Search found 28 matches
- Mon Dec 29, 2025 9:58 pm
- Forum: Suggestions & Feedback
- Topic: X-Realm Lockout - Potential Solution
- Replies: 22
- Views: 3369
Re: X-Realm Lockout - Potential Solution
I'm surprised that this hasn't had more love (thanks for those that have commented).
- Wed Dec 10, 2025 10:52 pm
- Forum: Suggestions & Feedback
- Topic: X-Realm Lockout - Potential Solution
- Replies: 22
- Views: 3369
Re: X-Realm Lockout - Potential Solution
its a fine point - ill edit the OP.Vaul wrote: Wed Dec 10, 2025 10:48 pm Really good idea. +1.
I'd let people still get rewards in pve, earn xp, gold etc, just nothing in rvr.
- Wed Dec 10, 2025 7:44 pm
- Forum: Suggestions & Feedback
- Topic: X-Realm Lockout - Potential Solution
- Replies: 22
- Views: 3369
Re: X-Realm Lockout - Potential Solution
I think the guy that mentioned this in /1 was called Tips..... thanks dude for sharing in region!
- Wed Dec 10, 2025 11:47 am
- Forum: Suggestions & Feedback
- Topic: Character slot increase
- Replies: 1
- Views: 1580
Re: Character slot increase
Pretty sure this has been answered before - its hard coded in the client so not possible.
- Wed Dec 10, 2025 9:54 am
- Forum: Suggestions & Feedback
- Topic: X-Realm Lockout - Potential Solution
- Replies: 22
- Views: 3369
Re: X-Realm Lockout - Potential Solution
I actually like this alot! I would even go as far as to say the timer you dont get rewards could be longer. Maybe even 3h
I changed the original post to say:
"For 1 hour or the lockout timer they would have had on the current solution. "
so its still uses the timer of the lockout today but ...
- Wed Dec 10, 2025 9:15 am
- Forum: Suggestions & Feedback
- Topic: X-Realm Lockout - Potential Solution
- Replies: 22
- Views: 3369
X-Realm Lockout - Potential Solution
Morning
As i tend to play either side these days, im frequently constrained by the x-realm lockout. I do understand its purpose and its there to stop abusers but its not having the desired effect.
My proposal is this (and its stolen from someone yesterday in /1 and I thought thats a great idea ...
As i tend to play either side these days, im frequently constrained by the x-realm lockout. I do understand its purpose and its there to stop abusers but its not having the desired effect.
My proposal is this (and its stolen from someone yesterday in /1 and I thought thats a great idea ...
- Fri Oct 17, 2025 3:23 pm
- Forum: General Discussion
- Topic: Please revert the fix to box spawn on death rates.
- Replies: 43
- Views: 8474
- Fri Oct 17, 2025 3:18 pm
- Forum: General Discussion
- Topic: Please revert the fix to box spawn on death rates.
- Replies: 43
- Views: 8474
Re: Please revert the fix to box spawn on death rates.
I guess i'd like to understand the purpose of even having this in the first place. Boxes are picked up from BOs... why do we need players to randomly drop them (when they've not picked up one in the first place). Seems additional bloat to server and processing code as well as being frustrating for ...
- Fri Sep 26, 2025 9:32 am
- Forum: Suggestions & Feedback
- Topic: Box Dropping on Death
- Replies: 11
- Views: 2405
Re: Box Dropping on Death
Picture this.... you defend a keep and want to push out to kill the opposing sides warband but then the entire warband is blocked because an over enthusiastic tank on the other sides tries to block you, dies and then drops a box.... :evil: :evil: :evil: :evil:
As an aside, it will be more ...
As an aside, it will be more ...
- Thu Sep 25, 2025 9:13 pm
- Forum: Suggestions & Feedback
- Topic: Box Dropping on Death
- Replies: 11
- Views: 2405
Box Dropping on Death
Worst introduction into the game ever tbh. It is the most infuriating thing in the game right now. I don't understand the reason behind it other than the devs trolling players laughing at their rage where they cant move due to player and BOX collision.
Please remove it.
Thanks
Spinnyspin
Please remove it.
Thanks
Spinnyspin



