there are few factors why people blob: 1) low effort mentality to get rr/bags. Some ppl just prefer to blob and do "nothing". 2) many new people get into game in blob days so they think its normal/typical gameplay. 3) WB leads who chase solo or small grps even through pve to finally kill something ...
i agree with main suggestion in the topic but i also agree that lowering levels of renown will not solve second problem which amount of crests gained is. In my opinion Gear shouldn't be locked behind two factors (renown and crests). Two potential solutions for that: 1) adjusting set prices to allow ...
DD Shaman become even weaker. New mechanic don't even close feels rewarding. I was so hoping for something fresh, but I totally dislike what my Shaman become after patch Nah Shaman now, seems its time to level up something that do not require efforts, probably pick WL or SW Apply 3 dots then kite ...
completely agree about crests. Even with all lifehacks from second post the amount of crest is really bad. I did few chars around 75 and 2x80+. They journey with renown is acceptable but amount of crests is not going in pair with renown. I am always lacking many many crests to buy warlord/sov not ...
"I dont understand why this should make the server less toxic ( i would say it will lead to the exact opposite)." Then people might be brave enough to take an engagement without hurting their precious KD in a game thats already half dead and dying exactly but others will say killboard is helpful xD ...
I think the idea of the team is to not have one stat providing both offensive and defensive bonuses, which I think is right. Right now weapon skill provides armor penetration AND block strike through, so something people seem to ignore is that block is now weaker, as both weapon skill and strength ...