Search found 334 matches

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by georgehabadasher
Mon Mar 09, 2026 7:36 am
Forum: Changelogs
Topic: Patch Notes 12/02/2026
Replies: 223
Views: 40638

Re: Patch Notes 12/02/2026

While the matchmaking was really brutal for premade these past two weeks, the pug queues were the best they've ever been on this server. Unless you queued as DPS. Hopefully they can find a happy medium where both groups and solo players can get reasonably balanced scenarios.
by georgehabadasher
Sun Mar 08, 2026 11:51 pm
Forum: Suggestions & Feedback
Topic: Banner cooldown
Replies: 6
Views: 4782

Re: Banner cooldown



Banner cooldown was enlarged because of WE/WH pack hunting parties. And in its wake it has more impact on QoL dungeon runs now. At 2 min CD it was a good option to res healers on a boss wipe. Now it is a 1 time trick and that's it. Bad decision. A way more cautious approach to the problem would ...
by georgehabadasher
Sat Mar 07, 2026 2:39 pm
Forum: High Elves
Topic: [Shadow Warrior] and the Missing "Shadow"
Replies: 18
Views: 6494

Re: [Shadow Warrior] and the Missing "Shadow"

SW should get entire WE kit
by georgehabadasher
Tue Feb 24, 2026 11:09 am
Forum: Suggestions & Feedback
Topic: The 5 min potion problem
Replies: 32
Views: 4723

Re: The 5 min potion problem

This doesn't feel like a real problem that needs addressing besides what's already been done. Of all the things that newbies have trouble with, there are about 5000 issues that need to be addressed before this--and most of those could be addressed much more easily and with much more benefit to new ...
by georgehabadasher
Sat Feb 21, 2026 4:01 pm
Forum: Changelogs
Topic: Patch Notes 12/02/2026
Replies: 223
Views: 40638

Re: Patch Notes 12/02/2026

MaxHayman wrote: Sat Feb 21, 2026 1:37 pm Pushed a fix which should prevent the matchmaker from creating matches greater than the scenario size.
Great to see so many fixes being rolled out! Thanks for the hard work.
by georgehabadasher
Fri Feb 20, 2026 3:21 am
Forum: General Discussion
Topic: WE and WHs changes made the game booring any fixes?
Replies: 304
Views: 40351

Re: WE and WHs changes made the game booring any fixes?





Well, WH has the potential for 12 sec 100% parry. Cleanse M1 against casters, ranged finishers and two undefendable accusation builders (That Incendary shot is undefendable might be a bug tho).

Doesn't sound like a weak toolkit to me, and if you would actually play both classes, you would ...
by georgehabadasher
Thu Feb 19, 2026 2:45 pm
Forum: Changelogs
Topic: Patch Notes 12/02/2026
Replies: 223
Views: 40638

Re: Patch Notes 12/02/2026


I have deployed some fixes which should address some matchmaking queue issues.

Since the patch (today's hotfix), queueing as a group is extremely inconsistent. Sometimes it works, but more often than not it fails, then says "You are already in a scenario queue. Please dequeue first." The only ...
by georgehabadasher
Wed Feb 18, 2026 11:56 am
Forum: General Discussion
Topic: WE and WHs changes made the game booring any fixes?
Replies: 304
Views: 40351

Re: WE and WHs changes made the game booring any fixes?

coldhunter wrote: Wed Feb 18, 2026 8:55 am
saupreusse wrote: Wed Feb 18, 2026 7:54 am On live
There was a lot things that was different on live, right? If you want to change one class back to his live version - you must change all others too, why not?
Pretty much every class except for WL/rSH and WE/WH have been massively nerfed from their live versions.
by georgehabadasher
Tue Feb 17, 2026 6:31 am
Forum: Changelogs
Topic: Patch Notes 12/02/2026
Replies: 223
Views: 40638

Re: Patch Notes 12/02/2026



Having guards serves several purposes.

1) It gives the losing team a safe place to regroup and skirmish. This allows the losers to rebuild their morale (both for characters and players). The barriers force losing teams to coordinate and push out together, which usually isn't possible for pugs ...
by georgehabadasher
Tue Feb 17, 2026 3:07 am
Forum: Changelogs
Topic: Patch Notes 12/02/2026
Replies: 223
Views: 40638

Re: Patch Notes 12/02/2026



To recap, the best solution is to restore/make a guard/guard-like system near the spawns .
Holding on to the barrier system makes no sense (to me at least). You have already done incredible work here with this patch. Why not remove THE biggest critism people have had besides matchmaking ...