Search found 123 matches

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by wardfan220
Mon Feb 09, 2026 5:03 pm
Forum: Suggestions & Feedback
Topic: Guild recruiting channel
Replies: 10
Views: 1314

Re: Guild recruiting channel

Not going doxx the player, I have no issue with recruiting, but this is what I'm talking about, takes up the entire chat, there is NO reason for all of this
by wardfan220
Fri Feb 06, 2026 7:21 am
Forum: Addons
Topic: [UI] VinyUI
Replies: 1579
Views: 1753620

Re: [UI] VinyUI

Alubert wrote: Wed Feb 04, 2026 7:10 pm I installed the latest version of ThinkOutLoud. Unfortunately, it has a “failed” status. Does Viny UI need anything extra for the new version of TOL to work?
It should tell you why it failed also.
by wardfan220
Mon Feb 02, 2026 5:36 am
Forum: Addons
Topic: [UI Pack] FiskgjuseUi
Replies: 79
Views: 125801

Re: [UI Pack] FiskgjuseUi

What is the green + above the party's head? Enemy default one is an arc, is this different addon?
by wardfan220
Sun Feb 01, 2026 8:02 pm
Forum: Suggestions & Feedback
Topic: Guild recruiting channel
Replies: 10
Views: 1314

Re: Guild recruiting channel


Yes, there’s quite a lot of recruitment spam and I understand why it can be annoying. But it’s also a necessary evil, especially for non–English-speaking guilds: helping new players find people in their native language greatly improves retention (otherwise many feel lost and end up quitting). Also ...
by wardfan220
Sun Feb 01, 2026 1:41 am
Forum: Suggestions & Feedback
Topic: Guild recruiting channel
Replies: 10
Views: 1314

Guild recruiting channel

Can we repurpose an existing channel or create a whole new channel specifically for guild recruiting?

Guilds are posting in /5 non stop with literal paragraphs. One guild last night was spamming ever 30 seconds between the 2 members (I believe they were reported by multiple people). It's getting ...
by wardfan220
Sat Jan 31, 2026 3:45 am
Forum: Changelogs
Topic: Patch Notes 18/12/2025
Replies: 197
Views: 34389

Re: Patch Notes 18/12/2025

benji821 wrote: Sat Jan 31, 2026 2:23 am Now that's just being a troll, if not petty, and that's factually wrong. They were always permanent hence why there's been a change.
I was actually being serious. If trolling rams is such a problem raise it to 50. Gold isn't a problem for most players
by wardfan220
Fri Jan 30, 2026 9:43 pm
Forum: Changelogs
Topic: Patch Notes 18/12/2025
Replies: 197
Views: 34389

Re: Patch Notes 18/12/2025


I've provided you reasons why it shouldn't be consumable. To elaborate on your objection. It's a primary mechanic to the game, not an optional one. It's integral to the games purpose. You either level up your keep to flip the zone or you take the enemies keep. You can't take a keeps without a ram ...
by wardfan220
Fri Jan 30, 2026 8:11 pm
Forum: Changelogs
Topic: Patch Notes 18/12/2025
Replies: 197
Views: 34389

Re: Patch Notes 18/12/2025


"Siege weapons and rams are now consumable items, and now stack in your inventory. Because of their new consumable status (which should help a little with troll or fake rams), we are also reducing the gold cost of some siege weapons:"

I don't agree with making them consumables. Sucks when people ...
by wardfan220
Tue Jan 27, 2026 8:45 pm
Forum: Addons
Topic: [ADDON] GuardPack 1.7b
Replies: 109
Views: 356519

Re: [ADDON] GuardPack 1.7b

AlphAtomix wrote: Tue Jan 27, 2026 7:38 pm guys the addon is not working for me. What can i do? The game cant load it
There is probably a dependency issue, it will tell you the reason it failed to load in the mods window
by wardfan220
Fri Jan 23, 2026 3:31 am
Forum: Addons
Topic: [ADDON] Warbuilder 251218a (Updated 18-12-2025)
Replies: 91
Views: 102574

Re: [ADDON] Warbuilder 251218a (Updated 18-12-2025)

On your next upload, can you change this line please:

<!-- Total Points Used Label-->


<Label name="$parentTotalPointsUsedValue" maxchars="200" font="font_alert_outline_small" autoresize="false" textalign="center" layer="popup" popable="false" handleinput="false" warnOnTextCropped="false ...