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by Nameless
Thu Aug 13, 2026 8:56 pm
Forum: General Discussion
Topic: number of people in scs
Replies: 11
Views: 1393

Re: number of people in scs

They confirm that it is not intended, something bugs out. They fixed it but obv something still is broken
by Nameless
Thu Aug 13, 2026 8:46 pm
Forum: General Discussion
Topic: number of people in scs
Replies: 11
Views: 1393

Re: number of people in scs

It was bug, it got reported but still occure. 18v18 gates of ekrund was quite chaotic.
Not to mention 10v10 ec
by Nameless
Thu Aug 13, 2026 3:06 pm
Forum: General Discussion
Topic: Without Lockout Timer
Replies: 14
Views: 1722

Re: Without Lockout Timer

We are at such stage of the game where reward is secondary goal since everyone (esp from these organized guilds) got 4-5 bis characters. So they still will go for the kda ratio and ignore everything else.

My most dearest memories from original WAR were linked with quite strong attachments to realm ...
by Nameless
Thu Aug 13, 2026 2:18 pm
Forum: General Discussion
Topic: Without Lockout Timer
Replies: 14
Views: 1722

Re: Without Lockout Timer


Good organized guilds switches to the AAO side, so they can have better fights and more kills.
That is the way.


They do that mainly off prime time hours when if they switch they face only pugs so not big achievement to brag about.
For these organized guild the main goal is not to get the best ...
by Nameless
Mon Aug 10, 2026 9:09 am
Forum: Changelogs
Topic: Patch Notes 6/8/2026
Replies: 128
Views: 25548

Re: Patch Notes 6/8/2026

Allowing sell and trade imo kill the symbol status and diminish bragging for it.
If they were account bind then we could speak about something more limited and special
by Nameless
Sat Aug 08, 2026 8:26 pm
Forum: Changelogs
Topic: Patch Notes 6/8/2026
Replies: 128
Views: 25548

Re: Patch Notes 6/8/2026



I see many 12v12 scen maps now allow more ppl is that intended or bug. I dont mind 3fgs vs 3 fgs but not all maps could suport so mnay ppl


Thanks for spotting and reporting! This was a bug, and fix should already be live for it.

No idea if fix is live but check reikland factory, just had ...
by Nameless
Sat Aug 08, 2026 7:01 pm
Forum: Changelogs
Topic: Patch Notes 6/8/2026
Replies: 128
Views: 25548

Re: Patch Notes 6/8/2026

Can we make champions marks account bounded. Give us freedom to do pve with whatever character is needed
by Nameless
Sat Aug 08, 2026 9:18 am
Forum: Changelogs
Topic: Patch Notes 6/8/2026
Replies: 128
Views: 25548

Re: Patch Notes 6/8/2026

Basically armor goes up after this patch, same for bis healers and upgrade for rest. So no idea what the fuss is all about.
It is other topic if other talis could be more valuable now for healers than armor ones
by Nameless
Fri Aug 07, 2026 3:50 pm
Forum: Suggestions & Feedback
Topic: Resistance talismans
Replies: 5
Views: 1677

Re: Resistance talismans

Resist talis could be usefull only if they combine all 3 resists into single tali otherwise it is too situational and just not worth it the stats lost
by Nameless
Fri Aug 07, 2026 2:42 pm
Forum: Changelogs
Topic: Patch Notes 6/8/2026
Replies: 128
Views: 25548

Re: Patch Notes 6/8/2026

Brief comment on armor numbers changes.
Overall for bis healer there is no change compare pre patch. The amount of armor you lose from armor talis nerf is fully compensate from armor pot buff.
For rest archetypes is net buff which means phys dps classes will stuggle more, esp vs optimize premades