything in defense.
-> They can stagger you or disappear to buy time for regen then attack again or just leave.
-> The regen rings have reduced ...
- Mon Aug 12, 2024 3:31 pm
- Forum: Suggestions & Feedback
- Topic: Aoe Cap feedback after playing with it
- Replies: 77
- Views: 41306
Re: Aoe Cap feedback after playing with it
Amen.Akalukz wrote: Mon Aug 12, 2024 3:01 pm Problem is everyone that wants the changes back to 24 are used to instagibbing other groups, now they can't, and they are mad. This is a good change for the game, fights are more fun for pug's casuals, that is exactly who we should be thinking about.
- Sun Aug 11, 2024 11:43 pm
- Forum: Suggestions & Feedback
- Topic: Aoe Cap feedback after playing with it
- Replies: 77
- Views: 41306
Re: Aoe Cap feedback after playing with it
I read a lot about the cap needs to be reverted again in order to give smaller forces a chances against bigger forces.
After playing a week or two with the new cap I absolutely see no issue with it. It's fine and I would say it's better than before.
Im probably the only one that would rather take ...
After playing a week or two with the new cap I absolutely see no issue with it. It's fine and I would say it's better than before.
Im probably the only one that would rather take ...
- Fri Aug 09, 2024 3:25 pm
- Forum: General Discussion
- Topic: Lots of Numbers: Twilight's Tide Event Scenarios
- Replies: 114
- Views: 56122
Re: Lots of Numbers: Twilight's Tide Event Scenarios
I respectfully disagree. Scenarios would be much fairer if they were primarily 6 vs. 6, ...
I already disagree with your first statement here. The golden number for scenarios is 12 vs 12. It's the perfect number where you have enough killing power but not a blob yet. It's perfectly fine how the ...
- Fri Aug 09, 2024 7:47 am
- Forum: General Discussion
- Topic: Lots of Numbers: Twilight's Tide Event Scenarios
- Replies: 114
- Views: 56122
Re: Lots of Numbers: Twilight's Tide Event Scenarios
I can only speak for myself and my personal perception here:
Please be assured that the development team is working hard on a practical solution for clean and fair matchmaking. Good results take time and internal testing. Please be patient. Nobody benefits from a revision if it doesn't work in ...
- Thu Aug 08, 2024 7:20 am
- Forum: General Discussion
- Topic: Lots of Numbers: Twilight's Tide Event Scenarios
- Replies: 114
- Views: 56122
Re: Lots of Numbers: Twilight's Tide Event Scenarios
As far as we know, Balance team members (tryhards as u called them), didn’t vote for any change in scs. We asked then who is responsible for that, but no reply yet.
I take my wording back on this. Lets call it the "inner circle". I think it is not only the balance team members that are having an ...
- Thu Aug 08, 2024 6:52 am
- Forum: Videos / Streams
- Topic: Warhammer Online: Squig Herder roaming [rr68-71]
- Replies: 28
- Views: 19341
Re: Warhammer Online: Squig Herder roaming [rr68-71]
lol, pro move. nice ^^
- Thu Aug 08, 2024 6:49 am
- Forum: Suggestions & Feedback
- Topic: Blocking
- Replies: 16
- Views: 6794
Re: Blocking
I've noticed this as well. They do block from behind and it doesn't seem to be lag. Even if they are standing still for a moment facing away from you or running from you they do block from behind.
Blocking/defending while being disabled on the ground should be also changed.
Blocking/defending while being disabled on the ground should be also changed.



