We've all been there, we hit our mount button and let the bar go to the end and start moving to find that the mount didnt actually trigger and you have to start again. Always seems to happen when you want to move quickly.
Proposal: if a mount process is interrupted, a temporary buff will be added ...
Search found 44 matches
- Mon Aug 03, 2026 9:45 am
- Forum: Suggestions & Feedback
- Topic: [QoL] Failing to Mount
- Replies: 1
- Views: 993
- Fri Jul 24, 2026 6:40 pm
- Forum: Suggestions & Feedback
- Topic: Lets talk about pulls...
- Replies: 1
- Views: 3101
Lets talk about pulls...
So the good....
a) pulling people is fun - it pulls them out of their safety and 9 times out of 10, your quarry is dead.
b) its easy to do and no ramp up on some classes and very little risk to you as a player.
The bad....
a) its probably the most toxic ability in the game.... yeah i created ...
a) pulling people is fun - it pulls them out of their safety and 9 times out of 10, your quarry is dead.
b) its easy to do and no ramp up on some classes and very little risk to you as a player.
The bad....
a) its probably the most toxic ability in the game.... yeah i created ...
- Wed Jun 24, 2026 11:46 am
- Forum: Suggestions & Feedback
- Topic: Make lv200-Box/Ampoule accountbound
- Replies: 12
- Views: 8394
Re: Make lv200-Box/Ampoule accountbound
all good ideas.
+1
+1
- Thu May 14, 2026 8:18 pm
- Forum: Suggestions & Feedback
- Topic: Lockout system, loyalty & the realm
- Replies: 19
- Views: 6845
Re: Lockout system, loyalty & the realm
Wait until the next patch their will be a few changes to the lockout. Regarding my personal opinion though, this lockout system proved what I have always said, the guilds that say they would switch sides to balance the lakes no matter what were not telling the truth. We will see after the next ...
- Thu May 07, 2026 7:30 pm
- Forum: Suggestions & Feedback
- Topic: X-Realm Lockout - Potential Solution
- Replies: 39
- Views: 21547
Re: X-Realm Lockout - Potential Solution
I guess another idea is dont reduce xp, contrib, crests or renown gain at all but instead apply a simple -10% Damage debuff for the duration.
- Mon May 04, 2026 1:58 pm
- Forum: Suggestions & Feedback
- Topic: X-Realm Lockout - Potential Solution
- Replies: 39
- Views: 21547
Re: X-Realm Lockout - Potential Solution
I guess some amendments that could be made to the delivered solution is:
Check if the player has the debuff already, if so, do not refresh it
If the AAO of the side they enter the lake on is > 0% then do not apply debuff
With the 2nd point it really promotes people to swap sides and not ...
- Mon May 04, 2026 11:05 am
- Forum: Suggestions & Feedback
- Topic: X-Realm Lockout - Potential Solution
- Replies: 39
- Views: 21547
Re: X-Realm Lockout - Potential Solution
I guess some amendments that could be made to the delivered solution is:
Check if the player has the debuff already, if so, do not refresh it
If the AAO of the side they enter the lake on is > 0% then do not apply debuff
With the 2nd point it really promotes people to swap sides and not get ...
- Thu Apr 09, 2026 3:13 pm
- Forum: Suggestions & Feedback
- Topic: X-Realm Lockout - Potential Solution
- Replies: 39
- Views: 21547
Re: X-Realm Lockout - Potential Solution
Why would you not want to reward a group/WB for making things "more even"?
Because that can be gamed and the proposal is only a temporary restriction on renown, XP, crests and bags until their 'timer' runs out. It allows them to play the game which, quite frankly, is what we are all here ...
- Thu Apr 09, 2026 11:59 am
- Forum: Suggestions & Feedback
- Topic: X-Realm Lockout - Potential Solution
- Replies: 39
- Views: 21547
Re: X-Realm Lockout - Potential Solution
I guess some amendments that could be made to the delivered solution is:
Check if the player has the debuff already, if so, do not refresh it
If the AAO of the side they enter the lake on is > 0% then do not apply debuff
With the 2nd point it really promotes people to swap sides and not get ...
Check if the player has the debuff already, if so, do not refresh it
If the AAO of the side they enter the lake on is > 0% then do not apply debuff
With the 2nd point it really promotes people to swap sides and not get ...
- Tue Mar 03, 2026 3:50 pm
- Forum: Suggestions & Feedback
- Topic: Upcoming Stuck + Terrain Improvements
- Replies: 40
- Views: 63155
Re: Upcoming Stuck + Terrain Improvements
Can you reduce the client recovery time when you run over a blade of grass for the client to allow movement again please?



