the group that plays together beats the group of randoms?
wow
Search found 428 matches
- Wed Jun 11, 2025 3:05 pm
- Forum: General Discussion
- Topic: Why Scenarios are not gear equalized?
- Replies: 22
- Views: 2417
- Sun Jun 08, 2025 12:04 am
- Forum: Videos / Streams
- Topic: Overkill fights (NA time Xrealming)
- Replies: 0
- Views: 316
- Thu Jun 05, 2025 1:13 pm
- Forum: General Discussion
- Topic: kills on leaderboard for guild
- Replies: 9
- Views: 1039
Re: kills on leaderboard for guild
the guild killboard should split the amount of kills with the amount of members in the guild.
Now it only shows the biggest guilds that are active.
Now it only shows the biggest guilds that are active.
- Thu Jun 05, 2025 10:22 am
- Forum: Chaos
- Topic: Magus havoc + defensive. Viable?
- Replies: 7
- Views: 2681
Re: Magus havoc + defensive. Viable?
ignore the defensive and play at max range and always have some way safe to kite.
Dots deal alot of damage but since you are missing a heal debuff you will struggle to secure kills on targets that has support.
Dots deal alot of damage but since you are missing a heal debuff you will struggle to secure kills on targets that has support.
- Sun May 25, 2025 12:56 pm
- Forum: General Discussion
- Topic: Scenarios just don't make sense anymore
- Replies: 51
- Views: 6589
Re: Scenarios just don't make sense anymore
Cross faction would rotate around the players so that they wont be stuck on the losing side.
- Mon May 19, 2025 8:49 pm
- Forum: Videos / Streams
- Topic: Roaming Witch Hunter / Magus
- Replies: 4
- Views: 1730
Re: Roaming Witch Hunter / Magus
I rolled it just to do fight outnumbered in rvr. For kiting it has very good tools.
Scenarios has too many things to break LoS so you eventually get piled on by all the melee when you have to get too close.
- Mon May 19, 2025 9:38 am
- Forum: Videos / Streams
- Topic: Roaming Witch Hunter / Magus
- Replies: 4
- Views: 1730
- Sat Apr 26, 2025 3:58 pm
- Forum: Dwarfs
- Topic: Engineer Bugman's Best ability suggestion
- Replies: 24
- Views: 44428
Re: Engineer small suggestion
Keg heals entire group. Increase cooldown, make 1s or better 0.5s cast time and 30 seconds cooldown or even possible 45 As a Magus main this change to engineer keg ability would be fine I also think 2 sec cast time is to much. Why does it matter if you are a magus main? Dont know why you are ...
- Sat Apr 26, 2025 2:31 pm
- Forum: Dwarfs
- Topic: Engineer Bugman's Best ability suggestion
- Replies: 24
- Views: 44428
Re: Engineer small suggestion
Keg heals entire group.
- Wed Feb 12, 2025 8:23 am
- Forum: Suggestions & Feedback
- Topic: Make Oppressing Blows a core 2H ability
- Replies: 26
- Views: 4468
Re: Make Oppressing Blows a core 2H ability
The only tactic that you are forced to use is Hastened Dismissal, strange how you could forget about it.
Almost like this is all about some "epic" solo build.
Almost like this is all about some "epic" solo build.