Search found 1571 matches
- Thu Aug 13, 2026 8:56 pm
- Forum: General Discussion
- Topic: number of people in scs
- Replies: 11
- Views: 1393
Re: number of people in scs
They confirm that it is not intended, something bugs out. They fixed it but obv something still is broken
- Thu Aug 13, 2026 8:46 pm
- Forum: General Discussion
- Topic: number of people in scs
- Replies: 11
- Views: 1393
Re: number of people in scs
It was bug, it got reported but still occure. 18v18 gates of ekrund was quite chaotic.
Not to mention 10v10 ec
Not to mention 10v10 ec
- Thu Aug 13, 2026 3:06 pm
- Forum: General Discussion
- Topic: Without Lockout Timer
- Replies: 14
- Views: 1722
Re: Without Lockout Timer
We are at such stage of the game where reward is secondary goal since everyone (esp from these organized guilds) got 4-5 bis characters. So they still will go for the kda ratio and ignore everything else.
My most dearest memories from original WAR were linked with quite strong attachments to realm ...
My most dearest memories from original WAR were linked with quite strong attachments to realm ...
- Thu Aug 13, 2026 2:18 pm
- Forum: General Discussion
- Topic: Without Lockout Timer
- Replies: 14
- Views: 1722
Re: Without Lockout Timer
Good organized guilds switches to the AAO side, so they can have better fights and more kills.
That is the way.
They do that mainly off prime time hours when if they switch they face only pugs so not big achievement to brag about.
For these organized guild the main goal is not to get the best ...
- Mon Aug 10, 2026 9:09 am
- Forum: Changelogs
- Topic: Patch Notes 6/8/2026
- Replies: 128
- Views: 25548
Re: Patch Notes 6/8/2026
Allowing sell and trade imo kill the symbol status and diminish bragging for it.
If they were account bind then we could speak about something more limited and special
If they were account bind then we could speak about something more limited and special
- Sat Aug 08, 2026 8:26 pm
- Forum: Changelogs
- Topic: Patch Notes 6/8/2026
- Replies: 128
- Views: 25548
Re: Patch Notes 6/8/2026
I see many 12v12 scen maps now allow more ppl is that intended or bug. I dont mind 3fgs vs 3 fgs but not all maps could suport so mnay ppl
Thanks for spotting and reporting! This was a bug, and fix should already be live for it.
No idea if fix is live but check reikland factory, just had ...
- Sat Aug 08, 2026 7:01 pm
- Forum: Changelogs
- Topic: Patch Notes 6/8/2026
- Replies: 128
- Views: 25548
Re: Patch Notes 6/8/2026
Can we make champions marks account bounded. Give us freedom to do pve with whatever character is needed
- Sat Aug 08, 2026 9:18 am
- Forum: Changelogs
- Topic: Patch Notes 6/8/2026
- Replies: 128
- Views: 25548
Re: Patch Notes 6/8/2026
Basically armor goes up after this patch, same for bis healers and upgrade for rest. So no idea what the fuss is all about.
It is other topic if other talis could be more valuable now for healers than armor ones
It is other topic if other talis could be more valuable now for healers than armor ones
- Fri Aug 07, 2026 3:50 pm
- Forum: Suggestions & Feedback
- Topic: Resistance talismans
- Replies: 5
- Views: 1677
Re: Resistance talismans
Resist talis could be usefull only if they combine all 3 resists into single tali otherwise it is too situational and just not worth it the stats lost
- Fri Aug 07, 2026 2:42 pm
- Forum: Changelogs
- Topic: Patch Notes 6/8/2026
- Replies: 128
- Views: 25548
Re: Patch Notes 6/8/2026
Brief comment on armor numbers changes.
Overall for bis healer there is no change compare pre patch. The amount of armor you lose from armor talis nerf is fully compensate from armor pot buff.
For rest archetypes is net buff which means phys dps classes will stuggle more, esp vs optimize premades
Overall for bis healer there is no change compare pre patch. The amount of armor you lose from armor talis nerf is fully compensate from armor pot buff.
For rest archetypes is net buff which means phys dps classes will stuggle more, esp vs optimize premades



