The reason def regen WEs are so strong is not that armor piece. These are the reasons:
-> They don't have to invest anything into strength and can put everything in defense.
-> They can stagger you or disappear to buy time for regen then attack again or just leave.
-> The regen rings have reduced ...
Search found 381 matches
- Fri Sep 06, 2024 6:53 am
- Forum: Suggestions & Feedback
- Topic: Regen stuff need a nerf
- Replies: 101
- Views: 30631
- Mon Aug 12, 2024 3:31 pm
- Forum: Suggestions & Feedback
- Topic: Aoe Cap feedback after playing with it
- Replies: 77
- Views: 31445
Re: Aoe Cap feedback after playing with it
Amen.Akalukz wrote: Mon Aug 12, 2024 3:01 pm Problem is everyone that wants the changes back to 24 are used to instagibbing other groups, now they can't, and they are mad. This is a good change for the game, fights are more fun for pug's casuals, that is exactly who we should be thinking about.
- Sun Aug 11, 2024 11:43 pm
- Forum: Suggestions & Feedback
- Topic: Aoe Cap feedback after playing with it
- Replies: 77
- Views: 31445
Re: Aoe Cap feedback after playing with it
I read a lot about the cap needs to be reverted again in order to give smaller forces a chances against bigger forces.
After playing a week or two with the new cap I absolutely see no issue with it. It's fine and I would say it's better than before.
Im probably the only one that would rather take ...
After playing a week or two with the new cap I absolutely see no issue with it. It's fine and I would say it's better than before.
Im probably the only one that would rather take ...
- Fri Aug 09, 2024 3:25 pm
- Forum: General Discussion
- Topic: Lots of Numbers: Twilight's Tide Event Scenarios
- Replies: 114
- Views: 41806
Re: Lots of Numbers: Twilight's Tide Event Scenarios
I respectfully disagree. Scenarios would be much fairer if they were primarily 6 vs. 6, ...
I already disagree with your first statement here. The golden number for scenarios is 12 vs 12. It's the perfect number where you have enough killing power but not a blob yet. It's perfectly fine how the ...
- Fri Aug 09, 2024 7:47 am
- Forum: General Discussion
- Topic: Lots of Numbers: Twilight's Tide Event Scenarios
- Replies: 114
- Views: 41806
Re: Lots of Numbers: Twilight's Tide Event Scenarios
I can only speak for myself and my personal perception here:
Please be assured that the development team is working hard on a practical solution for clean and fair matchmaking. Good results take time and internal testing. Please be patient. Nobody benefits from a revision if it doesn't work in ...
- Thu Aug 08, 2024 7:20 am
- Forum: General Discussion
- Topic: Lots of Numbers: Twilight's Tide Event Scenarios
- Replies: 114
- Views: 41806
Re: Lots of Numbers: Twilight's Tide Event Scenarios
As far as we know, Balance team members (tryhards as u called them), didn’t vote for any change in scs. We asked then who is responsible for that, but no reply yet.
I take my wording back on this. Lets call it the "inner circle". I think it is not only the balance team members that are having an ...
- Thu Aug 08, 2024 6:52 am
- Forum: Videos / Streams
- Topic: Warhammer Online: Squig Herder roaming [rr68-71]
- Replies: 28
- Views: 15909
Re: Warhammer Online: Squig Herder roaming [rr68-71]
lol, pro move. nice ^^
- Thu Aug 08, 2024 6:49 am
- Forum: Suggestions & Feedback
- Topic: Blocking
- Replies: 16
- Views: 4883
Re: Blocking
I've noticed this as well. They do block from behind and it doesn't seem to be lag. Even if they are standing still for a moment facing away from you or running from you they do block from behind.
Blocking/defending while being disabled on the ground should be also changed.
Blocking/defending while being disabled on the ground should be also changed.
- Thu Aug 08, 2024 6:21 am
- Forum: General Discussion
- Topic: Lots of Numbers: Twilight's Tide Event Scenarios
- Replies: 114
- Views: 41806
Re: Lots of Numbers: Twilight's Tide Event Scenarios
i wonder why we never hear any thing from the dev's about how they would like the scenario situation to be.
From what I've seen and heard over the years it's mostly not the devs deciding things. It's selected players in the team telling them what they want to have changed. Then they do a voting ...
- Thu Aug 08, 2024 6:09 am
- Forum: General Discussion
- Topic: Lots of Numbers: Twilight's Tide Event Scenarios
- Replies: 114
- Views: 41806
Re: Lots of Numbers: Twilight's Tide Event Scenarios
Even a loss in group queue counts for the event, right? Why not just fish for the wins in discordant and the games in group queue if it is such an issue?
Yes, correct. For the 10 participations you just have to queue them up and sit out / surrender to finish them. That's what people are doing ...