I haven't used Auras at all, but it all should be stored in the savedvariables.lua in the user folder/aurasvaladorn5 wrote: Mon Jun 22, 2026 1:45 pm If you can share the script needed to import, we would be so thankful.
I do not know if those are saved in a file that can be shared. We need to check that.
Search found 174 matches
- Mon Jun 22, 2026 3:23 pm
- Forum: Addons
- Topic: [Aura] sharing auras list?
- Replies: 6
- Views: 1207
Re: [Aura] sharing auras list?
- Sat Jun 20, 2026 1:03 pm
- Forum: Addons
- Topic: [ADDON] LiveEventLedger
- Replies: 13
- Views: 7507
Re: [ADDON] LiveEventLedger
What are you using for a warboard toggle? Isn't the Warboard_Inf still bugged where it hides PQ info? I haven't been able to fix that as PQ info and Zone inf are somehow tied together
Hey, apologies for late reply.
I took Warboard_Inf xml as a starting point, made some tweaks, hooked it up ...
- Tue Jun 16, 2026 3:22 am
- Forum: General Discussion
- Topic: Are the Devs Ever Going to Fix Slayer?
- Replies: 61
- Views: 8048
Re: Are the Devs Ever Going to Fix Slayer?
I just need the devs to answer a simple question, what ability does the Slayer have that is so spectacular that then makes it fair for the Slayer not to have a pull, leap, AoE KD, etc like every other single MDPS?
I would not accept that anything about Slayer is so special that it is the only ...
- Mon Jun 15, 2026 4:03 pm
- Forum: General Discussion
- Topic: Are the Devs Ever Going to Fix Slayer?
- Replies: 61
- Views: 8048
Re: Are the Devs Ever Going to Fix Slayer?
Nearly useless pull? Lol
They can pull through walls, through doors, on the ground pulling a player from 2nd floor keep, behind a wall, to the ground.
That pull requires the target to be under 20 ft away, shorter then guard range, shorter then any aoe attack in your kit, meaning in 90% of ...
- Mon Jun 15, 2026 12:18 pm
- Forum: General Discussion
- Topic: Are the Devs Ever Going to Fix Slayer?
- Replies: 61
- Views: 8048
Re: Are the Devs Ever Going to Fix Slayer?
Nearly useless pull? Lol
They can pull through walls, through doors, on the ground pulling a player from 2nd floor keep, behind a wall, to the ground.
They can pull through walls, through doors, on the ground pulling a player from 2nd floor keep, behind a wall, to the ground.
- Mon Jun 15, 2026 9:59 am
- Forum: General Discussion
- Topic: Are the Devs Ever Going to Fix Slayer?
- Replies: 61
- Views: 8048
Re: Are the Devs Ever Going to Fix Slayer?
My slayer in dark promise/Vale out DPSs everyone in the party (as long as I'm guarded). I think you need to rethink your build, RR 49 and still blowing all of the other DPS away...
The only think the slayer needs is some defense. It's literally dead in 1/2 second if anything hits it.
The only think the slayer needs is some defense. It's literally dead in 1/2 second if anything hits it.
- Sun Jun 14, 2026 8:42 pm
- Forum: Addons
- Topic: [ADDON] KeepSupplyTimer
- Replies: 1
- Views: 2211
Re: [ADDON] KeepSupplyTimer
This is really nice, but the text block too much of SoR
- Sun Jun 14, 2026 2:22 am
- Forum: Suggestions & Feedback
- Topic: Give no renown for kill in SCs
- Replies: 43
- Views: 12675
Re: Give no renown for kill in SCs
Basically this idea comes from the fact that even with massively reduced renown gains people will STILL hold onto the objective to farm kills. Clearly massively reducing the amount of renown isn't enough for people to figure out they should be winning the scenario instead, as seeing a purple ...
- Sat Jun 13, 2026 9:10 am
- Forum: Addons
- Topic: [ADDON] LiveEventLedger
- Replies: 13
- Views: 7507
Re: [ADDON] LiveEventLedger
Great Addon, any chance u can add a Warboard anker for it, so just need to click not write /lel
Hey, cool that you like it!
I didn’t add a Warboard anchor, but added another right-click spot (the Tome in the Menu-bar) and an optional icon instead.
/lel icon to enable it. Left-click opens ...
- Fri Jun 12, 2026 7:26 am
- Forum: Suggestions & Feedback
- Topic: Give no renown for kill in SCs
- Replies: 43
- Views: 12675
Re: Give no renown for kill in SCs
Ppl who play obj are playing for rewards. Ppl who playing for fights and kills are playing for content. Flag huggers will leave as soon as they realize there is no endgame progression.
And ppl who play for content will play no matter what untill devs remove this content completely.
All competent ...



